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Further notes

In the Resident Evil remake, the Crow has an HP value of 100-520, compared with Chris and Jill's 1200 and 960, respectively.[1]


2002 remake

The Crow is capable of only one unique combat move in Resident Evil.

Note: All names are provided by the biohazard Kaitai Shinsho guide.[1]

Move Damage Description
Peck (つつく Tsutsuku?) 0+30x3

Weapons guide

2002 remake

Note: All stats are provided by the biohazard Kaitai Shinsho guide.[2]

Weapon Damage Number of uses
Survival Knife (Chris's) 500 1-2
Survival Knife (Jill's) 300 1-2
Handgun 260 (Critical shot: 9999) 1-2
Samurai Edge 260 (Critical shot: 9999) 1-2
Shotgun 500 1-2
Assault Shotgun 600 1
Grenade Launcher (Grenade) Direct hit: 2000

Blast: 600

Grenade Launcher (Acid) Direct hit: 600
Blast: 600
Grenade Launcher (Napalm) Direct hit: 600
Blast: 600
Magnum Revolver 9999 1
Self Defense Gun 9999 1
Barry's 44 Magnum 9999 1
Flamethrower N/A N/A
Infinite Rocket Launcher Direct hit: 9999
Blast: 600
Dagger N/A N/A
Flash Grenade N/A N/A
Stun Gun N/A N/A


Crows are the easiest enemies to kill as they only take a single shot. They are, however, difficult to shoot when in the air. Their only form of attack is to fly toward the head of an intended victim and peck them repeatedly until they collapse. Crows usually die with one shot from any gun in most games. In Resident Evil 4, a player can dispatch a large group of Crows with a Flash or Hand Grenades, and single shots from most guns; however, as a player advances in the game, they'll need more firepower (and shots) to kill crows.

The crows are the most passive enemies in Resident Evil. Sometimes a player could be in the same room/area as them and they will just fly away or stay idle. Eventually, they will attack if the player runs by or starts shooting at them. It should be noted that the aggressiveness in crows varies from game to game. In Resident Evil, the crows will only attack the player when either under attack or provoked by certain noises. An example of certain sounds triggering the crows' aggressive behavior can be seen in a picture puzzle room, where flipping on light switches in the wrong order will lead to them to go berserk. In other games, however, they will generally attack on sight.

In Resident Evil Outbreak and its expansion, crows are rather dangerous. In some levels, where players find themselves climbing ladders or roof rears, the crows can highly damage the players and even cause instant death depending on their location (being attacked on the ladder in the hellfire scenario will cause great damage when falling to the ground). During land combat, crows will often stay 3 seconds on the air before attacking the player or their allies, giving enough time to kill them with a simple shot, a blow from any melee weapon or a knife slash (will take two or more blows depending on the difficulty).

They can be avoided by zigzagging across a room they occupy, allowing you to escape from their swoops. In Resident Evil 3: Nemesis' easy mode, it is reasonable to take out a flock of crows by using the assault rifle; in any other instance, a handgun is sufficient.

Further notes

There are only 9 crows in Resident Evil Zero.

Crows that circle above the graveyard in the REmake will respawn over time.

In Resident Evil 4, dead crows drop money and sometimes even Hand Grenades. They also drop money in Resident Evil 5, although not always. In Resident Evil 4, the first time a player goes to the area where the first El Gigante is fought, they can kill a flock of crows gathered in the area and they'll earn between 3000 to 5200 pesetas (which is considered good for starters) and probably a Flash Grenade.



  1. 1.0 1.1 Hamamura (ed.), Kaitai Shinsho, p.065.
  2. Hamamura (ed.), Kaitai Shinsho, p.095.

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