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Resident Evil Code: Veronica

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Resident Evil Code: Veronica
RECVButton.png

Developer:NEX Entertainment
Publisher:Capcom
Eidos (EUR, DC)
Producer:Katsuhiro Hasegawa
Released:Dreamcast
JP February 3, 2000
NA February 29, 2000
PAL May 26, 2000
Code: Veronica X
JP March 22, 2001
PlayStation 2
JP March 22, 2001
NA August 21, 2001
PAL September 14, 2001
GameCube
JP August 7, 2003
NA December 3, 2003
PAL March 12, 2004
Xbox 360
NA September 27, 2011
PAL September 27, 2011

Playstation 3
NA September 27, 2011
PAL September 27, 2011

Genre:Survival horror
Third-person shooter
Science fiction
Modes:Single player
Ratings:ESRB: M (Mature)
Platforms:Dreamcast, PlayStation 2, PlayStation 3, GameCube, Xbox 360
Media:x2 GD-ROM
x1DVD-ROM
x2 GameCube Optical Disc
Digital Download (PS3 and 360 versions)


Resident Evil Code: Veronica (BIOHAZARD CODE:Veronica in Japan) is the fourth game in Capcom's Resident Evil survival horror series originally released for the Sega Dreamcast in 2000. The game takes place on December 27, 1998, three months after the events of Resident Evil 2 and Resident Evil 3: Nemesis. It is the first Resident Evil game made for a sixth generation console and the first game to use full polygonal environments instead of the static, pre-rendered backgrounds that characterized the previous installments.

Contents

Plot Edit

It has been three months since the total destruction of Raccoon City, and Claire Redfield is still searching for her missing brother, Chris. Claire's search takes her to an Umbrella owned facility in Paris where she is discovered and met with fierce resistance. Claire attempts an impressive escape from the clutches of the hired soldiers, but it proves to be just not enough.


Gameplay Edit

Resident Evil Code: Veronica is the first Resident Evil game to use a 3D background instead of pre-rendered ones. However, the player still has no control over the camera as it swings between semi-fixed angles and the skybox is pre-rendered. Two weapons (Sniper Rifle and Linear Launcher) can be fired from the character's view and the unlockable minigame has a first person mode available.

Many features have been brought over from RE3 (since both were created in tandem) such as oil drums and a 180 degree turn. Items from Resident Evil 2, such as upgradeable handgun parts and "side packs" for larger item capacity are featured, as well as new weapons such as explosive crossbow bolts and Anti-B.O.W. rounds for the grenade launcher. A unique feature is the ability to dual wield pistols, letting the player target two enemies at once. Some less dynamic changes are the addition of continues and the ability to pick up and use herbs when one's inventory is full.

There are three protagonists, Claire Redfield, Steve Burnside and Chris Redfield. However, unlike the first two games where the player could choose which character they want to play as, the player is forced to control Claire for the first half of the game and then complete the second half with Chris. Steve Burnside is briefly playable in Claire's half of the game as Claire is also playable in Chris' half for a short period of time.

After completing the main game, a Battle Game mini-game is unlocked in which the player is able to choose one of five characters (Claire; Chris; Steve;Wesker]] and an alternate version of Claire) and clear rooms of enemies until they reach a character specific boss. There is a hidden room in the Battle Game with a slot machine that gives you items and a journal or diary belonging to someone named D.I.J.. During the Battle Game mini-game each playable character has a bonus motion, for example Chris can examine the tiger statue and Clarie is affected when she just walks through a certain cold area.

Code: Veronica XEdit

An updated version of Code: Veronica, known as Code: Veronica X (Code: Veronica ~Complete Edition in Japan) was made for the Dreamcast (Japan only) and PlayStation 2 in 2001, with a GameCube port released in 2003. It had minor improvements overall, some of them being: better graphics, nine minutes of extended cutscenes which involve Claire and Wesker meeting briefly, an extended fight scene between Alexia and Wesker, as well as an extra fight scene between Wesker and Chris in which Wesker states that he may be able to revive Steve.

Capcom released a remastered high-definition version of Code: Veronica X along with Resident Evil 4 for PlayStation 3 and Xbox 360. A disc version was released only in Japan on September 8, 2011, called Biohazard Revival Selection. In Europe and North America, the game was released on PlayStation Network and Xbox Live on September 27, 2011.

