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Resident Evil Wiki
Summary
Plot
Gameplay
Development
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Reception
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Further notes
Jill Nemesis

Jill's encounter with Nemesis.

The gameplay in Resident Evil 3 is essentially the same as in previous installments with only a few minor adjustments to core mechanics. Unlike the first two games, the player is unable to choose one of two playable protagonists, instead playing solely as Jill. Akin to previous titles in the series, the player is able to control a supporting protagonist, Carlos Oliveira.

Resident Evil 3 also introduces the 180-degree spin action that allows players to swiftly turn and retreat faster through a simple button combination called quick-turn in the button config, This was later implemented in future installments. It also introduced the dodge move where the player can dodge an enemy's attack. It's a very useful feature because enemies in this game are faster and can now move on stairs.

It was also the first game in which the player can go up stairs without having to push a button on the controller. All the later games had this feature with the exception of CODE: Veronica.

Resident Evil 3 also introduces 'Live Selection'. At certain points in the game, the player will have two choices, usually bringing the game to another twist such as alternative enemy placements or new cutscenes. These decisions do not affect the game's ending. This is also the only game in the Resident Evil series to use the 'Live Selection style' of play.

Another entirely new feature is making ammunition with Gun Powder that the player finds lying around. The gun powders are labeled type A, B, and C (C is crafted, not found). A-type gunpowder is handgun bullets, B-type gunpowder is shotgun shells, and C-type gunpowder, which is created by mixing A and B together, make standard ammunition for the Grenade Launcher. Also, combining gunpowder to normal grenade rounds will create special grenade rounds: A type powder-Flame rounds, B type powder-Acid rounds, C type powder-Freeze rounds. The player can experiment with mixing different types of gunpowder together to make different types of ammunition, e.g., Magnum Bullets can be created by mixing type C, C, and C together. When the player is done mixing the powders together, they can use the Reloading Tool to create the ammunition. (The more times the player creates bullets with the Reloading Tool, they will eventually be asked to make more powerful ammunition).

Another new feature is the ability to attack certain objects in the environment, such as oil drums, causing them to explode and dealing severe damage to or killing any enemies in their vicinity. This can be helpful in situations where the player is cornered by a large group of enemies.

Resident Evil 3 also added randomization to the gameplay. Some items such as ammo, medicine, and even some weapons did not have a fixed location but would instead appear in different areas. The enemy placement could also change from one playthrough to the next. The player's choice could also affect the storyline, including the ending.

Live Selection Mode[]

At certain points in the game, the screen will turn white and the player will enter Live Selection mode. The Live Selection mode will prompt the player to choose between two possible actions. It's important to choose wisely and quickly, as there is only a limited amount of time to make the decision. Live selection modes usually occur when the Nemesis finds the player or puts them in a difficult situation.

Live selection

First encounter with Nemesis. Live selection.

Choosing a certain action will temporarily incapacitate the Nemesis, but most of the time it will quickly recover and continue pursuing the player aggressively. However, during this time, the player can pick up useful items or gun parts from the Nemesis. For instance, when Jill is hiding in the kitchen from the Nemesis, the player can choose to ignite the gas, causing an explosion that will incapacitate the Nemesis when the player emerges from their hiding spot.

No decision made during Live Selection will cause Jill to die, but if the time limit ends without making a decision, Jill will either sustain damage or be forced to fight an enemy (usually the Nemesis). Sometimes not choosing a option can be advantageous as it may lead to a more suitable fighting arena than the one you may encounter if you choose one of the two options.

Final score[]

The following chart is based on one shown in the BIOHAZARD 3 LAST ESCAPE Official Guidebook.[1]

There are three individual factors in Resident Evil 3: Nemesis that determine a ranking: Playtime; the number of saves, and the total amount of HP restored with health items. Each of these factors results in a number of points. The final score is the sum of the points of all three factors.

Points Playtime (hrs) Save Total recovery
100 2:29:59 or less 0 1500 or less
90 2:30:00-2:39:59 1 1550-1700
80 2:40:00-2:59:59 2 1750-1900
70 3:00:00-3:29:59 3 1950-2100
60 3:30:00-4:09:59 4-5 2150-2300
50 4:10:00-4:59:00 6-8 2350-2500
40 5:00:00-5:59:00 9-12 2550-2700
30 6:00:00-7:09:59 13-17 2750-2900
20 7:10:00-8:29:59 18-23 2950-3100
10 8:30:00-9:59:59 24-30 3150-3300
0 10:00:00 or more 31+ 3350 or more

As can be seen, someone who takes more than 10 hours to finish the game but doesn't save and avoids injury can still beat the game with 200 points, giving them a B rank.

Grade S A B C D E
270 or more 260-230 220-180 170-120 110-50 40 or less

Bibliography[]

Sources[]

  1. Official Guidebook, p.126.
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