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Resident Evil Wiki

An environmental hazard in gaming is when something that is not an enemy AI can inflict damage upon the player or sometimes kill them.

Examples[]

Backdrafts[]

Backdrafts pose a serious hazard in harder difficulties of Resident Evil Outbreak's "Hellfire" scenario. Opening a door with large amounts of smoke billowing out from under it will cause such an event. In HARD and VERY HARD modes, certain rooms (Room 201 in HARD, and the Store Room and Room 301 on VERY HARD, respectively) cannot be accessed as a result.[1]

Ceiling traps[]

Certain Rooms have ceilings that are rigged to close towards the ground, they cause an instant death if not disabled or escaped in time. They have appeared in Resident Evil, Resident Evil CODE:Veronica, Resident Evil Survivor 2 CODE:Veronica, Resident Evil 4, and the Lost in Nightmares campaign of Resident Evil 5.

Fire[]

Some uncontrolled fire such as in Resident Evil 4 remake can damage the player such as from the Slaughterhouse during the fight with Bitores Méndez. The player will take continuous damage while being slowed down if they don't get away in time. Failing to avoid the fire will result in the player burning to death.

Crane[]

In Resident Evil 2 remake, the crane with a steel container located in the Proposed Water Purification Room can be used against G2. However one must be careful when using it as if the player gets caught in the crane upon activating it, it can result in an instant death.

Sources[]

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