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Chapter 4-1 is the tenth level of Resident Evil 4.

Plot[]

After the reunion, Leon is interrupted by Salazar and trades more witty banter with him. Leon and Ashley must continue on through the castle.

Enemies[]

Walkthrough[]

First, circle back to the tower (the area before chapter 3-2's end) and have Ashley piggyback, so she can unlock the door. You will find several important treasures, including a Broken Butterfly. Then go back to Luis' death place and enter the double doors. You will enter the Transport Room but before going to the cart, you have to get the Lion ornament to finish the puzzle from Chapter 3–1. Go to the transportation passing the lava then enter the door. In this part you will encounter lots of enemies and 3 dragon statues breathing fire. Kill the driver and grab the item in the chest that appears, then cross the circular spinning platform. You will encounter the last dragon statue and now there will be a lot of enemies bothering you while you kill the driver. Open the chest to receive an Illuminados Pendant. After you kill the driver the stairs in the lava will come up and give you access to the chest containing the Lion Ornament.

Now make your way back, and enter the cart with Ashley. When the first cart ride is over, check for items in the room. Then go back to the puzzle area and place all the ornaments you've collected (you should have 3). Grab all the items around (including 5000 pesetas behind a picture of Saddler). Then go to the door in the center. Then enter the 2nd cart and after you ride it check all the items in the "end of the 2nd cart" room (including an unknown picture wielding 5000 pesetas behind it). After that, you'll find a save point and the 2nd submission Merchant (you'll get many pesetas for collecting all bottle caps).

Queen's Grail[]

Enter the door on your left, and push the 2 statues on the floor switches and have Ashley and you step on the other switches. When the door opens, you meet Salazar again, which triggers the ceiling to start lowering towards you. Shoot the four red lights on the ceiling to stop it from killing you. When you and Ashley pass the next hallway, Ashley will be trapped and a drill machine is going to appear and it is headed for her. Shoot the drivers on the drill machine with the rifle. This will trigger the gate to open and Ashley can come through. After that, get the Queen's Grail and go back to the save point and enter the center path. There should be Cultists waiting for you so kill them all. A good method is to use an Incendiary Grenade to weaken a large portion of the group. After you take care of them shoot the treasures down from the statues. Place the Queen's Grail on the Queen statue and the door will open.

King's Grail[]

ArmaduraLeon1

The Armadura fight does not happen on Easy mode.

If you are not playing on Easy mode, then you have to get both the King's Grail and the Queen's Grail to proceed through the door. After obtaining the Queen's Grail, go to the door on your right. There are statues of armor waiting to attack you so be prepared to dodge. It's best to have Ashley wait because the next area is very dangerous. After grabbing the King's Grail from the center of the room, 6 statues of armor (3, then another 3) will attack you. When the wall flips and the knights appear, go to one of them and shoot it in the head with your shotgun, a plaga should appear. Move around and then try to headshot the rest of them with your shotgun. The second group of knights should appear after you kill all three, just repeat the process. When you've killed all of the knights, the door should open and you can return to Ashley. Now return to the King and Queen statues, and place the grails on their appropriate statues.

Vs231107-018

Ashley takes another L and gets abducted for the second time of the playthrough.

Saving Ashley[]

Continue through the hallway into a large circular room. A cutscene will show that Ashley is captured by a flying Novistador and flying Novistadores will attack you. Take care of them with your shotgun. If you are conserving ammo, shoot them when they are hovering over the abyss, it will only take 1 or 2 shots. Activate the switch; then shoot the chains so the bridge will fall in place.

After the encounter, you can shoot down the large nest in the center of this room to make it fall and drop a bunch of Red Eyes, Green Eyes, and one guaranteed Blue Eye. Return to outside the room where you came from, climb outside a window, and climb a ladder to obtain the game's second Butterfly Lamp. Return to the room, cross the bridge, and enter the door. There is a Merchant and a save point here.

Before crossing the bridge, use your rifle to shoot down a Cultist on the top of the tower. This prevents the Cultist from alerting other Cultists to use a catapult. Cross the bridge for a cutscene, then go up the stairs to fight more Cultists and enter the clock tower. There are no enemies in here yet, so for now, you are safe. First, jump down and get all of the items here. Then climb up to the second floor to locate and shoot a wooden block that is jamming the gears. There are two more blocks jamming the gears that can best be seen from the top floor. Activate the switch to change the bridge's position. Cultists wielding crossbows and scythes will arrive to fight you, so do your best to survive their onslaught as you exit the tower.

