Resident Evil (Saturn)Edit
Although unplayable, Wesker appears as a zombie in the battle mode of Resident Evil for Saturn.
Resident Evil: Deadly SilenceEdit
Resident Evil CODE: VeronicaEdit
Wesker is a playable character in Resident Evil CODE: Veronica's Battle Game. He is unlocked by completing the minigame with Chris Redfield and receiving a good rank. His boss fight is Alexia Ashford in her first form. His load out is as follows:
- Combat Knife
- 3 Mixed Herbs
Resident Evil 4Edit
"The infamous Albert Wesker has returned in The Mercenaries!"
||Getting 4-Star at Stage 4|
Wesker is a playable character in Resident Evil 4's The Mercenaries. In order to unlock him, you must achieve at least a 4-star rank on Stage 4. Wesker has a major advantage over other characters such as Leon and Ada due to him having some of the most powerful melee attacks that will instantly kill the enemies from only one shot to stun them first. His melee moves are:
- Head stun: Thrust Punch- An extremely fast and powerful attack, Wesker thrusts his arm forward and punches the enemy in the chest, sending them flying to an instant death.
- Leg stun: Chikyo Chagi - A very powerful attack, Wesker lifts his leg up above his head and brings it down on the enemy, instantly crushing their skull. This move cannot be preformed on bosses such as the chainsaw sisters.
Resident Evil: The Umbrella ChroniclesEdit
Wesker is a playable character in Resident Evil: The Umbrella Chronicles. He is played for the "Beginnings", "Rebirth", and "Dark Legacy" scenarios. His handgun for the "Beginnings" and "Rebirth" scenarios is his own "Samurai Edge 2". His handgun in "Dark Legacy" is the "Handgun w/ Silencer" which has a muffled gunshot.
His melee attack during the "Beginnings" scenario involves first pushing the zombie away then delivering a jumping roundhouse. His melee attack during the other scenarios he first kicks the zombie away then performs the thrust punch.
Resident Evil 5Edit
Wesker is encountered a few times in Campaign mode and serves as the ending boss. When any of the fights are finished, the defeated count for him goes up in the Records section.
Wesker will be fought during Chapter 5-3 alongside brainwashed Jill Valentine.
Wesker will be fought by himself again at the end of Chapter 6-3.
After beating Wesker in this fight, the player will go through a cutscene involving fighting Wesker in an aircraft and will have to use QTE button presses to survive.
Wesker will be fought mutated after the player resumes control and walks forward a short distance. This fight is done in a few phases.
Lost in NightmaresEdit
Wesker serves as the ending fight in the Lost in Nightmares scenario. He functions as he does during his human form fights during Campaign mode.
Wesker is a playable character in Resident Evil 5's The Mercenaries. His Midnight costume can be unlocked once you achieve at least an A rank on The Mines stage. His S.T.A.R.S. costume can be unlocked once you achieve at least an A rank on the Prison stage. Wesker's dash sets him apart from the other characters, and can be very effective if used correctly. The downside to it is that it drains quite a bit of health each time it is used.
Albert Wesker (Midnight)
- H&K P8 (HG) (21 rounds)
- S&W M500 (MAG) (6 rounds)
- Hand Grenade (x5)
- Proximity Mine (x5)
- Handgun Ammo (x50)
- Magnum Ammo (x6)
Albert Wesker (S.T.A.R.S.)
- Samurai Edge (15 rounds)
- Hydra (SG) (6 rounds)
- L. Hawk (MAG) (8 rounds)
- Handgun Ammo (x30)
- Shotgun Ammo (x10)
|Head||Cobra Strike||1200 HP|
|Arm (front)||Panther Fang||300 HP|
|Arm (back)||Jaguar Kick||300 HP|
|Leg (front)||Tiger Uppercut||400 HP|
|Leg (back)||Mustang Kick||500 HP|
|Combo Finisher (front)||Ghost Butterfly||4000 HP|
|Combo Finisher (back)||Rhino Charge||4000 HP|
|Dash||Knee Cannon||1000 HP|
|Grapple Breaker||Ram Horn||500 HP|
|Licker Knockdown Combo||Tiger Uppercut||600 HP|
|Licker Knockdown Combo||Stab||1200 HP|
Wesker can use his signature high-speed dash in The Mercenaries at any time at the cost of 10% of his life bar. He'll charge forward until hitting an obstacle, which makes it a very good move to escape tight situations or travel long distances in short time. He'll also be invincible during the dash. Running through Majinis will stun them, allowing the partner or himself to perform reaction commands. The player can also change running direction up to three times by pressing left or right plus the Run Button, or turn 180º by pressing down plus the Run Button.
Also, Wesker can perform a Special Melee called Knee Cannon, which can only be used during the dash. Though the timing is slightly difficult, it will cause major damage and be fatal to most regular Majini or cause knockdown.
Wesker is also playable in the Versus game modes.
Resident Evil: The Mercenaries 3DEditIn Resident Evil: The Mercenaries 3D, Wesker is one of the unlockable characters by achieving a B rank or higher on Mission 5-5. Wesker's alternate costume is called "Uroboros", and can be unlocked by achieving a B rank or above on all mission levels. Wesker is one of the strongest characters in this game but has a very bad recovery rate. His alternate costume reduces damage take in but heals less.
