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Bleeding is a status effect first introduced in Resident Evil Outbreak and File 2.

Outbreak seriesEdit

It is similar to Poison, but it leaves it victims limping until the status wears off, no matter what status condition they are currently in. This leaves the character vulnerable to attacks from other enemies and slows down their movement similar to that of the danger status. Eventually, the bleeding will stop after a certain period of time, and the player will return to their current condition after it halts. A player can stop their character from bleeding by taking a Hemostat or using Cindy Lennox's tourniquet, while holding the bleeding character, in order to stop the bleeding.

The bleeding status becomes more dangerous in the Hive scenario in Resident Evil Outbreak. A bleeding character will attract the leeches roaming the hospital while in a bleeding status. In addition, a bleeding character will also be susceptible from attacks from the Leech Zombie due to the trail of blood left from the wound.

Revelations 2Edit

In Resident Evil: Revelations 2, bleeding returns as a status effect. While it is active, the character afflicted by this effect continually loses health until cured through the use of a Tourniquet. Characters afflicted with this condition cannot die from it.[citation needed] This condition is applied to characters when they receive strong hits, like those from the Iron Head enemies.

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