|Developer:||Capcom Production Studio 4|
|Genre:||Survival horror |
|Platforms:||Nintendo GameCube, Nintendo Wii|
|Media:||2x GameCube optical discs |
1× Wii optical discs
|Input:||Nintendo Gamecube Controller, Wii Remote w/nunchuk|
|Release date(s):||Nintendo GameCube:|
March 22, 2002
April 30, 2002
September 13, 2002
September 20, 2004
December 25, 2008
|Ratings:||ESRB: M (Mature)|
CERO: 18 and up
CERO: D (Wii)
In 2002, the 1996 game Resident Evil was remade for the Nintendo GameCube as part of an exclusivity agreement between Capcom and Nintendo that spanned three new games (including Resident Evil Zero and Resident Evil 4, as well as ports of the previous sequels). It was also released in the Pure Evil 2-Pack along with Resident Evil Zero.
This version was simply titled Resident Evil, but it was often known under the informal titles of Resident Evil: Remake or Resident Evil: Rebirth (abbreviated REmake and REbirth, respectively) to disambiguate it from the original title. In Japan, the remake's title is spelled in lower-case letters (biohazard) in its logo along with the other GameCube installments, in contrast to the previous games' logos, which spelled the title in upper-case letters (BIOHAZARD).
The game is notable for its stunning, exceptional graphics. It received positive reviews from video games critics, with many praising the much needed overhaul and increased scare factor.
|Chris Redfield||Joe Whyte |
|Jill Valentine||Heidi Anderson |
|Barry Burton||Ed Smaron |
|Rebecca Chambers||Hope Levy |
|Albert Wesker||Peter Jessop |
|Richard Aiken||Joe Whyte |
|Brad Vickers||Adam Paul |
|Enrico Marini||Dan Hagen |
|Kenneth J. Sullivan||Ed Smaron |
|Joseph Frost||Adam Paul |
|Forest Speyer||Ed Smaron |
|Female Newscaster||Heidi Anderson |
|Computer Voice 1||Hope Levy |
|Computer Voice 2||Chiaki Shirato |
The game begins on July 24, 1998 after Alpha team locates Bravo team's helicopter, but there are no signs of survivors; only the corpse of Kevin Dooley, the pilot, is found. While searching the area for further clues, Alpha team is attacked by ferocious dogs, who kill one of the team's members, Joseph Frost. Alpha's helicopter pilot, Brad Vickers, panics and takes off alone. Pursued by the dogs who killed their colleague, Alpha team is forced to seek refuge within a nearby mansion. It is believed to be abandoned.
|With the dogs roaming outside, the four remaining Alpha team members (Albert Wesker; Chris Redfield; Barry Burton and Jill Valentine) are trapped within. A gunshot rings out, and Barry and Jill are ordered to investigate. Upon reaching a dining room, Barry discovers a patch of human blood on the floor by the fireplace.
Jill exits the room to continue the investigation, almost immediately finding the source of the gunshot. On the floor lies S.T.A.R.S. Bravo team member Kenneth J. Sullivan, with his neck being torn out and consumed by another man. The man notices Jill's presence and turns around, revealing him to be grotesquely deformed. Jill runs back to the Dining room to warn Barry, who shoots and kills the approaching zombie. After discovering that Chris and Wesker have disappeared, Barry hands Jill a lockpick to help her around the mansion before leaving to pursue his own investigation.
Meanwhile, Chris stumbles onto his dear friend and marksmanship rival of Bravo team, Forest Speyer. Initially appearing dead and covered in blood, he re-awakens as a zombie and makes his way towards Chris, intent on devouring his flesh. Chris kills him to allow him to finally rest in peace. Leaving Forest's body outside, Chris opens a door on the west-wing of the mansion to discover Bravo team member Richard Aiken, who is laying down injured and being nursed by a woman who introduces herself as the team's new recruit, Rebecca Chambers. Rebecca informs Chris of the situation - Richard has been bitten by a poisonous snake and needs the serum or he will die from the toxin. Not wanting another friend to die, Chris obliges and tracks down the serum, handing it over in time to allow Richard's survival.
Elsewhere, Jill finds a shotgun in a lounge area, but does not realize until it is too late that its removal has triggered a booby trapped ceiling to collapse on the room, albeit slowly. Luckily, Barry breaks down the door to let her out just in time. In a bar on the east-wing, Jill finds a piano; recovering part of a piano sheet, she plays "Moonlight Sonata", which she recognizes. A secret compartment in the room opens up and she uncovers the tale of a man imprisoned by a "Sir Spencer". She then heads upstairs into the attic, where she confronts and defeats the giant snake that had attacked Aiken (though she is unaware of this), which escapes through a hole in the wall.
