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The Mercenaries is an Extra Content mode in Resident Evil 6. It is available by default. The main goal of the game is to accumulate a high score within a limited time without dying. However, players can now equip skills to their advantage.
The timer starts with two minutes (2:00). Multiple things can be done to add on to the timer. Time crystals can be smashed with some form of melee attack (they can also be slid into) to add time to the counter, but they can also be broken by shooting an explosive weapon or throwing a fire/hand grenade at it and then sliding at the time of the impact. Time crystals bonuses come in 30, 60 and 90 second varieties, and will give more time depending on the Skill equipped.
Killing an enemy with a melee attack will add 5 seconds to the timer. Killing an enemy with a Coup de grâce will add 7 seconds to the timer. Killing an enemy with a counter-attack will add 10 seconds to the timer instead. Killing multiple enemies with a single melee attack simply adds together the time gained for each kill.
Points are awarded based upon the types of enemies that are killed. Killing multiple enemies in succession leads to a Combo which will add bonus points the higher the combo goes. A combo is lost if no enemy is attacked and killed within several seconds. Green combo crystals are present in levels and provide the same bonus - 1,000 points per combo kill (in addition to other points awarded). Combo crystals (replacing the chests from the previous games) can be smashed with a melee attack or shot to activate.
Each map is limited to 150 enemies. Enemy spawns are based upon the map that is chosen. Certain enemies will only appear under certain conditions, however. For example, achieving a certain combo number or higher will cause a certain type of enemy to appear, or achieving a certain score, or other factors.
Scoring[]
Rank[]
Rank Level | Solo | Duo |
E Rank | 0 - 39,999 | 0 - 59,999 |
D Rank | 40,000 - 59,999 | 60,000 - 89,999 |
C Rank | 60,000 - 79,999 | 90,000 - 119,999 |
B Rank | 80,000 - 99,999 | 120,000 - 179,999 |
A Rank | 100,000 - 139,999 | 180,000 - 219,999 |
S Rank | 140,000+ | 220,000+ |
Characters[]
The Mercenaries started off with three playable characters which are Leon, Chris and Jake. In the new downloadable patch, Agent was made an available character. Helena, Piers, and Sherry are unlocked by getting at least a B rank on the maps Urban Chaos, Steel Beast, and Mining the Depths respectively. Ada is unlocked by finishing her campaign and Carla is unlocked when all characters and Costume 1's are unlocked.
Costume 1 is unlocked by obtaining an A Rank with chosen character on any map. Costume 2 is unlocked through RE.net with 60,000 RE Points and is identical to Costume 1 except for a different coloration. A third costume depicts each of the main seven characters in a "retro" polygon appearance; reappearing characters (Leon, Chris, Sherry, and Ada) have the same appearance as their earlier incarnations. These costumes are available on RE.net as a prize for certain Online Events, having the same weapons and items as Costume 1 and Costume 2.
Leon S. Kennedy[]
Chris Redfield[]
Jake Muller[]
Helena Harper[]
Piers Nivans[]
Sherry Birkin[]
Ada Wong[]
Costume | Load-out | Ammo drop rate | Health Tablets |
---|---|---|---|
Default | 9mm Ammo: Common
Normal Arrows: Common Pipe Bomb Arrows: Uncommon |
8 Health Tablets | |
Costume 1 | 9mm Ammo: Common
7.62mm NATO Ammo: Uncommon |
None |
Carla Radames[]
Costume | Load-out | Ammo drop rate | Health Tablets |
---|---|---|---|
Default | 9mm Ammo: Common
Grenade Rounds: Never |
6 Health Tablets |
Agent[]
Costume | Load-out | Ammo drop rate | Health Tablets |
---|---|---|---|
Default | 9mm Ammo: Common
7.62mm NATO Ammo: Uncommon |
4 Health Tablets |
No Mercy[]
No Mercy makes a return on the PC, PS4, Xbox One and Switch versions of Resident Evil 6. The mode plays similarly to how it was in Resident Evil 5 but with some differences such as the ability to play in coop, the amount of enemy kills being 300 as opposed to 400, and enemies being more aggressive and weaker compared to the basic Mercenaries. In addition, items that normally do not spawn in the Mercenaries (such as Magnum ammo or 12.7mm ammo) will spawn in No Mercy.
As an exclusive to No Mercy on the PC version, Capcom and game developer Valve had teamed up to allow Left 4 Dead 2 content for No Mercy. The content includes the main cast from Left 4 Dead 2 being playable characters (Nick, Ellis, Rochelle and Coach) with their own loadouts alongside The Witch and The Tank replacing the Bloodshot and the Napad as enemies.
Skills[]
All skills in this game-mode have a single tier and cannot be upgraded.
Only a single skill can be used at a time.
Skill Name | Original Name | Skill Points Requiered | Description |
Eagle Eye | ホワイト・フェザー | 3,000 | Adds level 3 for zooming in On Sniper Rifle Scopes. |
Item Drop Increase | アイテムドロPプUP | 35,000 | Causes defeated enemies to drop items more. |
Go For Broke! | エクステンションハント | 60,000 | When 30 Seconds Or Less, Instead Of 15 Seconds, You Get 17 Seconds For A Combo. |
Time Bonus + | タイムボーナスプラス | 90,000 | Increases Time Bonuses collected by 10 seconds. |
Combo Bonus + | コンボボナスプラス | 50,000 | Combo Bonuses collected will add 10 seconds longer than normal Combo Bonuses. |
Limit Breaker | リメットブレイカー | 60,000 | If you get over a 50 combo kill, points are increased when killing an enemy. |
Blitz Play | ラビッドアタック | 5,000 | If you attack immediately after another player, your attack power will increase. |
Quick Shot Damage Increase | クイックショットダメージUP | 15,000 | Your power is increased when you activate a quick shot. |
Power Counter | クロスカウンター | 8,000 | Greatly increases the power of counters. |
Second Wind | インスティルエナジー | 6,000 | When your life gauge is 2 blocks or below, both firearm and melee attack power is increased. |
Martial Arts Master | マーシャルアーツマスター | 25,000 | Power of melee attacks is increased, but power of firearm attacks is reduced. |
Target Master | シュティングマスター | 25,000 | Power of firearm attacks is increased, but power of melee attacks are reduced. |
Last Stand | ラストスタンド | 30,000 | Both firearm and melee attacks are increased, but attacks on you hurt 3 times as much. |
Preemptive Strkie | プリエンティブストライク | 7,000 | Increases attack power if you attack form behind. |
Dying Breath | ラストリゾート | 15,000 | Increases attack power in dying status, but your recovery time is shortened by 5 seconds. |
Pharmacist | ボタニスト | 17,000 | When you use a health tablet, your health increases by 2 blocks. |
Medic | メディック | 12,000 | Heals a teammate far away from you when you use a health tablet. |
First Responder | レスキュー | 15,000 | Makes it easier to rescue dying teammates. |
Take It Easy | レスティングカバー | 20,000 | When using cover, your healing recovery is faster. |
Natural Healing | ナチュラルヒーリング | 15,000 | Your healing and combat gauge recovery is faster. |
Stages[]
Zombie Stage
J'avo Stage
Zombie Stage
J'avo Stage
J'avo Stage
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Zombie Stage
J'avo Stage
J'avo Stage
Zombie Stage
J'avo Stage
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Gallery[]
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