3 shield Cultists will be slowly walking towards you from the other side of the bridge, take care of these guys however you want. Then when you pass a certain point on the bridge, a large group of Cultists will come out from the castle and other Cultists will block the other side of the bridge. It's a good idea to focus on the larger group in front of you as one of the Cultists has a rocket launcher. A grenade will take too long, so use the shotgun and aim in the general direction of the rocket launcher Cultist. Once they are downed, then throw a grenade or incendiary grenade to really weaken them. Now focus your attention on the other Cultist group. They should be pretty simple to finish off. After you are sure there is no threat from the rocket launcher, take care of the rest. Then enter the door.

2 Garradors and 2 Cultists are waiting for you inside. Moving forward will trigger gates to come down and block the door behind you, but if you turn around now, you can exit. If you use a rifle to headshot a Cultist with the gates still up, you can turn around, leave, and reenter to find the remaining enemies "reset"– they will be motionless in their starting positions. Take out each Cultist this way, and you will be facing motionless Garridors with no one else in the room. Don't move past those stairs yet, as doing so will spawn additional Cultists behind you. Fire a shot to bring the Garradors towards you, and kill them by walking from one side to another using your rifle to shoot their weak spots. This tactic will ignore the bells in the room. After you are done with the Garradors, move past the stairs and take care of the remaining Cultists in the room. Loot all the items and continue.

There will be a hallway with a couple of Spinels attached to statues, so collect them before moving into the next room. There will be a cutscene where Salazar will make you fall through a trap door towards sharp rocks, so succeed the quick time event to keep Leon from certain death. After surviving your fall, a communication with Salazar will show you that you will meet a boss soon, his right-hand man.

There's a Merchant and a typewriter in this area, and you can now buy the Striker from the Merchant. Pick up any items lying around, including a King's Crown, which when combined with the Crown Jewel and Royal Insignia, is the single most valuable treasure in the entire game. Save your game. When you climb the ladder and enter the door, the boss fight will begin.

Boss Fight[]

Here you will encounter what Salazar called his "right hand," Verdugo. As you proceed down the hallway, there will be a room to your right, to your left, and finally at the end of the long hall. You can skip both side doors and come back for their loot later. As you pass the first room (the room on your right), a cutscene will play, showing Verdugo damaging the door you just came through, rendering it impassable. If you chose to enter the first room, Verdugo may start attacking in this room. When he attacks, he will do so from the roof or the water, in the form of a quick time event.

You can check the elevator, which will tell you it doesn't have power. On the table is a first aid spray and some Handgun Ammo. In the corner is a red tank full of liquid nitrogen. Take care to remember where these tanks are. If he hasn't started attacking already, Verdugo will begin attacking as you pass the second room. In that room is another nitrogen tank and some TMP ammunition. There is also a nitrogen tank in the long hallway leading to the last room. In the final room there is some Shotgun ammunition on a console and a Green Herb in the back corner. In the other back corner there is a switch which provides power to the elevator. Once the elevator is activated, it will tell you that you have 4 minutes before it arrives and it will lock the room you are in with steel shutters. Activating the panel beside the now closed steel shutters will open them after about a minute and will start the actual boss fight.

Verdugo will descend from the roof to attack you. You can avoid him for the four minutes it takes to summon the elevator, or you can defeat him to achieve the Crown Jewel and skip the four minute wait time. Verdugo will switch between attacking from the roof and moving around the room to attack you, so stay vigilant on succeeding the quick time events. He will also use a new move from the roof, which requires four simultaneous quick time presses to dodge. Verdugo cannot be damaged until you knock over a liquid nitrogen tank to freeze him. The ideal time to do damage to him is while frozen, where his movement is slowed and he does less damage to Leon. He also will only stay frozen for about 10 seconds or until a certain damage threshold is reached, at which point another nitrogen tank will have to be found. He also cannot be frozen while in the roof, water, or when out of range, so make sure to get the timing right on pushing over the tanks. A common tactic is to use the Rocket Launcher on this fight, and to finish him off with the Broken Butterfly if he is still alive. Verdugo takes an enormous amount of damage to kill, making a normal fight impractical. However, since this is the only way to achieve the Crown Jewel, using the Rocket Launcher here is considered one of the best uses of it.

Once the elevator arrives, enter it to end the chapter.

Gallery[]


Bibliography[]

Sources[]


Preceded By Position Succeeded By
Chapter 3-4 Chapter Chapter 4-2
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