Desperate Escape is one of two extra campaign chapters for Resident Evil 5, available as a download.

It is the second story-based DLC for Resident Evil 5, after Jill has been freed of her mind control device. It lasts about one to two hours in length, depending on difficulty level and personal skill. The emphasis is more on action with this DLC, rather than atmosphere, as was the case with Lost in Nightmares.

Desperate Escape begins within Resident Evil 5 as you take control of Jill (recently rescued by Chris Redfield) and Josh as they fight their way out of Kijuju's TRICELL facility and it begins shortly after the first battle with Albert Wesker in Chapter 5-3, soon after Jill recovers her memory.

This extra campaign chapter does not become playable until the entirety of the core RE5 campaign is complete. Once Chapter 6-3 is completed, this campaign chapter is unlocked.


Josh enters the Monarch Room and finds a collapsed Jill Valentine. He helps her to her feet and the two introduce. Josh explains that he is here to help Chris and Sheva and that he has a helicopter waiting on the other side of the mountain range. Josh takes Jill along with him and the two take an elevator down to the dock area, which is where Wesker had escaped from.

Once there, the door is locked and they cannot progress. One of the Majini drops the transport area key and the two carry on. Another door is barricaded. Josh gives Jill a boost and she removes the metal bar blocking the door. Continuing on, Josh and Jill receive a call from Doug. Doug meets Jill on this call and he promises to wait for her with open arms. When trying to leave the area, they come across another door that is locked. The two are attacked by either a Chainsaw or a Gatling Gun Majini. Once killed, they obtain the emergency exit key and progress. They enter a train yard/construction area and the alarms sound which is when the real chaos begins. Jill tells Josh that she has to go to the communication facility in order to tell Chris how to defeat Wesker. Josh is willing to go since the helicopter is in the same direction. Pushing forward, Jill and Josh notice a heavy gate blocking their path. They decide to use the Majini's weapons, a mounted rocket launcher, to blow the door down. Once the door is down, they proceed to the next area which is the heart of the Tricell facility.

In this area Jill and Josh notice two more heavy gates and have to take them down in order to reach the facility. They use one of the mounted launchers, which leads them to the second launcher that will give them access to the front entrance of the Tricell communication facility. Once they reach the second launcher, they blow down the final heavy gate and make their way to the entrance of the facility. Once there, two Majini take control of more mounted launchers and things get chaotic. Jill and Josh make their way up a ramp that leads them to another barricaded door. At the other end, Josh is able to give Jill a boost in which she can make her way to the door and unbar it. They realized that the bridge was out and they contacted Doug. Jill told Doug that there was a landing pad on the roof of the communication facility and Doug agreed to meet them there. Jill and Josh enter the building.

They discover a radio in which they can call Chris with. When Chris picks up, Jill tells him that an overdose of the PG67A/W serum should act as a poison against Wesker. The radio is then jammed and Chris and Jill are disconnected. Jill, telling Chris the information he needed, and Josh make their way up to the buildings rooftop with hopes of Doug awaiting them. They realize Doug is not there and they are suddenly attacked by hordes of Majini. Josh contacts Doug and lets him know he is on his way.

Doug is attacked by the flying Kipepeo, and informs Jill and Josh that he has to make a detour. After holding out for a few more minutes, they are once again contacted by Doug who has visual contact on their position. Fighting off horde after horde, Doug finally arrives and lands on the helipad. Jill and Josh make a run for the helicopter until an unsuspecting Jill is blown back by a rocket explosion. Josh helps Jill up and aids her to the helicopter. Doug comes out of the helicopter equipped with a SIG 556 and provides cover for the two. Doug helps Jill onto the pad as Josh fights off more Majini. Josh then climbs onto the pad and helps Jill into the helicopter. Josh tells Doug to get a move on. As Doug makes his way back to the helicopter he is blown up by a heat seeking missile. Josh flies the helicopter as Jill uses a SIG 556 to cover the two. Jill notices and kills the Majini with the heatseeking missile. The two fly away. Josh mourns his friends' death and insists on aiding Chris and Sheva in their final showdown with Albert Wesker so that Doug's death will not be in vain. Jill agrees and the two fly to Chris and Sheva's position.


The enemies that Josh and Jill encounter and at what point they encounter them are randomly selected. Throughout Desperate Escape you can potentially fight the Town Majini (Mini-bosses being Executioners in the 2nd act, Chainsaw Majini in the 1st and 3rd act and Chain Gun Majini in the 3rd act) or the Base Majini (Mini-bosses being Chain Gun Majini in the 1st act, Reapers in the 2nd and 3rd act and Red Executioners in the 3rd act)



Further notes


  • All Majini encountered during Desperate Escape appear to have no eyes. This may be a glitch or a development error.

Easter eggs




  • Unused dialogue can be found within the game files where Jill questions Josh on the exact nature of his relationship with Sheva. Josh tells Jill it's not what she thinks, as Sheva is more like a sister to him.