(Unique game aspects not part of story canon)
"Got somethin' that might interest ya'!"
The Weapons Merchant, known in the localization simply as the "Merchant", is a pseudo-character in Resident Evil 4 created by Capcom as means for the player to upgrade, sell, and purchase weapons. Another Merchant appears in the iPhone game Resident Evil: Degeneration.
Resident Evil 4Edit
The Merchant reveals himself to Leon S. Kennedy after he escapes from the house in the valley. From then on, the Merchant will appear at various points throughout the game, offering upgrades and new merchandise to Leon in exchange for pesetas or other treasures. The Merchant usually sets up a blue torch near him when he is in business. In certain areas, he has a shop or stand set up with many pieces of weaponry on display. The Merchant also runs the various Shooting ranges around the castle and island areas.
The Merchant wears a tattered black trench-coat along with a large sandy backpack. A purple piece of fabric covers the lower portion of his face. The inside of his coat contains a number of belts, packs, and pockets, all packed full of merchandise. The Merchant's face shows signs of few scars and in later parts of the game, he shares the Ganados' glowing red eyes. He speaks with a slight cockney accent.
- The Merchant has a special shop/stand which can only be accessed when Del Lago is defeated. Players can only reach this stand by boat. By climbing a ladder, moving some crates, and jumping down through a hole, players can get 'behind' the merchant. One box of rifle ammunition can be picked up by the player.
- According to the Beta Art works of "The Art of Resident Evil 5", another merchant-type character would have made an appearance but was removed in the end. A left-over unused merchant model can be found in Resident Evil 5. It has a flat orange texture and non-detailed model, with the Kanji for merchant (商 Shō ) being imprinted on the front. He seems to have been supposed to wear a tight shirt, pants, and gloves (normal human appearance).