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  • Hey hunter; months ago, you were claiming that they were wrong. I've made a research on them a little bit more and made these lists with more details. As always; here they are: ( Btw ı'm posting them here cause you didnt look into re2 remake style post. )



    10(Survival horror)
    (RE1,RE2,RE3,RECV,REmake,RE0,REdeadaim,RE:OF1,RE:OF2,RE7)
    11(Action shooter)
    (RESurvivor,RE Gaiden,RESurvivor2, RE4,RE Umbrella Chronicles,RE5,RE Darkside Chronicles,RErev,REorc,RE6,RE U. Corps) 
    1(Based on gamemode)
    (RE The mercenaries 3d)
    1(Mixed)
    (RErev2)(%50 survival horror, %50 action shooter)

    All game difficulties are taken for original/normal/RE3 hard.
    Main stories and free extra canon character stories are included.
    Extra game modes and paid character stories(dlcs) are not included.
    All main rev2 episodes are included while extra rev2 episodes are not included.
    No new game+ and new game only.

    Survival Horror - Action Shooter
    RE1 %90-%10
    RE2 %90-%10
    RE3 %90-%10
    REsurvivor %35-%65
    RECV %90-%10
    REgaiden %30-%70
    REsurvivor2 %35-%65
    REmake %90-%10
    RE0 %90-%10
    REdeadaim %55-%45
    RE:OF1 %90-%10
    RE:OF2 %90-%10
    RE4 %10-%90
    RE Umbrella Chronicles %35-%65
    RE5 %10-%90
    RE Darkside Chronicles %35-%65
    RErev %30-%70
    REorc %5-%95
    RE6 %10-%90
    RErev2 %50-%50
    REU. Corps %0-%100
    RE7 %80-%20

    (Note: Gameplay features that didnt made into the game for more than %50 or exclusive to one version will be ignored. Examples are re6's fixed camera angles,rerev's fp camera when aiming as well as the melee in re7 not a hero.)


    RE1 / RE2 / RE3 / RECV / REmake / RE0 / RE:OF1 / RE:OF2

    Fixed camera angles (+)
    Limited saves(+)
    Inventory system that doesnt have an infinite slot for key items(+)
    Scary enemies / Scary environment / Jumpscares(+)
    Starting with little to no ammo along with a melee weapon that cant kill basic enemies in one hit as well as pickups worth little most of the time(+)
    Puzzles(+)
    Using guns to battle enemies(-)

    REsurvivor / REsurvivor2 / RE Umbrella Chronicles / RE Darkside Chronicles

    First person camera(+)
    No limited saves(-)
    Inventory system that has an infinite slot for key items(-)
    Scary enemies / Scary environment / Jumpscares(+)
    Starting with infinite ammo(-)
    Puzzles(+)
    Using guns to battle enemies(-)

    REgaiden / RErev

    No fixed camera angles or first person camera(-)
    No limited saves(-)
    Inventory system that has an infinite slot for key items(-)
    Scary enemies / Scary environment / Jumpscares(+)
    Starting with little to no ammo along with a melee weapon that cant kill basic enemies in one hit as well as pickups worth little most of the time(+)
    Puzzles(+)
    Unbalanced item devices that help you find items(-)
    Using guns to battle enemies(-)

    REdeadaim

    First person camera only for aiming(+)
    No limited saves(-)
    Inventory system that has infinite slot for key items(-)
    Scary enemies / Scary environment / Jumpscares(+)
    Starting with little to no ammo along with a melee weapon that cant kill basic enemies in one hit as well as pickups worth little most of the time(+)
    Puzzles(+)
    Using guns to battle enemies(-)

    REorc

    No fixed camera angles or first person camera(-)
    No limited saves(-)
    Inventory system that has an infinite slot for key items(-)
    Scary enemies / Scary environment / Jumpscares(+)
    Starting with full ammo as well as pickups that fills ammo back to full(-)
    Puzzles(+)
    Using guns to battle enemies(-)

    RE4 / RE5 / RE6

    No fixed camera angles or first person camera(-)
    No limited saves(-)
    Inventory system that has infinite slot for key items(-)
    Scary enemies / Scary environment / Jumpscares(+)
    Starting with little to no ammo along with a melee weapon that cant kill basic enemies in one hit as well as pickups worth little most of the time(+)
    Puzzles(+)
    Unbalanced melee attacks(-)
    Unbalanced money / skill systems(-)
    Using guns to battle enemies(-)

    RErev2

    No fixed camera angles or first person camera(-)
    No limited saves(-)
    Inventory system that doesnt have an infinite slot for key items(+)
    Scary enemies / Scary environment / Jumpscares(+)
    Starting with little to no ammo along with a melee weapon that cant kill basic enemies in one hit as well as pickups worth little most of the time(+)
    Puzzles(+)
    Using guns to battle enemies(-)

    RE7

    First person camera(+)
    No limited saves(-)
    Inventory system that doesnt have an infinite slot for key items(+)
    Scary enemies / Scary environment / Jumpscares(+)
    Starting with little to no ammo along with a melee weapon that cant kill basic enemies in one hit as well as pickups worth little most of the time(+)
    Puzzles(+)
    Using guns to battle enemies(-)

    REU. Corps

    No fixed camera angles or first person camera(-)
    No limited saves(-)
    Inventory system that has infinite slot for key items(-)
    No scary enemies / scary environment / jumpscares(-)
    Starting with melee weapon that can kill basic enemies in one hit(-)
    No puzzles(-)
    Using guns to battle enemies(-)

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    • How is it convulated; ı didnt get it? Which part is harder for you to understand? Do you hate it due to being too long or do you have another reasons?

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    • How can re4 / re5 / re6 be survival horror re games if their " gameplay mechanics " got butchered just cause some people said things like " Classic re games suck. I cant even see my enemy and shoot without wasting ammo due to this stupid fixed camera angles.  " or " Who found this stupid limited save system? That guy should be fired. " in the 2004? Also you need to keep in mind that gameplay and plot separate. Re3, recv and re6 arent more actiony just cause they have explosion scenes. Btw fandom user; can ı recommend you to be less toxic and stop using disrespectful words like " dumbass "? Thanks. And lastly this post was personally to mr. hunter user since we had some arguments before; ı was trying to solve them.

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    • A FANDOM user
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  • Pretty sure RE5 files confirm that 1978 was when leech DNA is exposed to the primitive t-Virus. That's the date in which Marcus makes a song-and-dance about how it's a new virus.

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    • "Early 1978 - Marcus makes a breakthrough in the t-Virus research and takes full credit for its creation. Either this means he can now create Zombies or he's created BOWs."

      It's January 1978.

      "1978 - Jan.: Marcus succeeds in developing the T-Virus" (RE Archives) 

      And he created animal-based B.O.W.s before zombies; 

      "October 23

      It's no use! I can't expect further progress experimenting on guinea pigs. If I don't use humans as the mammalian host, my research will continue at a standstill and never move to the next stage..." (Marcus' Diary 1)

      "However, it is still inadequate as weapon. In addition, if humans are not used as the base, further development cannot be expected." (B.O.W. Report)

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    • From RE Archives: 

      1960 - Technician Michael Warren begins Raccoon City’s electrification.

      The 5th head of the Ashford family, Edward, embarks on a mission to find the Garden of The Sun. 

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    • A FANDOM user
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