- Samurai Edge (9 rounds)
- L. Hawk (6 rounds)
- Hydra (3 rounds)
- Cobra Strike - When Wesker approaches an enemy that is stunned in the head, he thrusts his arm forward and strikes the enemy with the palm of his hand, sending them flying to the ground.
- Panther Fang - When Wesker approaches an enemy that is stunned in the arm from the front, he does an open-handed hook on the enemy, hitting them across the face and knocking them back.
- Jaguar Kick - When Wesker approaches an enemy that is stunned in the arm from the back, he kicks them straight in the stomach, sending them backward.
- Tiger Uppercut - When Wesker approaches an enemy that is stunned in the knee from the front, he turns slightly to the side and does an open-handed uppercut, sending them to the ground.
- Mustang Kick - When Wesker approaches an enemy that is stunned in the knee from the back, he does powerful side kick that sends the enemy flying to the ground.
- Windfall - When Wesker approaches an enemy that is on the ground, he lifts his leg up above his head before slamming it down on the enemy.
- Ghost Butterfly - When Wesker approaches a boss or combo stunned enemy from the front, he makes a butterfly-like arm movement as he powerfully attacks the enemy.
- Rhino Charge - When Wesker approaches a boss or combo stunned enemy from the back, he lunges forward and dives his hand violently through the enemy's chest before taking it out as they fall to the ground.
- Knee Cannon - When Wesker is performing his dash, he jumps up into the air and forcefully knees the enemy in the face, instantly blasting their head off.
Resident Evil: Revelations 2Edit
Albert Wesker is a playable character in Raid Mode for Resident Evil: Revelations 2. He can only be unlocked through DLC content. He has the ability to use evade cancel to cancel any action while evading. His other skills include a variety of elemental bottles and the ability to master several different weapons. He uses Cobra Strike for his standing melee prompt and Windfall for his prompt when the enemy is grounded. At later levels he's able to unlock the melee charge ability to increase damage.
Resident Evil Zero HD RemasterEdit
Wesker appears as a playable character in the mini-game Wesker Mode, alongside Rebecca Chambers. He has similar abilities to those in Resident Evil 5, right down to his trademark superhuman speed, as well as a similar design. However, he has an additional ability where he discharges energy from his eyes. He is also shown to know how to mix herbs. During cinematics, however, due to it essentially being a re-skin for the main campaign, Wesker is treated as if he were Billy Coen, including having Billy's lines in cutscenes.
Marvel vs. Capcom 3Edit
Albert Wesker is a playable character in Marvel vs. Capcom 3: Fate of Two Worlds. His theme song is a remix of the Resident Evil 5 song Wind Of Madness, featured as an orchestral version (digital in the OST) when Chris and Sheva fight against him in the Tricell ship.
Wesker's gameplay revolves around high-level mindgames via his Phantom Move, a series of teleports in either forward or diagonally upward on ground, or left, right and down to the ground in midair. Several of his RE5 moves are available in his moveset, such has his Windfall (now a normal throw), Panther Fang (his standing medium attack), Cobra Strike, Ghost Butterfly, Knee Cannon (renamed Jaguar Dash, with the knee portion being Jaguar Kick), Tiger Uppercut (his standard launcher attack, as well as a reversal were Wesker counters attacks and teleports out of harm's way with a varying attack) and Mustang Kick (now a command throw). He also has his Samurai Edge gun in three of his command normals, Horizontal Fire (fires straight forward), Lower Shot (fires gun on ground, which can pop up downed foes) and Anti-Surface (fires gun downward in midair). His Hyper Combos are the Phantom Dance (a stronger version of Collide where Wesker dashes about on the screen with the option to control the directions; nicknamed "Maximum Wesker" by Seth Killian after Spider-Man's Maximum Spider), Rhino Charge (which is now a reversal attack like Tiger Uppercut), and Lost in Nightmares (where Wesker pummels the foe back and forth and ends with tossing a missile at them from above; named after the RE5 DLC of the same name). His sunglasses now shatter if hit enough times, and during Phantom Dance he will remove them himself. His taunt can renew his shades and well as tagging him out and back in.
Wesker's basic usage tends to be a bit difficult to master due to several possibilities with his Phantom Move, but if mastered, he becomes one of the most powerful point characters in the game, with all sorts of long combos involving his Samurai Edge, and with amazing crossups and mindgames. Wesker also has a notably high amouth of health in the game, though his attack is usually average. Despite this, Wesker has no grounded overheads, making him weak in mixups.
In the Ultimate version of MVC3, Wesker's health is reduced from 1,100,000 to 1,000,000, which is the same amount as Ryu's and is 100,000 less than in the vanilla version. Wesker's Phantom Dance and Lost in Nightmares are now among the many Hyper Combos that can now be button mashed for more damage. Additionally, his speed and attack increase if his glasses are removed or destroyed. This, combined with a Lv. 3 X-Factor makes Wesker somewhat invoke a "Lv. 4 X-Factor", making him even more powerful than in the original version.
Lost Planet 2Edit
On November 17, 2009, Gamestop announced an exclusive bonus item regarding its reservation. This item was a Wesker and revolver skin. He is just merely a skin, however, as he doesn't appear in the game's main storyline and is just considered as extra content.
He is unlockable via a code inputted in the game's Edit menu. His code is "72962792".