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Resident Evil (remake)

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Resident Evil
REmake logo
Production
Developer:Capcom Production Studio 4
Publisher:Capcom
Virgin Interactive European flag
Designer:Shinji Mikami
Genre:Survival horror
Third-person shooter
Science fiction
Gameplay
Modes:Single player
Platforms:Nintendo GameCube
Nintendo Wii
Remastered:
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Microsoft Windows
Media:-2x GameCube optical discs
-1× Wii optical discs
-Digital download
Input:Nintendo Gamecube controller
Wii Remote w/nunchuk
Remastered:
DualShock 3
DualShock 4
Xbox 360 controller
Xbox One controller
Keyboard and mouse
Release
Release date(s):Nintendo GameCube:
Flag of Japan March 22, 2002
Flag of the United States April 30, 2002
European flag September 13, 2002
Mobile Phone:
Flag of Japan Q4, 2004
Flag of the United States September 20, 2004
Nintendo Wii:
Flag of Japan December 25, 2008[1]
Remastered (PS3, PS4, 360, XBO, PC):
Early 2015
Ratings:ESRB: M (Mature)
CERO: 18 and up
CERO: D (Wii)
BBFC: 15
PEGI: 16+
Last edit: 8 hours ago. (Purge)


See also: Resident Evil, Resident Evil: Director's Cut, and Resident Evil: Deadly Silence

Resident Evil is a survival horror title developed by Capcom at the beginning of the 21st Century. It is a remake of the 1996 title of the same name. While this version was simply titled Resident Evil, it is often known under the informal titles of Resident Evil: Remake or Resident Evil: Rebirth (abbreviated REmake and REbirth, respectively) to disambiguate it from the original title. In Japan, the remake's title is spelled in lower-case letters (biohazard) in its logo along with the other GameCube installments, in contrast to the previous games' logos, which spelled the title in upper-case letters (BIOHAZARD). The game is notable for its stunning, exceptional graphics. It received positive reviews from video games critics, with many praising the much needed overhaul and increased scare factor.

The game was released in 2002 as a GameCube-exclusive title, fulfilling Shinji Mikami's commitment to make Studio 4 titles Nintendo-exclusives. The remake was being developed alongside Resident Evil 4, made a Nintendo-exclusive by the unrelated Capcom Five agreement, and Studio 3's Resident Evil Zero, which was also planned to be a Nintendo-exclusive before development was halted temporarily in 1999. While Mikami's support for exclusivity ended in 2005 when the Capcom Five games were ported to the more-successful PlayStation 2, Capcom was reluctant to port the 2002 remake until 2014, when it announced its re-release for early 2015 on the current and previous generation consoles.[2]

CastEdit

Character Voice actor
Chris Redfield Joe Whyte [citation needed]
Jill Valentine Heidi Anderson [citation needed]
Barry Burton Ed Smaron [citation needed]
Rebecca Chambers Hope Levy [citation needed]
Albert Wesker Peter Jessop [citation needed]
Richard Aiken Joe Whyte [citation needed]
Brad Vickers Adam Paul [citation needed]
Enrico Marini Dan Hagen [citation needed]
Kenneth J. Sullivan Ed Smaron [citation needed]
Joseph Frost Adam Paul [citation needed]
Forest Speyer Ed Smaron [citation needed]
Female Newscaster Heidi Anderson [citation needed]
Computer Voice 1 Hope Levy [citation needed]
Computer Voice 2 Chiaki Shirato [citation needed]

PlotEdit

The game begins on July 24, 1998 after Alpha team locates Bravo team's helicopter, but there are no signs of survivors; only the corpse of Kevin Dooley, the pilot, is found. While searching the area for further clues, Alpha team is attacked by ferocious dogs, who kill one of the team's members, Joseph Frost. Alpha's helicopter pilot, Brad Vickers, panics and takes off alone. Pursued by the dogs who killed their colleague, Alpha team is forced to seek refuge within a nearby mansion. It is believed to be abandoned.


Changes from the originalEdit

REmake screen2

The GameCube remake displaying the updated graphic quality

Resident Evil difference

A photo comparing the graphics of the original game to the one of the remake. The remake has better graphics and 3D text.

