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Non-player characters and AI player characters are two kinds of AI-controlled entities that can be encountered in games.

NPCs in Resident Evil Outbreak

In the Outbreak titles, NPCs lack "clipping", meaning that the player and AIPCs can simply walk straight through them. They are normally completely still, and can only talk through subtitles via the 'Examine' feature. NPCs cannot use the "Trade" feature, so items "traded" by Ben Bertolucci will simply appear on the floor near him.

AIPCs

AI Player Characters are different from NPCs in Outbreak. These individuals can attack; pick up items; trade and speak, and are also solid. They are predominantly the other protagonists on the player's team when in Offline gameplay. The AIPC can also be an extra individual altogether if the scenario requires them. For example, Bob can be carried to the rooftop of J's Bar, and is vulnerable to zombie attacks.

Team chart

In Offline play, the player is given two partners to explore the scenario with.[1]

Player Outbreak Below Freezing Point The Hive Hellfire Decisions, Decisions
Kevin Mark and Cindy George and Alyssa George and Jim David and Yoko Yoko and David
Mark Kevin and Cindy George and Jim Cindy and George Alyssa and David David and Yoko
Jim Kevin and Mark George and Alyssa George and Cindy Alyssa and David Kevin and Yoko
George Cindy and Mark Jim and Alyssa Jim and Cindy David and Yoko Kevin and Cindy
David Mark and Kevin George and Alyssa Cindy and Jim Yoko and Alyssa Cindy and Yoko
Alyssa Mark and Cindy George and Jim George and Cindy Yoko and David Yoko and Kevin
Cindy Mark and Kevin George and Jim Jim and George Alyssa and Yoko David and Kevin
Yoko Kevin and Mark George and Alyssa Jim and Cindy David and Alyssa Kevin and David

Relationships

In Resident Evil Outbreak File 2, the player has the freedom to select their own partners. To add a further need to strategise beyond character strength and speed, File 2 adds in personality. This is made more complex when one character likes another who feels ambivalent. Characters in a good relationship with the player will remain close by on the map; attack the same enemies and respond quickly to help and trade requests. Characters in bad relationships are prone to ignoring requests or even leaving the room upon the player's entering. Characters in ambivalent relationships will fluctuate between helping and ignoring the player.

Player Good relationship Bad relationship
Kevin George, Yoko Mark
Mark David, Jim Kevin
Jim Cindy, Mark Yoko
George Cindy, Kevin Alyssa
David Mark, Yoko Cindy
Alyssa David, George Jim
Yoko Alyssa, Jim George
Cindy George, Kevin David

Bibliography

Sources

  1. OFFICIAL GUIDE BOOK, p.017.
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