Underneath a small cemetery, Chris places four masks onto ornaments as per the "Book of Curse" he has found. It triggers the release of a crimson-colored zombie, which is much more powerful than other zombies. Chris continues to fire at the man until he finally falls to the ground, dead. Heading off to the courtyard, Richard's radio picks up a weak message from Wesker, warning any listeners of a "monster in chains".
Jill, meanwhile, explores the staff dormitory on the other end of the courtyard. Walking past room 002, she overhears Barry talking to an unknown person. Barry, who is actually being told by Captain Wesker about his apparent mission to destroy the S.T.A.R.S. team, is clearly worried. After Wesker leaves through a hidden ladder, Jill enters the room and, believing Barry to be talking to himself, becomes worried for him. Eventually making it into the underground aqua ring, Jill pours the V-JOLT chemical onto PLANT 42's routes as instructed in a file. Heading up to Point 42 where the plant was growing, Jill is surprised to discover that the monster is able to survive the poison, and even more so when its roots grab hold of her and lift her above the ground. Barry suddenly barges in through the door unexpectedly with a flamethrower, killing the plant once and for all.
Chris returns from Lisa's cabin to find the mansion home to a number of the newly-released Hunter α. He wanders the mansion and eventually ends up in the library, where he is attacked by the giant snake again, and kills it. After exploring Spencer's office, he overhears Rebecca screaming upstairs. Racing towards the upstairs lounge, he stops another hunter from killing her just in time - it had already cornered her when he killed it.
Jill, exploring the spider-filled underground caves, discovers an injured Enrico Marini sitting on the floor. He warns her that there was a traitor within the S.T.A.R.S. unit, planted by Umbrella to betray them if the time called for it. Before he can divulge on who exactly he discovered the traitor to be, he is assassinated by an unseen assailant.
Leaving the mansion for the caves not far behind Jill, Chris gains access to an elevator to a lower cave-system. Encountering Lisa Trevor again, Chris instead uses the cave system to his advantage and avoids a direct confrontation altogether. Climbing up a ladder, he finds himself in the very cottage he first met Lisa in, recovering files explaining her sad history in the process. Returning to the mansion's Main Hall, Chris fits in two hexagonal-pieces into holes behind the staircase to unlock a gate to the underground. Heading downstairs, he makes it into a series of labs below the mansion.
Jill, following that same trail, stumbles onto Barry again. He pulls his gun on her but is disarmed. They are then attacked by none other than Lisa Trevor. With Barry providing a distraction, Jill manages to open up a sarcophagus, revealing the corpse of Jessica Trevor to her daughter, who promptly throws herself down a chasm into the pitch-black beyond.
With both Chris and Jill reaching the underground laboratory complex, they continue their investigation, knowing full well that the Umbrella Corporation is heavily-involved in the events. Searching through surviving data, Chris, during his search, meets Rebecca again, who has been trying to catch up with him for a while. Jill discovers which one of their number was an Umbrella employee assigned to the facility - Albert Wesker. Filled with rage, she attempts to track him down in the lower levels, and is surprised to be held at gunpoint by Barry, who, despite her earlier suspicions, she had already denounced as the traitor Enrico had warned her about. Taking her to the adjacent room, she is greeted by Wesker, who explains how he forced Barry into doing his bidding by having his family taken hostage, before introducing her to one more thing: Tyrant. Attempting to activate it, he explains that he has programmed it to hunt down the surviving S.T.A.R.S. officers, Jill included. Wesker however, cannot wait and raises his handgun at her, only to be shot by Barry. Apologizing to Jill for the trouble he caused her, he does not notice Wesker finishing the Tyrant activation process until it is too late. The creature awakes from its slumber and burst from its capsule, heading straight for Barry before changing its mind and killing Wesker first. After a short fight, Jill renders the Tyrant unconscious, and the two quickly leave the room.
Soon after, they meet up with Chris and Rebecca(who have figured out that Wesker betrayed them), the latter of whom leaves to activate the facility's self-destruct system before retreating. Receiving another message from Brad, who stresses that he is low on fuel and would be leaving soon, Chris, Jill and Barry make their way to the helipad outside to get his attention. They fire a flare into the air as a signal, Brad arrives to pick them up, but is stopped from doing so after the Tyrant bursts through the floor of the helipad. Rebecca, meanwhile, after activating the self-destruct, makes it to the helipad and meets up with them in time to see the Tyrant break loose. After a short fight, Brad gains the courage to help, knocking a rocket launcher out of the side of the helicopter. With its sights on the Tyrant, a rocket shoots out and disintegrates the monster then and there.
