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Albert Wesker

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Resident Evil 2

Even though Wesker was confirmed to have been killed at the time, the concept art for the cut boss creature Golgotha mentioned that Wesker's face was on its tail.

Resident Evil Zero

Originally, he was also supposed to be the main villain for the Nintendo 64 build for Zero, even sending a creature to wipe out the Bravo Team, although he was reduced to a supporting character by the final version, with the main villain role instead going to the mysterious young man, due to problems with the plot's connection to the original Resident Evil posed by the original choice.

Resident Evil 4

In the Castle build for the game, which was originally intended to be a direct sequel to Code Veronica, Wesker and his HCF were originally intended to have a direct major role in the game, being responsible for a bioterrorist attack at Spencer's castle, requiring Leon S. Kennedy to investigate.

Resident Evil 5

Main article: Rejected content from Resident Evil 5

Although Wesker's role overall was largely the same (namely, his plan to use Uroboros as well as having a relationship with Excella Gionne), there were going to be some key differences. Namely, he would have acted as a subordinate to Tricell's CEO, who was originally a separate character from Excella Gionne (herself originally a mere secretary), before proceeding to gun the CEO down from behind as Chris watched. In addition, how he would have been defeated had at least two variations: In one variation, Sheva Alomar (at that time a Kijujuan militia member) would have shot Wesker in the head with a handgun, in another, Chris and Sheva would have commandeered an aircraft and shot missiles at Wesker (the latter of whom was trapped in an inferno). In addition, he would have simply kept Jill Valentine in containment, rather than brainwashing her into acting as an unwilling accomplice in his plans. He also didn't appear to infect himself with Uroboros in any of the two proposed endings.


First seen as a supporting character in the first Resident Evil, Wesker appears in the game as the captain of the S.T.A.R.S. unit and leader of its Alpha team division. He was given the appearance of the cool guy archetype, as evidenced by his character title screen in the original game, where he slicked his hair back and then entered a cool-type pose, as well as his wearing shades. Wesker disappears early in the game and only makes one sporadic appearance through the course of the story. Near the end of the game, the player (as either Chris or Jill) discovers that Wesker is a double agent working for Umbrella and either witnesses the death of Wesker at the hands of the Tyrant (in nearly all the endings) or finds his deceased body inside the power room next to the self-destruct module (in Jill's best ending in the original version), where it is implied that a Chimera was responsible for his death due to it being the only creature present in the room. Contrary to popular belief, however, Wesker was not decapitated in the latter ending, as his head is just barely visible on his corpse. It should be noted, however, that in the remake of Resident Evil for the GameCube, Jill's best ending allows Wesker to escape completely, as his body is not found in the Power Room. In addition, it is implied in both versions that he was responsible for the disappearance of the character the player chose not to play as (in Jill's campaign, Wesker is implied to have somehow captured Chris and locked him up in the prison cell of Arklay Laboratory around the time Jill and Barry investigated the Tea Room for a gunshot, while in Chris's scenario, Wesker had been implied to have subdued Jill while Chris was away investigating the aforementioned gunshot and left her pistol behind). His role in the remake is mostly the same, although he has a couple of additional scenes in Chris's scenario, both relating to the REmake-exclusive character Lisa Trevor: In the first new scene, when the player approaches the path to the cabin shortly after encountering and saving Richard Aiken, Wesker will call in and send a garbled message about a monster lurking in the cabin and indicating that he needed backup. The second new element has Wesker acting as an "ally" character in Chris's scenario when encountering Lisa Trevor, with it being possible for him to be killed by Lisa. However, this does not impact the climax at all. In addition, the confrontation with Wesker and the Tyrant was moved to be directly inside the culture tank room rather than him waiting just outside it and forcing the player inside by gunpoint. As a result, some dialogue and interactions between Wesker and the player character during this time were altered to take the setting change into account. For example, in the original game's version of the scenario where Rebecca dies, when Wesker proceeds to "invite" Chris in by gunpoint, Wesker proceeded to apologize for his own bad manners since he was "not used to escorting men" before ordering Chris to walk. In the Remake's version of the same scenario, Wesker proceeded to subdue Chris by beating him down and then proceeding to hold him up, and then when proceeding to show Chris the tyrant, Wesker proceeds to simply order Chris to get up while still pointing his Samurai Edge at Chris.

His role in PACHI-SLOT biohazard, a Pachinko-based version of the first Resident Evil (more specifically the REmake), is similar, although it instead shows Wesker directly observing Chris, Jill, Barry, and Rebecca's progress via a hidden control room. In addition to his role in the main story, he is also the main antagonist of Wesker Mode, where he unleashes 49 monsters to attack the player from within his hideout. Winning Wesker mode by taking out all 49 monsters will have the player character catch Wesker off-guard as well as winging him in the shoulder before holding him up and presumably arresting him.

Owing to his then-presumed death in the first game, Wesker does not make a physical appearance in Resident Evil 2. However, the player can interact with his desk in the S.T.A.R.S. office at the Raccoon City Police Department to find Film D, requiring fifty examines. In addition, he was also mentioned by the character William Birkin in a correspondence between the character and Chief Brian Irons, where he claimed that Wesker's actions against S.T.A.R.S. in the first game were due to his going "renegade," and also in an Ex-file for the N64 version called "Chris's Report" that gave a summation of the events of the previous game. He also doesn't make an appearance in Resident Evil 3: Nemesis, for the same reason why he didn't in Resident Evil 2, although his desk can be interacted with in the S.T.A.R.S. office like in the aforementioned game. Unlike in 2, however, it does not supply any items or files when interacted with at any time.

