"Biohazard 3.5" or "Resident Evil 3.5" are informal terms used to describe the various prototype stages of development of Resident Evil 4. Officially announced in 2001, Resident Evil 4 underwent a long development period in which three proposed versions of the game were discarded by the developers before the finished product was released in 2005. An earlier game, also known as Resident Evil 4, was in production until 2000 but was led by an unrelated design team.
Three formats existed before the final version that became Resident Evil 4. The last three are named the "Castle"; "Hallucination" and "Zombie" versions.
Version 1: CastleEdit
- Main article: Castle (Resident Evil 4 build)
The "Castle" version was announced at TGS 2002's Spring expo.
Version 2: HallucinationEdit
- Main article: Hallucination (Resident Evil 4 build)
As "Castle" continued to develop, the "Hallucination" version was spawned. This version was shown at E3 2003, featuring dolls coming to life in Leon's hallucinations as enemies to fight. Due to exceeding cost of development and limitations of the GameCube, Capcom scrapped the game instead of finding a work-around.
Version 3: ZombieEdit
The final proposal before the finished product reportedly featured zombies as enemies once again. Not much is known about this version as it was never shown publicly, though was given an expected Q4 2004 release date. It was considered too formulaic by the developers and was discarded. After this, Shinji Mikami took over directorial duties from Hiroshi Shibata and began working on the version that was released.