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HUNK (Operation Raccoon City)

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ORC backstory
(Operation Raccoon City's backstory)

HUNK was a member of the Umbrella Security Service in 1998, and was a major participant in Umbrella's acquisition of the G-Virus.


The U.S.S. Alpha Team was aided by the new Delta Team (also known as "WOLFPACK") in their mission into the underground laboratory to obtain the G-Virus sample from William Birkin. He left his team to meet up with Delta team and brief them in on the mission, leading to him having to take on numerous U.B.C.S. mercenaries that Birkin had bought to his side and US Army Spec Ops assigned to retrieve the G-Virus for the US government.

Hunk Before Entering

Hunk commanding Wolfpack to not allow anyone past the door.

Meeting with another Alpha team member, the two of them entered Birkin's lab and obtained the samples after a short gunfight. Making their way further up the laboratory to meet up with GOBLIN 6, HUNK found that they had evidently left Birkin a sample of the G-Virus - he had mutated into a hideous creature. Making their way out of the facility, HUNK found that he had lost the G-Virus samples and elected himself to retrieve them in favour of abandoning the mission (and his men having thus died in vain). Delta team's last sighting of HUNK was of him preparing to make contact with Birkin.


"Trained on Rockfort Island and known only as HUNK, "Mr. Death" or "Grim Reaper HUNK", little else is known about him, including his real name. HUNK's often the only survivor of multiple dangerous missions for Umbrella, which has earned him the respect of Umbrella and ire of Nicholai Ginovaef."
— In-game description.

HUNK appears in Heroes Mode as a playable villain (RECON & SURVEILLANCE).

Unique Brutal Kill

HUNK delivers a kick to the back of a targeted enemy's leg and then proceeds to slit their throat. If equipped with  Active Camouflage, HUNK transforms as the target. 


Ability Description Level 1 Level 2 Level 3
Passive Abilities
Proximity Detection
Proximity Detection
Increases the size of the mini-map on your HUD and automatically reveals enemies within [x] meters. Enemy types are identified by corresponding markers. You are also notified any time you are targeted by an enemy. 10 meters
[750 XP]
15 meters
[2000 XP]
20 meters
[5000 XP]
Stealth Run
Stealth Run
Increases your movement speed by [x]% and reduces the sound of your footsteps allowing you to sprint without being detected on enemy mini-maps. 5%
[750 XP]
[2000 XP]
[5000 XP]
Active Abilities
Active Camuflage
Active Camouflage
(ability button) cloaks you to infiltrate and eliminate enemies without being detected. Some B.O.W.s can still sense your presence, so be careful. Active Camouflage lasts for [x] seconds and replenishes after [45] seconds. 10 seconds
[1250 XP]
15 seconds
[2500 XP]
20 seconds
[5500 XP]
Biothermal Vision
Biothermal Vision
Allows you to clearly see soldiers and other living targets [x] meters away for [x] seconds. The health of targets can be distinguished by their color markings. (ability button) activates and deactivates Biothermal Vision. The ability restores after [2] seconds. 20 meters, 10 seconds
[1000 XP]
40 meters, 15 seconds
[2000 XP]
60 meters, 20 seconds
[5000 XP]
Sonar Vision
Sonar Vision
Emits a sonar pulse that allows you to see and target spot enemies and allies through walls and other objects [x] meters away. (ability button) deactivates Sonar Vision. Lasts for [x] seconds and replenishes after [10] seconds. 20 meters, 10 seconds
[1000 XP]
40 meters, 12.5 seconds
[2000 XP]
60 meters, 15 seconds
[5000 XP]

Proximity Detection

Enemy types are identified by corresponding symbols. You are also notified whenever you are targeted by an enemy.

Zombies / Crimson Heads Orange circles
Human Soldiers / Spec Ops Red triangles w/ top point as direction faced
Lickers Orange Licker heads
Hunters Orange circles w/ triangles as claws
Parasites / Parasite Zombies Orange Parasites
Tyrants Orange Tyrant heads
Nemesis Orange Nemesis head



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