The Battle Game is a mini-game featured exclusively on the Sega Saturn version of Resident Evil.
Description
"You must defeat all the enemies and enter into the mysterious zone." |
The mini-game can be unlocked either by completing the game and saving the clear file, or by inputting a cheat code using a second-player controller with an RE save file set anywhere (hold X, Y, and Z and press Start at the title screen). In it, players control either Chris Redfield or Jill Valentine—the character used is determined by which save file the player selects—as they use a limited amount of ammunition and health items to kill roomfuls of zombies and other B.O.W.s, systematically being sent back to a save room to replenish their stock before advancing to the next wave. Both characters play similarly, although the exact enemies they encounter from room to room are different. As soon as the player ran out of ammunition during an attack wave, Chris/Jill would perish unless the Knife was being carried. If the player died from taking too much damage or running out of ammo, they were afforded the chance to continue, with the caveat that his time would start from where it had stopped when he died.
This particular mini-game was somewhat notorious for including a zombie version of Albert Wesker as an enemy that took four shots of the Colt Python to defeat. It also housed a Gold Tyrant as the final boss; it was far more resilient to damage than the normal incarnation.
Items
During Stages 1, 6, and 11, the player has access to the Item Box, where they are able to choose equipment for the following battles. Chris and Jill are given their own unique item rosters. The items are never replenished.
Chris Redfield
Item class | Item | Amount |
Weapons | Combat Knife | (x1) |
Beretta | (x1) | |
Shotgun | (x1) | |
Colt Python | (x1) | |
Ammunition | Clip | (x75) |
Shotgun Shells | (x49) | |
Magnum Rounds | (x48) | |
Restorative | First Aid Spray | (x4) |
Jill Valentine
Item class | Item | Amount |
Weapons | Combat Knife | (x1) |
Beretta | (x1) | |
Shotgun | (x1) | |
Colt Python | (x1) | |
Bazooka | (x1) | |
Ammunition | Clip | (x75) |
Shotgun Shells | (x35) | |
Magnum Rounds | (x36) | |
Explosive Rounds | (x6) | |
Acid Rounds | (x6) | |
Flame Rounds | (x6) | |
Restorative | First Aid Spray | (x5) |
Stages
The mini-game cycles through a series of 15 stages, where the player has to defeat all of the enemies within certain rooms before being able to advance. Rooms with battle segments contain standard enemies, boss enemies, and two special enemy variants. At certain points, the player is allowed to access to the Item Chest.
Stage | Type | Location | Enemies |
Stage 1 | Weapon Select | West storeroom | None |
Stage 2 | Battle | F-shaped corridor | Zombie (x3) |
Stage 3 | Battle | Garden with a waterfall | Cerberus (x3) |
Stage 4 | Battle | Large Gallery | Crow (x6) |
Stage 5 | Battle | Attic | Yawn (x1) |
Stage 6 | Weapon Select | West storeroom | None |
Stage 7 | Battle | Staff Bar | Web Spinner (x2) |
Stage 8 | Battle | Point 42 | Plant 42 (x1) |
Stage 9 | Battle | Generator | Hunter α (x2) |
Stage 10 | Battle | Underground warehouse | Black Tiger (x1) |
Stage 11 | Weapon Select | Break room | None |
Stage 12 | Battle | Researcher's private room | Albert Wesker (Zombie) (x1), Zombie (x3) |
Stage 13 | Battle | Power room passage A | Chimera (x2) |
Stage 14 | Battle | Power room passage B | Chimera (x2) |
Stage 15 | Battle | Culture tank room | Gold T-002 Tyrant (x1) |
Ranking
A final ranking, from S (best) to J (worst), is given depending on the player's remaining health, the amount of time taken to complete the stages, and the amount of ammo and restorative items left upon completion. Nothing is unlocked upon completing the mini-game.
Rank | Points |
S Rank | 1,000 or higher |
A Rank | 900 to 999 |
B Rank | 800 to 899 |
C Rank | 700 to 799 |
D Rank | 600 to 699 |
E Rank | 500 to 599 |
F Rank | 400 to 499 |
G Rank | 300 to 399 |
H Rank | 200 to 299 |
I Rank | 100 to 199 |
J Rank | Zero to 99 |
Gallery
Sources
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