Free to land, Brad picks up the four and takes them back to the safety of Raccoon City.
Changes from the originalEdit
The remake features all-new graphics and sound and also incorporates gameplay elements from the earlier installments (such as the use of body language and the 180 degree turn). While the overall plot remained mostly unchanged (with the exception of adding the George Trevor diaries), several new areas and rooms were added to the game, including a graveyard and a cabin in the woods. The original live-action FMV segments are replaced by CG versions, and the voice acting was completely re-recorded with new actors. Chris and Jill are still the only two selectable characters. However, if Chris gets poisoned by Yawn, you have to play as Rebecca Chambers to get serum for Chris; there are also some other occasions when you have to play as Rebecca. Most of the puzzles have been changed, and the player's character is now also equipped with a defensive weapon that can be used while being grabbed by the enemy. It is necessary in this game to decapitate or burn zombies to prevent them from regenerating later in the game as the fast and deadly "Crimson Heads". The four crests from the original (sun, moon, wind, and star) used to unlock the door to the courtyard are still present, but instead are used to obtain the Colt Python (magnum) in the graveyard. Another change in the game was the environment: several picture display cases were seen shattered, implied to be either from Albert Wesker himself or Barry Burton under Wesker's influence in order to cover up Wesker's involvement in Umbrella. In the original game, the picture display cases were not shattered.
The game also features many additional modes, secrets, and various endings over the original, as well as restoring the George Trevor sub-plot from the pre-release versions of the original game, while adding his daughter Lisa into the game as a transformed monster (and source of the G-virus). Other additions bring Umbrella researcher William Birkin and Alexia Ashford into the overall plot to make links between the games more clear and numerous.
Shinji Mikami said that the remake is 70% different from the original.
|Computer and Video Games||GC: 9.0 |
|Game Revolution||GC: A- |
|Official Nintendo Magazine||Wii: 72% |
- Along with Resident Evil Zero, the game came out for the Nintendo Wii on June 23, 2009 as part of the Resident Evil Archives. As with Resident Evil 4 Wii edition game, the game was outfitted with Wii pointer controls.
- On the back cover, the S.T.A.R.S. team is incorrectly referred to as the Special Tactics And Rescue Squad, while in the manual and game, they are referred to by their real name, Special Tactics And Rescue Service.
- REmake is the only fixed-camera (and tank controlled) Resident Evil game not to feature a photo of the player character on the inventory screen.
- When the player is inside the mansion, there is a thunderstorm outside, but it disappears completely when the player goes outdoors.
- It's the only game in which the Rocket Launcher doesn't instantly kill a zombie in one shot.
- Staircase camera angles had to be changed when it became apparent that the designers had chosen to add Jill's civilian clothes of Resident Evil 3: Nemesis as an unlockable costume so they could look up her skirt. The color of her underwear was also debated upon during design when the water fountain reflections were found to show them; in the end, "black" won.
- Director Shinji Mikami was used by the motion capture crew to represent white-shirted zombies.
- Unlike The Original you can now run up and down the stairs freely instead of pressing the action button near them. This would simply mean that, they would have discarded all of the original 1st person cut scenes as far as going up or down the steps.
- There is an amusing easter egg with the computer lab in which you must enter the passwords. When trying to unlock the B2F door, if you enter "Mole", the correct password that was used in the original Resident Evil game, you will hear Tofu speaking. This will not unlock the B2F door though.
- The unlockable Real Suvivor mode revolves around playing the game with auto-aim disabled and that all item boxes are no longer linked, forcing players to back track to a specific item box than visiting any of them. This concept was initally to be used in the original Resident Evil before it was scrapped, but resurfaced in this version. The unlock screen for this mode even explains the original concept for the game.
Gametrailers rated this game in particular #3 in their scariest games countdown in 2006.
- Official site (Japanese)
- ↑ http://uk.wii.ign.com/articles/912/912984p1.html
- ↑ Review: Resident Evil (GameCube). ComputerAndVideoGames. Retrieved on 2010-11-17.
- ↑ Review: Resident Evil (GameCube). GameRevolution. Retrieved on 2010-11-17.
- ↑ Review: Resident Evil (GameCube). Official Nintendo Magazine. Retrieved on 2010-11-17.