The remake features all-new graphics and sound and also incorporates gameplay elements from the earlier installments (such as the use of body language and the 180 degree turn). While the overall plot remained mostly unchanged (with the exception of adding the George Trevor diaries), several new areas and rooms were added to the game, including a graveyard and a cabin in the woods. The original live-action FMV segments are replaced by CG versions, and the voice acting was completely re-recorded with new actors. Chris and Jill are still the only two selectable characters. However, if Chris gets poisoned by Yawn, you have to play as Rebecca Chambers to get serum for Chris; there are also some other occasions when you have to play as Rebecca. Most of the puzzles have been changed, and the player's character is now also equipped with a defensive weapon that can be used while being grabbed by the enemy. It is necessary in this game to decapitate or burn zombies to prevent them from regenerating later in the game as the fast and deadly "Crimson Heads". The four crests from the original (sun, moon, wind, and star) used to unlock the door to the courtyard are still present, but instead are used to obtain the Colt Python (magnum) in the graveyard. Another change in the game was the environment: several picture display cases were seen shattered, implied to be either from Albert Wesker himself or Barry Burton under Wesker's influence in order to cover up Wesker's involvement in Umbrella. In the original game, the picture display cases were not shattered.

The game also features many additional modes, secrets, and various endings over the original, as well as restoring the George Trevor sub-plot from the pre-release versions of the original game, while adding his daughter Lisa into the game as a transformed monster (and source of the G-virus). Other additions bring Umbrella researcher William Birkin and Alexia Ashford into the overall plot to make links between the games more clear and numerous.

For the Remaster version of Resident Evil Remake, Capcom has said that the game would not only experience a massive upgrade to its visuals and audio, but a new controller scheme would also be implemented for those who do not want to use the classic controls. With the new analog controls, the player can use the analog stick to press the direction they would like to go, as opposed to up always moving the character in the direction they are facing, etc. Players will be able to switch between the two control schemes on the fly with the press of a button.[3] With a new campaign called Raccoon City Contagion, players use social media to spread a virus throughout Raccoon City. Capcom has stated if fans are able to reach 100% infection, they will release free content for Resident Evil Remaster but it is unknown what sort of content this is.[4]

Shinji Mikami said that the remake is 70% different from the original.

ReceptionEdit

Further notesEdit

  • Along with Resident Evil Zero, the game came out for the Nintendo Wii on June 23, 2009 as part of the Resident Evil Archives. As with Resident Evil 4 Wii edition game, the game was outfitted with Wii pointer controls.
  • On the back cover, the S.T.A.R.S. team is incorrectly referred to as the Special Tactics And Rescue Squad, while in the manual and game, they are referred to by their real name, Special Tactics And Rescue Service.
  • REmake is the only fixed-camera (and tank controlled) Resident Evil game not to feature a photo of the player character on the inventory screen.
  • When the player is inside the mansion, there is a thunderstorm outside, but it disappears completely when the player goes outdoors.
  • It's the only game in which the Rocket Launcher doesn't instantly kill a zombie in one shot.
  • Staircase camera angles had to be changed when it became apparent that the designers had chosen to add Jill's civilian clothes of Resident Evil 3: Nemesis as an unlockable costume so they could look up her skirt. The color of her underwear was also debated upon during design when the water fountain reflections were found to show them; in the end, "black" won.[8]
  • Director Shinji Mikami was used by the motion capture crew to represent white-shirted zombies.
  • Unlike The Original you can now run up and down the stairs freely instead of pressing the action button near them. This would simply mean that, they would have discarded all of the original 1st person cut scenes as far as going up or down the steps.[8]
  • There is an amusing easter egg with the computer lab in which you must enter the passwords. When trying to unlock the B2F door, if you enter "Mole", the correct password that was used in the original Resident Evil game, you will hear Tofu speaking. This will not unlock the B2F door though.
  • The unlockable Real Survivor mode revolves around playing the game with auto-aim disabled and that all item boxes are no longer linked, forcing players to back track to a specific item box than visiting any of them. This concept was initially to be used in the original Resident Evil before it was scrapped, but resurfaced in this version. The unlock screen for this mode even explains the original concept for the game.

Gametrailers rated this game in particular #3 in their scariest games countdown in 2006.

ArtworkEdit

External linksEdit

SourcesEdit

  1. http://uk.wii.ign.com/articles/912/912984p1.html
  2. GameSpot
  3. BioHazard Remaster Official Site
  4. Raccoon City Contagion
  5. Review: Resident Evil (GameCube). ComputerAndVideoGames. Retrieved on 2010-11-17.
  6. Review: Resident Evil (GameCube). GameRevolution. Retrieved on 2010-11-17.
  7. Review: Resident Evil (GameCube). Official Nintendo Magazine. Retrieved on 2010-11-17.
  8. 8.0 8.1 GameCube Biohazard Official Navigation Book. Enterbrain. April 2002. 

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