Gun Powder A is one of the two primary gun powder types in Resident Evil 3: Nemesis (whereas Gun Powder C is a mixture of gun powder types A and B). Depending on your chosen degree of difficulty, the maximum number of canisters gun powder type "A" jars contained within the scenario is nineteen (twenty-one if two of them appear in the third floor of the Clocktower, in the place of a half-dozen rounds for the Mine Thrower).
It should be noted that each and every powder combination, when using the reloading tool, gives one point of experience to the player's total toward producing the same type of ammunition (gun powder mixtures "A", "A+A", "A+A+A", and "B+B+A", all reward just one experience point).
The various types of ammunition that can be produced by combining gun powder type "A" are as follows:
|Combination||With reloading tool||Combined with Grenade Rounds|
|A||15 Handgun Bullets||6 Flame Rounds|
|A+A||35 Handgun Bullets||12 Flame Rounds|
|A+B (C)||10 Grenade Rounds||6 Freeze Rounds|
|A+C||10 Flame Rounds||N/A|
|A+A+A||55 Handgun Bullets||18 Flame Rounds|
|A+A+B||20 Shotgun Shells||N/A|
|A+B+B||60 Handgun Bullets||N/A|
Over time, the amount of ammunition being produced with the loading tool will exceed. After Handgun ammunition has been created four times, the multiplier is raised from "1" to "1.1". As such, the value from a single "A" production will yeild 16.5 Handgun Bullets (the remainder is then rounded upwards to make 17 Handgun Bullets). Later on, the miltiplier will be increased again, first to "1.3", then to "1.5" and finally to "1.7".
When deciding to make "Enhanced" Handgun Bullets, the multiplier will be different, instead lagging behind the standard multiplier (eg. When the standard multiplier reaches "1.7", the 'Enhanced' multiplier would only just reach "1.5").