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For other results, see Nightmare (disambiguation).
Nightmare title card
"The Escape Ends Here
Clancy tried his best, but couldn't outrun Jack. Dragged to the basement staircase and thrown inside, Clancy is still gagging on the mold-choked air as Jack slams the door on his escape, saying "You just sit tight, now... I've got some friends I want you to meet."
"
— Nightmare opening scene

Nightmare is a minigame for Resident Evil 7: Biohazard. It was released as part of the "Banned Footage Vol. 1" DLC on 31 January 2017 on the PlayStation 4, with a PC and Xbox One release on 21 February.

Plot[]

Due to the mode being mainly a Survival mode, there is little plot, although the overall set up shows Jack locking Clancy in the basement of the Baker house for him to die to the Molded down there. Desperate to survive, Clancy now must do whatever he can to make it to the morning.

Gameplay[]

The "Nightmare" scenario has two game types, "Nightmare" which is the standard version of the game and "Night Terror" which is harder. There is also a "Rewards" menu which tracks the player's accumulated points from either gamemode and shows which rewards have been unlocked.

For the game portion, players take control over Clancy Jarvis and starts with no items and has 20 inventory slots. The gameplay area is restricted to the Processing Area which has been altered slightly for this mode. And the players start in the Incinerator Room.

It is a round-based survival horde game where waves of Molded attack the player. The main objective is to "Survive Until Dawn" battling against the said enemies and ultimately Jack Baker. The player has Scrap which they earn and use to craft items and skills in order to survive.

Next to where the player begins is the workbench where they can spend their Scrap on items and skills to augment their capabilities passively. The price of all items and skills will increase with each succeeding purchases. Scraps can also be used to activate traps attached to walls or on the ground.

The player will start with 1000 Scrap and more can be obtained from Compactors and more is rewarded at the end of each round. Compactors are stationary points that can be activated to generate a steady flow of Scrap. The players must visit the Compactor to pick up the Scrap.

There are five rounds, each indicated by the hours up to 5 am. Enemies will spawn throughout the rounds, with Jack appearing in rounds 2 and 5 in his typical stalking form from the main game and with his chainsaw respectively. For each round that the player survives, they will be rewarded with a Scrap in relation to the number of enemies they killed and their remaining number of Scrap.

Each round's end is signaled with an alarm and the Compactors' functionality ceasing within 40 seconds. The Compactors will remain inactive until the next round starts. Players are required to eliminate any remaining enemies in order to progress to the next hour/round. Any Scrap that are yet to be collected by the players when the Compactors' production ceases are still available.

Some areas can be unlocked through the use of Corrosive, providing more accessible areas ergo more compactors as well as more available traps.

Completing the mode tallies the player's score and adds to the player's overall score which is used to determine which Rewards the players unlocks. Rewards unlock more options for players to craft in the game mode for subsequent play-through; more weapons, more starting scraps, skills, etc.

Items and Skills[]

Items[]

Item Amount given Initial cost Cost increase per purchase
First Aid Med x1 100 +50
Strong First Aid Med x1 300
Corrosive x1 1500 +1000
Adrenaline x1 300 +1200
Knife x1 0 N/A
Remote Bomb x1 100
G17 Handgun x1 50 N/A
M21 Shotgun x1 200 N/A
M37 Shotgun x1 100 N/A
P19 Machine Gun x1 150 N/A
Burner x1 150 N/A
Grenade Launcher x1 50 N/A
44 MAG x1 100 N/A
Circular Saw x1 3000 N/A
Albert-01R x1 200 N/A
Handgun Ammo x10 50 +20
Enhanced Handgun Ammo x10 150 +100
Shotgun Shells x4 40 +30
Machine Gun Ammo x64 150 +50
Burner Fuel x150 150 +30
Flame Rounds x3 100 +100
Neuro Rounds x3 150 +100
44 MAG Ammo x7 300 +150

Skills[]

Skill Description Lv.2

cost (inc.)

Lv.3 cost

(inc.)

Lv.4 cost

(inc.)

