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Allows you to spawn with an Antiviral Spray and increase your carrying capacity of Antiviral Sprays to [x].
2 [750 XP]
3 [2000 XP]
4 [5000 XP]
Biometric Vision
Allows you to clearly see infected speciments in the environment [x] meters away. The weak points of infected specimens can be distinguished by their color markers. Holding (up) activates and deactivates Biometric Vision.
10 meters [750 XP]
20 meters [2000 XP]
30 meters [5000 XP]
Active Abilities
Induce Infection
Allows you to use a hypo gun that has a [x]% chance to infect a soldier and a [x]% chance to initiate V-ACT to turn a zombie into a Crimson Head ally. (ability button) swaps to a hypo gun. (fire button) fires an induce infection dart into the target. The ability restores after [30] seconds. Ammo: [x]
33%, 90%, 1 [750 XP]
50%, 95%, 2 [2000 XP]
67%, 100%, 3 [5000 XP]
Attraction Pheromone
(ability button) throws an Attraction Pheromone vial towards the reticle that explodes into a gas that attract T-Viurs infected enemies. Anyone covered in the gas becomes a primary target. The gas clods is [x] meters wide, lasts for [x] seconds and restores after [30] seconds.
12 meters, 10 seconds [1250 XP]
14 meters, 12.5 seconds [3000 XP]
16 meters, 15 seconds [6000 XP]
Program Infected
Use your hypo gun to control infected enemies. (ability button) swaps to a hypo gun. (fire button) fires a Program dart into an infected enemy. Press (thumb stick) to set a target for controlled enemies. PRogram infected lasts longer on weaker infected enemies and restores after [30] seconds. Ammo: [x]