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|Default
 
|Episode 1
 
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|Barry
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|Episode 1
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|Moira
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|Default
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|Episode 1
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|Gina
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|Episode 1
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|Jill
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|Obtain 10 or more Completion Medallions.
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|Episode 1
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|Obtain 90 or more Completion Medallions.
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|Episode 1
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|Clear Episode 2 in the campaign.
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|Clear Episode 2 in the campaign.
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|[[HUNK]]
 
|[[HUNK]]
 
|Purchasable DLC ($2.50)
 
|Purchasable DLC ($2.50)
 
|Separate download or part of Season Pass
 
|Separate download or part of Season Pass
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|Wesker
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|Separate download or part of retail disc
 
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Revision as of 19:10, 4 March 2015

Raid Mode is a minigame that is part of Resident Evil: Revelations 2. It is based on the minigame of the same name from Resident Evil: Revelations but heavily expanded upon. It is a type of "run and gun" game where players in either single player or co-op fight through short stages to reach a goal and level up their characters and equipment.

The minigame itself exists as a scenario where the Overseer is testing the new Red Queen Alpha program on the player who is a test guinea-pig for it.

Gameplay

Raid Mode takes place in a hub room and the player walks around and interacts with the set pieces to customize their equipment and go on missions. The game is played by selecting a character "skin", setting up equipment, skill sets, then entering a Mission. The basic goal of each Mission is to locate the complete coin at the end and use the melee prompt on it. After completing a Mission, the player(s) receives the "gold" (only shown as a gold coin symbol) and EXP they've earned in the stage, vinyls, custom parts, and Medallions if they fulfilled any requirements. After earning so much EXP, the character being played will level up and earn Skill Points which can be used to upgrade their skills.

Upon starting Raid Mode for the first time, a short cutscene plays with the Overseer announces you are a test subject for the Red Queen Alpha. From here, you must go to the Customize mannequin and set up a character, then play then you are prompted “Deploy from the Red Door” and play the first mission. The player starts off Raid Mode with 10000 gold, a Handgun MPM Lv. 1 and MP-AB50 Lv.1.

Control wise, the partner command button is replaced with a shift key used for Gestures the player can customize for character. Enemies will have health bars over their heads along with their Level and icons showing power ups they may have. The amount of damage you do is also now displayed as a number.

Characters

A character "skin" is selected for the test subject at the mannequin. There are 15 available characters. Some characters need to be unlocked by filling certain requirements, some are added with each episode purchase, and some are separate DLC. Each character has their own set of beginning weapon, passive skills, and active skills slots. And each character has access to a different set of skills and unlocks each skill and more weapon slots at set levels unique to them. Each character also has their own animations for their melee attacks.

Character Unlock method Episode content
Claire Default Episode 1
Barry Default Episode 1
Moira Default Episode 1
Gina Episode 1
Jill Obtain 10 or more Completion Medallions. Episode 1
Obtain 90 or more Completion Medallions. Episode 1
Clear Episode 2 in the campaign. Episode 2
Clear Episode 2 in the campaign. Episode 2
Leon Default Episode 2
HUNK Purchasable DLC ($2.50) Separate download or part of Season Pass
Wesker Separate download or part of retail disc

HUNK

  • Stunned enemy melee: Reveals a hidden on his wrists blade and lunges forward to stab the enemy
  • Grounded enemy melee: Shoots at the enemy on the ground three times
Weapon slots
Open
Open
Open
Open

Active Skills

Default skill / (Unlock level)
61 Stealth Cloak 45
15
Skill name (Level unlocked)
Electric Bottle (41) Smokescreen Bottle (13) Decoy Bottle (49) Exploding Bottle (52)
Stealth Cloak

Passive Skills

Default skill / (Unlock level)
Assault Rifle Master 5 23
55 78 92
Skill name (Level unlocked)
Scavenger (8) Crouch Power (18) Quick Heal (10) Magic Pixel (5)
Can't Catch Me (25) Extreme Healing (20) Stuck on You (65) Health Up (2)
Herb Storage Up (2) Machine Pistol MAster (30) Assault Rifle Master Magnum Master (37)
Sniper Rifle Master (33) Melee Master (27)

Level

Each character has their own level which grows as they earn EXP. The max level is 100. With each level up, that character earns 5 Skill Points which can be used to level up skills. After reaching level 100, the player can still earn skill points for that character after so much more EXP (but they will not continue to level up).

When not in use, characters will eventually be given a "rested" status and be able to earn bonus EXP for their next mission.

Skills

To be written.

Gestures

Gestures replaces the voice commands in the previous Revelations's Raid Mode. They are unique animations or voice commands the player can make their character do. Players can create a of six different gestures for each character and there is a long list of ones available and more unlockable.

The player starts with the following gestures.

  • Go (Defaultly set to up)
  • Wait (Defaultly set to left)
  • Thanks (Defaultly set to right)
  • Come (Defaultly set to down)
  • Sorry
  • Go Ahead!
  • A Little Help!
  • Let’s Do This
  • It’s Hot
  • Oh Really?
  • Move Out!
  • This Way!
  • Guns In The Air!
  • Hey There!
  • Yo, Over Here!
  • Lunatic Thumbs Up
  • Japanese Apology
  • “Gomen Ne!”
  • At Your Service
  • Laughing 2
  • Giddy Schoolgirl
  • Karate Pose
  • Yeah!
  • Hip-Hop Dance
  • The Robot
  • Yippee Ki Yay!
  • Don’t Hurt Me!*

Weapons

There player starts off with 24 slots for holding weapons to choose from for setting up their character. Weapons have levels and varying stats.

Missions

Missions are selected by interacting with the Red Door. Each mission costs a certain amount of gold to be deployed on.

Life crystals

Medallions

Medallions are only earnable in regular missions, not daily missions. Medallions earned are shown on the Mission select menu. If earned by the character currently being played, they appear in gold, if not but earned by at least one other character, they are shown in grey.

Icon Medallion Message
Clear Medallion Clear Medallion Cleared the mission!
Challenge Medallion Challenge Medallion Cleared the mission at or below the recommended level!
No Herb Medallion No Herb Medallion Cleared the mission without using an herb!
Genocide Medallion Genocide Medallion Defeated all enemies!
Completion Medallion Completion Medallion Obtained all Medallions at once!

Results

Items

Vinyls are stored at the Jukebox. They can either be appraised for Gold to be made usable or sold as is.

Customizing

Store

Resident Evil.net

Gallery