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Hunter α

< Hunter α

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History
Biology
Gameplay
Appearances
Gallery
Further notes

In the remake, the Hunter α has a hitpoint value of between 990 and 1600HP, relative to Chris' and Jill's 1400 and 960, respectively. Hunters usually slash their prey when in close range which usually cause light damage. However, when far from their prey's position, they will sometimes jump to close in their distance and attempt to slash at the same time which usually causes moderate damage. They also have an instant death attack where they will decapitate the character if caught on Caution state. In the Remake they can pounce the player and attempt to slash their throat and will always cause death if not shaken off. In Operation Raccoon City, their attack are similar to those in the original Resident Evil and the remake. But their jump attack can usually cause the player to be knocked down. They also have a scream attack which can also knock down the player.

Movesets

1996 original

The Hunter α is capable of only three combat moves in the 1996 original game.

Note: All names for the original version are provided by the Inside of BIO-HAZARD guide.[1]

Move Damage Description/Notes
Scratching attack (引っ掻き攻撃 Hikkaki kōgeki?) 10
Jump attack (ジャンプ攻撃 Janpu kōgeki?) 15 The Hunter jumps up and swipes the enemy.
Kubitori (首取り Kubitori?) Instant death Japanese sword terminology for decapitation. Identical to the remake's "Headhunting".

2002 remake

The Hunter α is capable of seven moves in the 2002 remake.

Note: All names for the remake version are provided by the biohazard Kaitai Shinsho guide.[2]

Move Damage Description/Notes
Upper left (左手上段はたき Hidarite jōdan hataki?) 300 The Hunter swipes upward with its left arm.
Lower right (右手下段払い Migite gedanbarai?) 200 The Hunter swipes downward with its right arm.
Headhunting (首狩り Kubigari?) Instant death The Hunter jumps at an enemy, slicing off its head in the process.
Upper left and right (左右上段はたき Sayū jōdan hataki?) 200+200 The Hunter swipes with its left and then right arm.
Jump attack (ジャンプ攻撃 Janpu kōgeki?) 300 The Hunter jumps up and swipes the enemy.
Jump grab attack (ジャンプつかみ攻撃 Janpu tsukami kōgeki?) Instant death The Hunter jumps up and lands on the enemy.
Rampage attack (あばれ攻撃 Abare kōgeki?) 50 The Hunter goes berserk and swipes around.

Weapon guide (remake)

Note: All stats are provided by the biohazard Kaitai Shinsho guide.[3]

Weapon Damage Number of ammunition/uses
Survival Knife (Chris's) 170 6-10
Survival Knife (Jill's) 103 10-16
Handgun 180 (Critical hit: 9999) 1-9
Samurai Edge 180 (Critical hit: 9999) 1-9
Shotgun Short-mid range: 5000
Long-range: 250
2-7
Assault Shotgun 600 2-3
Grenade Launcher (Grenade) Direct hit: 700
Blast: 1200
1-3
Grenade Launcher (Acid) Direct hit: 1400
Blast: 1200
1-2
Grenade Launcher (Explosive) Direct hit: 700
Blast: 1200
1-3
Magnum Revolver 1300 1-2
Self Defense Gun 9999 1
Barry's 44 Magnum 9999 1
Flamethrower 300 4-6
Infinite Rocket Launcher Direct hit: 9999
Blast: 1200
1-2
Dagger Half the enemy's HP, +1% 2
Flash Grenade Direct hit: 9999
Blast: 1200
1-2
Stun Gun HP reduced by 80% 2


Strategy

When encountering a Hunter, it is recommended to use the shotgun (any kind, when referring to Operation Raccoon City) as it can stop the Hunter's attacks. Magnums, namely the Colt Python, initially took two shots to take down the Hunter. This was changed in the Director's Cut version to only one. They have remained a one-hit kill in all subsequent appearances. From medium range, rifles such as the "Militia Rifle" are good at countering the Hunter.

As their backs are armored and thus harder to damage, it is recommended to aim for their faces in particular - not just their heads.

Bibliography

Sources

  1. Takeo (ed.), Inside of BIO-HAZARD, p.138.
  2. Hamamura (ed.), Kaitai Shinsho, pp.072-073.
  3. Hamamura (ed.), Kaitai Shinsho, p.096.

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