Wesker makes a surprise return in Resident Evil Code: Veronica, having been revived with new superpowers and apparently working for one of Umbrella's competitors. Although his return was meant to be a major plot twist for the game, some versions of the game spoiled this by including his face on the title screen for the game. His role is later expanded slightly in Code: Veronica X, an updated version of the aforementioned game. Additions include a scene where he directly encounters Claire Redfield and nearly kills her, as well as Wesker's fight with Alexia being expanded to a full-fledged fight. He later appears as a supporting character in Resident Evil Zero and an incidental role in Resident Evil 4 (which is explored further in the PlayStation 2 and Wii version, due to the inclusion of the Separate Ways scenario and Ada's Report). In the original releases of the latter game, he also appeared in the beginning and end of the non-canon minigame Assignment: Ada, where he relays orders to Ada to collect five samples of the Plaga parasites on the Island, and then congratulates Ada on the success of her mission as it not only ensured Umbrella's revival, but it would also result in "significant changes" in the world (although only his voice was heard in the former). The HD Remaster version for Zero is largely the same as the original game, although he also appears in a bonus game called Wesker Mode as one of the main characters. During gameplay of Wesker Mode, he is voiced by D.C. Douglas, however, as the game still treats Wesker as if he was Billy Coen during cutscenes, he uses David Webster's voice acting as Billy. He is also the narrator of the fictional documentary, Wesker's Report, a DVD which covers the events of the previous installments and was released as a pre-order bonus with Resident Evil Code: Veronica X (an updated version of the original Code: Veronica). It was followed by an Internet sequel, titled Wesker's Report II.

From both Wesker Reports, it is learned that Wesker is a Machiavellian schemer who had a hand in the events of nearly all the games in the series, except Resident Evil: Survivor and Resident Evil: Dead Aim, where the entire scenarios were created by rogue operatives outside of Wesker's control. Although his physical presence is not constant and indeed quite rare, the effects of his plans can be visibly seen in almost every game of the series.

In Umbrella Chronicles, players further explore how Wesker survives and escapes the mansion incident during the final moments before the explosion. As he narrates a series of events he either witnesses or takes part in, the player learns how he helps Ada escape Raccoon City as well as how he manages to seize control of the Umbrella Corporation.

Albert Wesker is the antagonist within Resident Evil 5, in which the truth of his upbringing, and the extent of his connection to Oswell E. Spencer, is revealed by Spencer himself. He serves as the final opponent for Chris and Sheva in a three-part boss battle. He also appears in Resident Evil: The Darkside Chronicles in a flashback of Code: Veronica and during the end of Operation Javier, where he is seen peering below at Javier's body through binoculars. He only has one line throughout the game: "I knew you would lead me to the truth.", said shortly after Claire boards the cargo plane when she sensed something amiss during the Game of Oblivion.

Although he neither appears in Resident Evil: Revelations nor does he actually have a direct role in the plot, he was given an indirect reference in the ending, where it discusses Chris and Jill's fate as it shows a snippit of Chris and Jill approaching a mansion with the narration stating that they don't know the horrors they're about to face, referring to the DLC story Lost in Nightmares as well as a major plotpoint in the backstory of Resident Evil 5 itself.

He appears as one of playable characters in Resident Evil: The Mercenaries 3D.

Owing to his death in Resident Evil 5, he does not appear in the story of either Resident Evil 6 or Resident Evil: Revelations 2, although he is mentioned frequently, namely in relation to the characters Jake Muller and Alex Wesker, respectively. In addition, because of Alex Wesker's presence and major role in the latter game, Wesker is referred to as "Albert" most of the time in order to avoid confusion with Alex. He does, however, appear in the latter game's Raid Mode as a playable character, which is stated in-universe to be a training simulator. He also has a brief cameo in the latter game's ending to the second episode as part of a portrait depicting himself and Alex, which played a pivotal role in revealing the identity of the previously unnamed overseer as Alex Wesker.


Wesker wears a different outfit for each of his appearances, but they are always black. He always keeps his trademark sunglasses, even in situations that seem inappropriate, such as during S.T.A.R.S. operations in the middle of the night. However, the sunglasses he wore from Code Veronica onward were a different pair, as he destroyed his prior sunglasses after stepping on them in the beginning of the Rebirth side-mission of Umbrella Chronicles, in a symbolic act of how he was going against Umbrella (due to the sunglasses being Umbrella standard-issue). In Resident Evil and Resident Evil Zero, he wears a standard S.T.A.R.S. uniform similar to those of Chris and Barry, but completely black, with a navy blue under-shirt. This outfit was also utilized as an alternate costume for his appearance in The Mercenaries for Resident Evil 5, as well as his appearance in Marvel vs. Capcom 3. He wears a more streamlined outfit in Resident Evil Code: Veronica with the acronyms H.C.F (Hive/Host Capture Force) written on the back. During a fist-fight with Chris Redfield, his sunglasses are knocked from his face, revealing that his eyes have changed from normal human eyes to slitted eyes with a red-orange hue. He wears a different, more sophisticated outfit during his appearance in Resident Evil 4 and the Dark Legacy levels in Umbrella Chronicles, sporting a black turtle-neck sweatshirt, black trousers and jacket over his turtle neck, as well as black gloves. In Resident Evil 5, his attire becomes more sinister and supports a leather trench coat with black leather boots, gloves, pants and a short sleeve shirt all complete with his trademark sunglasses. This particular attire would later be used for his appearances in Lost Planet, Revelations 2 Raid Mode, and Wesker Mode, as well as his appearance in Marvel vs. Capcom 3: Fate of Two Worlds and its Ultimate version and the Mercenaries 3D and RE5's Mercenaries mode.

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