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Nikolai returns as one of the main antagonists in the Resident Evil 3remake. This time, he is the last enemy of the game in a battle in which the player only needs to shoot him once while immobilized by Carlos Oliveira in the final Quick-time Event. Failure to do so results in an instant kill attack by him.
Resident Evil: Resistance[]
Nikolai was added as a "Mastermind" character to the game with the 1.05 update on May 15th, 2020, where he is especially opposed to Jill Valentine. Among all Masterminds, he is the best at tracking and incapacitating survivors, being specialist in the use of technological weapons.
Assigments[]
Image
Description
Default Deck
Unlock Requirement
Firearms, Tracking
Nicholai Ginovaef's incentive for participating in these experiments is strictly monetary.
His experience as a mercenary forged him into a skilled marksman and shrewd opportunist. Even if the Survivors manage to escape from his arsenal, they will soon be hunted down by the ever-persistent Nemesis.
U.B.C.S. Monitor Tracks Survivors being attacked by creatures and lowers their attack power.
Firearms Specialist
Nicholai's mercenary background increases his effiency with firearms.
Passive Skill
Firearm Efficiency Decreases the cost of firearm-related cards by 1.
Mag Expansion Increases firearm Ammo and duration.
Bioterrorism Makes all firearms infectious.
Watchdog Automatically spawns a random creature nearby when using firearm cards.
Preview
Name
Description
Bio Energy cost
Notes
Radar Pulse
Activates a Radar Pulse that allows you to track all Survivors.
3
Area 2 default
Turret - High Caliber Rifle
Turns a camera into a sentry that automatically fires on targets with a High Caliber Rifle.
6
Area 2 alternative
Reinforced Leghold Trap
Places a Leghold Trap that is tougher to break out of than normal ones.
4
Area 3 default
Turret - Machine Gun
Turns a camera into a sentry that automatically fires on targets with a Light Machine Gun.
6
Area 3 alternative
Ultimate Skill[]
Card
Movelist
Note
Bioweapon: Nemesis
Jab Cross
Nemesis will punch in front of him. This move has no cooldown.
Tentacle Scythe
Nemesis puts his hand on the ground and spawn a tentacle from the ground, it will Survivor(s) from a distance. This move has a cooldown after use.
Accelerate
Nemesis makes a roar, stunning the Survivors for a short time and gaining the ability to run for a 15 seconds. This move has a cooldown after use.
Exterminate
Nemesis calls on the rocket launcher from which it makes only one shot, dealing Area-of-Effect damage to the Survivors if hit near them. If necessary, it can recall the rocket launcher without firing a shot. This move has a cooldown after use.