Lv.5 cost

(inc.)

Lv.6 cost (inc.)
Compactor Upgrade Increase output 2500

(50%)

4000 (100%)

N/A N/A N/A
Health Upgrade Increase max health 100

(20%)

200

(40%)

300

(60%)

400

(80%)

500

(100%)

Heal Upgrade Recover more health with items 250

(50%)

500

(100%)

N/A N/A N/A
Speed Upgrade Increase movement speed 500

(20%)

1000

(30%)

N/A N/A N/A
Reload Upgrade Increase weapon reload speed 500

(20%)

1000

(30%)

N/A N/A N/A
Handgun Upgrade Increase firepower 500

(60%)

1500

(140%)

N/A N/A N/A
Shotgun Upgrade Increase firepower 500

(80%)

1700

(170%)

N/A N/A N/A
Machine Gun Upgrade Increase firepower 500

(60%)

1700

(130%)

N/A N/A N/A
Melee Upgrade Increase firepower 500

(60%)

1500

(120%)

N/A N/A N/A
44 MAG Upgrade Increase firepower 1000

(60%)

2500

(200%)

N/A N/A N/A
Grenade Launcher Upgrade Increase firepower 1000

(60%)

2500

(150%)

N/A N/A N/A
Burner Upgrade Increase firepower 500

(60%)

1500

(130%)

N/A N/A N/A

Rewards[]

Points Reward Details
5,000 Points Starting Scrap +250 Starting Scrap +250
You will be given more scrap at the start of the game.
10,000 Points Machine Gun Set P1 Machine Gun
Machine Gun Upgrade
Machine Gun Ammo
Becomes available for crafting on workbenches.
20,000 Points Nerve Gas Traps Nerve Gas Traps
Becomes available in the stage.
40,000 Points First Aid Med x3 Item: First Aid Med x3
Added to inventory when you start a new game.
80,000 Points Burner Set Burner
Burner Upgrade
Burner Fuel
Becomes available for crafting on workbenches.
100,000 Points Adrenaline Adrenaline
Becomes available for crafting on workbenches.
150,000 Points Flammable Drums Flammable Drums
Becomes available in the stage.
200,000 Points 44 MAG Set 44 MAG
44 MAG Upgrade
44 MAG Ammo
Becomes available for crafting on workbenches.
300,000 Points Circular Saw Circular Saw
CAUTION: Crafting this will reduce your score.
450,000 Points Starting Scrap +250 Starting Scrap +250
You will be given more scrap at the start of the game.
700,000 Points Neuro Rounds Neuro Rounds
Becomes available for crafting on workbenches.
1,000,000 Points Enhanced Handgun Ammo Enhanced Handgun Ammo
Becomes available for crafting on workbenches.
1,500,000 Points Strong First Aid Med Strong First Aid Med
Becomes available for crafting on workbenches.
2,000,000 Points Starting Scrap +250 Starting Scrap +250
You will be given more scrap at the start of the game.
3,000,000 Points Remote Bomb Set Remote Bomb
Remote Bomb Upgrade
Becomes available for crafting on workbenches.
4,000,000 Points M21 Shotgun M21 Shotgun
Becomes available for crafting on workbenches.
5,000,000 Points Albert-01R Albert-01R
Becomes available for crafting on workbenches.
7,000,000 Points Starting Scrap +250 Starting Scrap +250
You will be given more scrap at the start of the game.
10,000,000 Points Infinite Ammo Infinite Ammo
CAUTION: Crafting this will reduce your score.

Night Terrors[]

The difference between Nightmare and Night Terrors are as follows:

  • Scrap compactors produce 50% less scrap (50 instead of 100 each time)
  • Enemies deal more damage and also attack more frequently (somewhat similar to Madhouse mode)
  • Enemies have more health
  • Large increase in the amount of Quick Molded which appear throughout
  • Increase in the amount of Molded which spawn alongside Jack
  • More Scrap is rewarded upon clearing a wave as well as defeating Jack

Gallery[]

Sources[]

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