Resident Evil Wiki
Resident Evil Wiki
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==Plot==
 
==Plot==
According to some sources, the story revovles around the son of [[Spencer|Lord Spencer]], Tony and his twin who are powered with super abilities and strength provided by the G-Virus. The story is presumably set into the future.
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According to some sources, the story revovles around the son of [[Spencer|Lord Spencer]], Tony Redgrave and his twin who are powered with super abilities and strength provided by the G-Virus. The story is presumably set into the future.
   
 
==Development==
 
==Development==
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Focusing on the use of action alongside the horror themes, the direction that the project took was seen by other members at Studio 4 as being a progressively radical departure from the traditional ''Resident Evil'' concept of Survival Horror. After talks between Kamiya and [[Shinji Mikami]], it was decided that the game should continue development but as a separate franchise, later known as ''[[Wikipedia:Devil May Cry|Devil May Cry]]''.
 
Focusing on the use of action alongside the horror themes, the direction that the project took was seen by other members at Studio 4 as being a progressively radical departure from the traditional ''Resident Evil'' concept of Survival Horror. After talks between Kamiya and [[Shinji Mikami]], it was decided that the game should continue development but as a separate franchise, later known as ''[[Wikipedia:Devil May Cry|Devil May Cry]]''.
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==Gallery==
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<gallery>
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BH4-DMC_Umbrella_Twins.jpg|Umbrella Twins
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</gallery>
   
 
==Sources==
 
==Sources==

Revision as of 23:45, 1 September 2015

BIOHAZARD 4 (バイオハザード4 Baiohazādo 4?) was the name of a cancelled entry to the Resident Evil series. It was later revamped as Devil May Cry and released in 2001.

Plot

According to some sources, the story revovles around the son of Lord Spencer, Tony Redgrave and his twin who are powered with super abilities and strength provided by the G-Virus. The story is presumably set into the future.

Development

The game began development in 1998 with plans to be the first Resident Evil title on the then-upcoming PlayStation 2 console. Production was led by Hideki Kamiya, who returned to the director's seat soon after 1998's Resident Evil 2. The game's origins lied in Kamiya's earlier attempt at BIOHAZARD 3, which was cancelled in mid-1998 in order to move to the PlayStation 2 and its plot abandoned.[1][2]

It was later renamed BIOHAZARD 4 when Kazuhiro Aoyama's BIOHAZARD 1.9 (a working title) was renamed as the third entry.[3]

R20506

An Easter egg poster in one of the backgrounds of Resident Evil 3: Nemesis Publicizing Biohazard 4 (1999)

The first year was primarily spent on research of what the project would be, and included a trip to Spain for the development staff to study Spanish architecture. It was also at this point the first character designs were made.

Focusing on the use of action alongside the horror themes, the direction that the project took was seen by other members at Studio 4 as being a progressively radical departure from the traditional Resident Evil concept of Survival Horror. After talks between Kamiya and Shinji Mikami, it was decided that the game should continue development but as a separate franchise, later known as Devil May Cry.

Gallery

Sources

  1. Error on call to Template:cite web: Parameters url and title must be specified@PG_kamiya (January 14, 2014). . ; Missing or empty |number= (help)
  2. Edge, Issue #102 (2001), p.30.
  3. Error on call to Template:cite web: Parameters url and title must be specified@PG_kamiya (29 September 2013). . ; Missing or empty |number= (help)