GameplayEditAgent Hunt will place players in the role of creatures found in Resident Evil 6 and put them with other AI-controlled creatures to fight against human players. However there is a twist - Agent Hunt will actually make players monsters found in a player's current campaign gameplay. Players will be able to team up with one other partner and will have access to a voice-chat to allow them to coordinate their attacks against the unsuspecting players of the main cast.
While playing Agent Hunt, players will be put into the role of zombies and J'avo and possibly creatures much worse. Upon death, the player will respawn as another creature and be allowed to continue menacing their enemies. The extent of the creatures a player can control is unknown at the time. [notes 1] When playing a campaign, players will have the option as to whether they will allow Agent Hunt to invade their game or not and will be notified when another human player enters their game as an enemy, but will not be told what enemy.
The strength, speed and stamina of the creatures that hunters control vary depending on the current campaign's selected difficulty; For instance, players inflict more damage on the agents if the agent players have selected Veteran or Professional difficulty.
- Machete J'avo - As a machete-wielding J'avo, players will have to get up-close and personal with their targets, utilizing the same basic moveset found in the same AI-controlled enemy. They are able to utilize a simple slash attack that can make small combos, as well as a heavily-orchestrated spinning machete attack.
- Neo-Umbrella J'avo - With this J'avo you can get up-close and personal with your targets by running up to agents and stunning them with your wrist blades, or even killing them when they are wounded or are incapacitated on the floor.
- Ruka-Khvatanje - Once a J'avo sustains enough damage to its arm, it has the potential to mutate into this. Players under this mutation will be able to utilize the newly-grown arm to reach out and grab their enemies and slam them into the ground.
- Ruka-Srp - When a J'avo has received enough damage to the arm they will mutate their arm in to a scythe-like protrusion. With this you are able to slash your enemies with the arm to deal heavy damage.
- Ruka-Bedem - When a J'avo has taken enough damage to the arm it will grow a shield-like arm to protect the J'avo's front body from incoming fire.
- Strelats - If a J'avo is close to death, they may begin mutation into a Chrysalid. Just the same as an AI-enemy, they will enter a pod-like stasis that they will eventually burst from. This variation is a four-legged creature with extending frills that is capable of knocking enemies down easily.
- Gnezdo - Is a swarm of creatures that hatch from a Chrysalid and act like a colony of insects, protecting their queen. Using this you can attack an enemy with a swarm of insects causing them great damage.
- Glava-Sluz - If a J'avo has taken a severe amount of damage to the head it will trigger a mutation. Using this you are able to cover your enemy in a sticky substance akin to webbing leaving your enemy helpless and vulnerable, trying to free themselves while in danger of being attacked.
- Glava-Smech - When the head of a J'avo has taken enough damage it will mutate into a beetle-like form. This enables you to pick up your enemies up and crush or devour your victims like a insect does to its prey.
- Telo-Eksplozija - Once a J'avo has sustained a certain amount of damage to its torso it will mutate into a cocoon-like form. This mutation gives you the ability to explode, dealing massive damage to enemies when taking damage to the legs or knees.
- Mesets - A J'avo in the mountains of Edonia may mutate into one of these when near death. These flying bird-like creatures can swoop down and grab a target, then stab them with multiple talons before throwing them off onto the ground.
- Napad - Another playable Chrysalid mutation. Slow, but fiendishly strong melee attacks. They are also capable of unleashing a fast, charging attack to knock over their targets.
- Zombie - As an unarmed Zombie, players can swipe at targets with their hands or grab and bite. Zombies holding weapons can use them to attack their targets.
- Bloodshot - Once a Zombie takes enough damage, it may randomly mutate into a Bloodshot. Players controlling these crimson Zombies can move much faster and hit harder with their close-range attacks. Unlike normal Zombies, players can now run and leap at their targets.
- Zombie Dog - Players controlling Zombie Dogs can pounce on their victims and tear at their throat, as well as dodge bullets by jumping sideways.
- Shrieker - Shriekers can either punch or hide to fill up their lungs with air in preparation for a scream attack, which inflicts damage depending on proximity to the targets.
- Rasklapanje - These creatures have extremely dangerous attacks that can cause instant-death if they are not shaken off. They are also nigh-invulnerable to conventional firearms, as they can simply reattach dismembered limbs or regenerate them.
- ↑ Just as enemies vary depending on the location in the campaign, it stands to reason the creatures one can play as will change depending on where their victims are in the campaign as well.