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History
Biology
Gameplay
Appearances
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Further notes

As wolves, Colmillos run very fast and are able to chase down Leon. Their main attack is to pounce and try to rip out Leon's jugular vein. This attack does massive damage and the player has to shake the control stick to throw them off. They sometimes pause and growl before attacking giving the player a chance to attack or flee. They will also try to dodge Leon's gunshots before charging. They also may spawn Plaga tentacles as whips from their bodies. They can use these whips to attack the player.

Health[]

Colmillos are ordered by four health values as standard: 800; 1,000; 1,200 and 3,000, respectively.[1]

Moveset[]

The Colmillos is capable of two combat moves in 2005's Resident Evil 4.

Note: All names are provided by the biohazard 4 kaitaishinsho guide.[2]

Move Image Damage Description/Notes
Biting (かみつき Kamitsuki?) Colmillos - Biting attack "10x59 times"
Additional damage: 200
The Colmillos jumps at Leon, biting him on the floor. This move can be stopped through using the Action Button.
Tentacle attack (触手攻撃 Shokushu kōgeki?)
Plaga attack
"10x45 times" The Colmillos' Plaga whips Leon with its tentacles.

Strategies[]

Damage chart[]

Colmillos are listed as type 'A' enemies, which include Ganados, Plagas and Novistadores. An approximate damage chart can be created from this information, based on notes from biohazard4 kaitaishinsho.

Weapon Lv. Standard

Category A

damage

Colmillos-exclusive damage stats
Knife NA 200
Handgun Lv1 150
Lv2 180
Lv3 210
Lv4 240
Lv5 270
Lv6 300
Red9 Lv1 240
Lv2 270
Lv3 315
Lv4 375
Lv5 450
Lv6 555
Ex. 975
Punisher Lv1 135
Lv2 165
Lv3 195
Lv4 225
Lv5 255
Lv6 285
Blacktail Lv1 240
Lv2 270
Lv3 300
Lv4 345
Lv5 405
Lv6 480
Ex. 675
Matilda Lv1 225
Lv2 255
Lv3 285
Lv4 315
Lv5 345
Lv6 375
Magnum Lv1 1950
Lv2 2250
Lv3 2550
Lv4 3000
Lv5 3600
Lv6 4200
Ex. 7500
Killer7 Lv1 3750
Lv2 4500
Lv3 5250
Handcannon Lv1 4500
Lv2 5250
Lv3 6000
Lv4 6750
Lv5 7500
Lv6 9000
Ex. 14985
Shotgun Lv1 600/210 Note that Shotguns have two stats based distance and trajectory factors. A direct hit at short range here is 600; a brush to the side or a long-distance shot will be 210.
Lv2 675/240
Lv3 750/270
Lv4 900/330
Lv5 1050/375
Lv6 1200/450
Ex. 1200/450
Riot Gun Lv1 750/375
Lv2 825/420
Lv3 900/450
Lv4 975/495
Lv5 1050/525
Lv6 1200/600
Ex. 1500/1200
Shotgun (Semi-Auto) Lv1 900/300
Lv2 1050/360
Lv3 1200/405
Lv4 1350/450
Lv5 1500/525
Lv6 1800/600
Rifle Lv1 600
Lv2 750
Lv3 900
Lv4 1200
Lv5 1500
Lv6 1800
Ex. 4500
Rifle (Semi-Auto) Lv1 1050
Lv2 1200
Lv3 1350
Lv4 1650
Lv5 1950
Lv6 2250
TMP Lv1 60 TMP damage increased by 40%
Lv2 75 TMP damage increased by 40%
Lv3 90 TMP damage increased by 40%
Lv4 120 TMP damage increased by 40%
Lv5 150 TMP damage increased by 40%
Lv6 180 TMP damage increased by 40%
Ex. 270 TMP damage increased by 40%
Explosion damage NA 2500 All explosions are Instant Death
Incendiary Grenade NA 510+10x49 All fire means Instant Death
Chicago Typewriter NA 1500
Rocket Launcher NA Instant

death

Krauser's Bow NA 1500

Locations[]

Encounter Location Description
Chapter 2-1 Lake Two Colmillos spawn uphill on the western part of the lakeside. Their healths are 800 and 1,200. If one or both of these Colmillos are killed, attempting to head to the marshlands causes a third Colmillos to appear, at 1,200HP. If another attempt is made when this enemy is left or none at all, a fourth Colmillos at 1,000HP will also spawn.[3]
Chapter 2-1 Cemetery Three Colmillos are waiting outside the entrance to the church. Their health values are 800; 1200 and 1000.[4] These will despawn after returning with Ashley.
Chapter 3-2 Garden Many inhabit the hedge maze, triggered by walking through certain corridors or picking up certain items.. Coming in groups of four, their values are 1000; 1000; 1000 and 3000.[5]

Bibliography[]

Sources[]

  1. Hamamura (ed.), kaitaishinsho, p.111.
  2. Hamamura (ed.), kaitaishinsho, p.113.
  3. Hamamura (ed.), kaitaishinsho, p.211.
  4. Hamamura (ed.), kaitaishinsho, p.215.
  5. Hamamura (ed.), kaitaishinsho, p.255.
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