ReceptionEdit

 Reception
Aggregate scores
Aggregator Score
GameRankings 93.63% (DC)[1]

82.77 (PS2)[2]

74.32 (GC)[3]

Metacritic 84% (PS2) [4]

62% (GC)[5]

Review scores
Publication Score
Allgame 4.5/5 stars (DC)[6]

3/5 stars (PS2)[7]
2.5/5 stars (GCN)[8]

Resident Evil Code: Veronica received widely positive reviews and scored sale figures of 1.4 million sold copies on the PlayStation 2 and 1.14 million sold copies on the Sega Dreamcast for it's main publisher Capcom, achieving both platinum status.[9] Taking the publishers of all regions at once into account, as there are also Eidos (Europe) as well as Nintendo Australia, a total amount of over 3.21 million sold copies results.[10]

Awards Edit

Trivia Edit

  • Resident Evil Code: Veronica is the second of the main games to have a subtitle, the first being Resident Evil 3: Nemesis.
  • Included with certain versions of Code: Veronica X was an unlockable documentary titled Wesker's Report. This is a short feature narrated by Wesker, which brought players up to speed on the events in the series thus far.
  • During the early development stages of the game, Alfred and Alexia Ashford were named Hilbert and Hilda Krueger, respectively.[citation needed]
  • Like Resident Evil 2, Resident Evil Code: Veronica had a beta version that featured a different outfit for Claire and different enemy locations.
  • Resident Evil Code: Veronica X was the first Resident Evil game to introduce an optional FPS minigame.
  • Resident Evil Code: Veronica X has been confirmed as the third-rarest game to ever be released in America on the GameCube.
  • In the new version of Resident Evil Code: Veronica X (only on PlayStation 3 and Xbox 360), Claire Redfield now has a shadow when she holds her lighter.
  • Capcom had originally planned 'Resident Evil Code: Veronica' to be their third installment in the series. However, due to a contract they signed with Sony which stated that their next numbered game was to be released on the PlayStation system, they made Resident Evil: Nemesis, their original spinoff, a main series installment (Resident Evil 3: Nemesis). Resident Evil: Code Veronica, which was meant to be their next main series installment, was instead made into their spinoff. Be that as it may, Resident Evil Code: Veronica is still considered part of the main series. Either way would have worked, as both games have been ported to numerous consoles several times. For example, Resident Evil 3: Nemesis was originally for the PS1, but has since been ported to the Dreamcast, GameCube, and PC.
  • Code: Veronica is the first and only RE so far in which the character you finish the game with is not the same you have to start with.
  • Code: Veronica is one of 4 Resident Evil Games that has Awards.
  • This one of only three main series games never released for the PC, the others being Resident Evil 0 and Resident Evil Revelations. This is also the only one not a Nintendo exclusive game, and the only one extensively ported that was never made for the PC. The reasons for this are unclear.
  • A manga for this game was released (just like Resident Evil 3). In addition to a lot of hand to hand combat (Chris, Claire, and Steve each take out monsters using only unarmed attacks) and some rather ridiculous shots (Claire kills multiple zombies with a single bullet), Chris is portrayed as being left-handed.
  • The manga also features a "flash back" of the first game, to recount Chris's last encounter with Wesker. However, Chris is accompanied by Jill, rather than Rebecca, just like in the Umbrella Chronicles.

Cover artEdit

SourcesEdit

  1. "Resident Evil Code: Veronica review (DreamCast)". GameRankings. http://www.gamerankings.com/dreamcast/250618-resident-evil-code-veronica/index.html. Retrieved 2010-08-07. 
  2. "Resident Evil Code: Veronica X review (PlayStation 2)". GameRankings. http://www.gamerankings.com/ps2/445328-resident-evil-code-veronica-x/index.html. Retrieved 2010-08-07. 
  3. "Resident Evil Code: Veronica X review (GameCube)". GameRankings. http://www.gamerankings.com/gamecube/535839-resident-evil-code-veronica-x/index.html. Retrieved 2010-08-07. 
  4. "Resident Evil Code: Veronica X review (Playstation 2)". MetaCritic. http://www.metacritic.com/games/platforms/ps2/residentevilcodeveronicax. Retrieved 2010-08-07. 
  5. "Resident Evil Code: Veronica X review (GameCube)". MetaCritic. http://apps.metacritic.com/games/platforms/cube/residentevilcodeveronicax. Retrieved 2010-08-07. 
  6. "Resident Evil Code: Veronica review (DreamCast)". Allgame. http://allgame.com/game.php?id=18930. Retrieved 2010-08-23. 
  7. "Resident Evil Code: Veronica review (PlayStation 2)". Allgame. http://allgame.com/game.php?id=33167. Retrieved 2010-08-23. 
  8. "Resident Evil Code: Veronica review (GameCube)". Allgame. http://allgame.com/game.php?id=43783. Retrieved 2010-08-23. 
  9. "CAPCOM - Business Strategies &IR Data of Platinum Titles". http://www.capcom.co.jp/ir/english/business/million.html. Retrieved 2010-08-23. 
  10. "VGChartz - Total worldwide sales (in millions of units) per game". http://www.vgchartz.com/worldtotals.php?name=code+veronica. Retrieved 2010-08-23. 

External links Edit

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