|Created via:||t-Abyss infection|
|Status:||Production halted (2005)|
The Scarmiglione was first encountered in the Laboratory aboard the ship. BSAA agents Jill Valentine and Chris Redfield were passing through decontamination when the creature broke through the wall and attacked. It proved a deadly opponent in the narrow confines of the corridor but the two agents managed to escape into a large chamber where they killed the monster with ease.
Several Scarmiglione were encountered throughout the laboratory but they were swiftly exterminated. Three of them were released by Morgan Lansdale to kill Chris and Jill after he revealed he was the mastermind behind the Veltro conspiracy, and at least three others of the beasts attempted to prevent the two agents escaping the Zenobia after Morgan's agent Jessica activated the self-destruct sequence. All of them were killed.
Scarmiglione appear as tall humanoid creatures resembling knights, their right arm has mutated into a lance-like appendage, and their left arm has mutated into a shield-like appendage which it uses to protect itself from damage. The primary way of attacking consists of powerful swipes with their lance arm while slowly walking towards their target, this attack is also capable of knocking down a player.
They will also occasionally charge at the player with their shield when they are within attack range. Scarmigliones will actively use their shield to block attacks depending on where the player is aiming, this can make successive shots on parts of the body difficult. They take additional damage when attacked on the head.
Scarmigliones will undergo one of two transformations depending on where they take the most damage:
- When damaged more in the torso and head, a Scarmiglione's upper body will explode leaving only its legs and an electric tentacle which functions like a whip. In this form, the legs will shamble themselves to the player in an attempt to shock the player with the tentacle. This form is dealt additional damage when damaged on the tentacle.
- When damaged more on the legs, the Scarmiglione's legs will explode leaving only the upper torso on the ground. In this form they will crawl on the ground, and attempt to stab the player with their lance-arm. Like in their full form, they are dealt additional damage when attacked on the head.
The Scarmiglione is a slow-moving but powerful creature, often dealing massive damage with one of its attack. It also uses an organic shield on its left arm to protect itself from gunfire. Its attacks are:
|Lancer Thrust||Heavy||The Scarmiglione's main venue of attacking. It will use its organic lancer and stab the player, knocking them back if hit. This move is quite lethal as it can kill you unexpectedly.|
|Leg Trip||Light (Causes incapacitation)||The creature performs a broad lower slash to the leg, causing the player to be incapacitated.|
|Shield Ram||Moderate||The Scarmiglione readies its shield and tries to ram the player with it from a distance.|
|Downward Slash||Moderate||While the player is incapacitated and does not get up quickly, it will perform a downward slash on the player dealing moderate damage.|
|Electrocute (When the torso is destroyed)||Moderate||When its upper body is destroyed, the lower body remains with an electrocuting tentacle which serves like a whip. It will shamble towards the player, trying to electrocute the player.|
|Stab (When lower body is destroyed)||Moderate||When its lower body is destroyed, it will crawl up to the player and perform a stab.|
The best way to defeat a Scarmiglione is to hit it when it's unprotected; such as hitting its back when it's turned away or hitting it when its shield is not covering its legs or torso.
Since it is rather difficult to take aim at their backs it's best to attack from the front. The best, and less damage inducing, solution is to aim at a Scargmilione's legs - to which it will lower its shield to avoid damage - then aim and shoot at its torso to make it explode. Although it is rather aggravating that they wander aimlessly and shock the players, it is easier to take them out with gunfire or grenades in this form than it is to try and attack them while they crawl on the floor and attack with their spears which causes much more direct damage.
Scarmiglione is an obtainable diorama figure on RE.NET awarded as a random prize through using a Genesis Scratchcard. An account can have up to 30 of them and the figure takes up a 2x2 space on diorama stage.
"A B.O.W. developed using shark DNA. The Scarmiglione's arms are protected with armor that approaches the hardness of an armored vehicle. Their right arm is a powerful lance-like weapon, while their left resembles a shield and is virtually indestructible."
- Scarmiglione is one of the twelve named Malebranche in the 8th Circle of Hell from Dante Alighieri's Divine Comedy. Its name means "Trouble maker".
- Scarmiglione can be killed without transforming if high damage attacks deplete its hitpoints before too much trauma is applied to the upper or lower body. In particular, rifle or magnum shots to the head are capable of bringing it down within one or a handful of shots, especially if they are charged first. Other weapons, such as the machine gun or shotgun, will cause transformations to occur much faster as they use many more bullets to deal damage.
- Scarmiglione are also featured in Raid Mode, appearing most frequently on Abyss Difficulty.
- They are extremely vulnerable to shock grenades.
- It is capable of jumping onto higher or lower platforms to follow the player; however, the player can move fast enough to easily outpace its ability to transition between levels if the player continues to climb and leap off the platforms as the enemy takes some time to realize that it has to change levels and then perform a rigid scripted action, which leaves them open to attack.
- In a co-op situation, it can only focus on one player at a time, allowing for the other player to easily target its head if they are positioned far enough to the side or rear to take advantage of its exposed side, or are aiming at the upper or lower half that isn't currently protected while the other player is being blocked. In particular, the player being watched by the scarmiglione can use the predictable AI to their advantage by pointing their gun at their legs until it shields them, giving the other player a cheap shot at its head.
- It cannot easily turn while traversing narrow passageways or stairs and must march straight ahead in order to get through them, so a player located to the side or rear on a different floor or behind a wide open space that prevents direct movement is able to fire unblocked at its head while all it can do is glower at them while they forge onwards. They should avoid shooting the back and shoulders, as they are covered in heavy armored plating, so firing at those areas will either do less or no damage at all.
- A shotgun or sniper rifle equipped with a high amount of knockback can interrupt its walking or attacking routines with a charged shot anywhere on its body, which causes it to stumble backwards slightly from the opposite direction of the attack, and briefly moves its shield away from its face.
- Multiple scarmigliones attempting to follow a player will obstruct each other's movement, although it will not prevent its long reach from striking the player from behind another enemy by clipping through them.
- Aiming at a scarmiglione's legs will cause it to lower its shield for protection and vice versa for its torso. It's very effective to aim at one part of their body and then quickly change targets to either take out their legs or their head.