Keiji Inafune (稲船 敬二 Inafune Keiji , born 8 May 1965) is a video game producer and illustrator. He was the former head of Research & Development and Online Business and Global Head of Production at Capcom, best known as the illustrator and co-designer of the character Mega Man,[1] as well as the producer of the Onimusha and Dead Rising video game series. In most game credits, he uses the name "INAFKING".
Biography[]
Inafune was born in Kishiwada, Osaka,[2] and joined Capcom in 1987 at the age of 22. Among his early work were Street Fighter and Mega Man, which he worked as a character designer. Inafune would continue designing for the series until Mega Man 7 (1995), after which he began working more as a producer.
Resident Evil[]
In 1996 Inafune teamed up with Shinji Mikami to produce Resident Evil 2, which was greenlight soon after the release of the first game the same year. With the first game having sold well among non-traditional customers, Inafune supported the expansion of the franchise into other mediums to increase publicity, such as the Tokyo Marui toy line.[excerpt 1]
Later projects and beyond[]
On April 22, 2010, it was announced that Inafune would be Capcom's Global Head of Production. Inafune stated "I want to end comments that Capcom games made in Europe aren't really Capcom games...basically saying that whether games are created in America or Japan or anywhere in the world, I will be the one overlooking it and so it will have that Capcom flavor that fans know and love."[3] Inafune has voiced various negative views on Japanese game developers, stating that they are behind Western developers in innovation.[4] Six months and seven days later, Inafune announced on his blog that he will be leaving Capcom at the end of the month with the intention of "starting his life over". He had been with the company for 23 years.[5][6] On December 15, 2010, Inafune launched a new company called [sic]. The fresh company's first relation to a video game as of late is the upcoming company-collaborative RPG Hyperdimension Neptunia mk2, in which a scanned image of Inafune himself makes an appearance as a summon for the main character Nepgear during a special attack.
Works[]
1980s[]
1990s[]
|
2000s[]
|
2010s[]
Title | Year | Role |
---|---|---|
Dead Rising 2 | 2010 | Executive Producer |
Zombrex: Dead Rising Sun | 2010 | Director |
Mega Man 10 | 2010 | Producer |
Lost Planet 2 | 2010 | Executive Producer |
Asura's Wrath | 2010 | Executive Producer |
Ghost Trick: Phantom Detective | 2010 | Executive Producer |
Dark Void | 2010 | Executive Producer |
Hyperdimension Neptunia Mk2 | 2011 | Special Guest Appearance (Summon Character) |
Onimusha | 2011 | Writer |
Sources[]
- excerpts
- ↑ Excerpt from Research on BIOHAZARD 2: Editor:「バイオハザード2」という失敗できないビッグタイトルをプロデュースされる際に、 どういうところに基本をおかれたんでしょうか?<br/> Inafune: 僕の中では良い作品をつくるだけで 「バイオ」が本当に売れるのかというところがあったので、 良い作品プラス他の部分でのフォローや、 プロモーション的に売っていくことを課題として考えました。 「バイオハザード」 の為にPSを買ったとか、 女性がPSを買って 「バイオハザード」にハマってるという話から、 「1」が余りゲームに興味がない人たちにも支持されたという実感はありましたので。 でも、 そういう人たちが買ってくれても110万本だった。110万本の売り上げに更に上乗せするというのは、 もっと多くのライトユーザーに訴えかけないと難しいという感じだったんです。 ですから、 ゲーム誌以外にも慣報を載せて、 普段ゲームに触れない人たちにも 「バイオハザード」という名前を知ってもらえる様な展開ができれば良いなあと。 デザートイーグルも東京マルイさんにこちらから伺って、 お互いに新規の層にアピールできるのではないかということで提案させていただきました。
- references
- ↑ Mega Man: Official Complete Works. UDON. 23 December 2009. p. 6.
- ↑ Feature: Inafune On Porn, Halo and Deadly Sacred Floats. Kotaku.com (2006-10-05). Archived from the original on 2012-07-10. Retrieved on 2010-06-02.
- ↑ Mega Man Creator To Assure Capcom's Future. Kotaku.com (2010-04-22). Retrieved on 2010-06-02.
- ↑ Inafune - Japan is making terrible games, Capcom is barely keeping up.
- ↑ Mega Man's Creator Quits Capcom (Update).
- ↑ 社長のblogは11/1をもって公開終了いたしました。ご愛顧ありがとうございました。 :
- ↑ Resident Evil Archives II. BradyGames. p. 238.