Raid Mode is an action-oriented minigame featured in Resident Evil: Revelations. One or two players may fight their way through a selection of maps taken from the single player campaign that have been updated with new enemy layouts.
Raid Mode is played by first selecting a character, setting up your equipment, and then entering a stage. The goal of each stage is to locate the BSAA emblem at the end and use the melee prompt on it. After completing a stage, the player receives a rank, bonuses if they fulfilled any requirements, their spoils, BP, and EXP.
In the 3DS version, dying or quitting in the middle of a stage results in no earnings what so ever, but you will not lose any supplies used. In the port version, dying or choosing to the retire option (quit) in the middle of stage results no rank or awards, but you receive a very small amount of BP, EXP, picked up spoils, and used supplies are not consumed.
Control wise, the game is played the same way Campaign is, however the Genesis scanner is not usable at all and a set of voice commands have been added. There are a few key interface changes. Enemies now have health bars over their heads allowing players to make strategic choices of either keep firing or stopping to reload. The amount of damage you do is also now displayed letting you see if your weapon is effective or not. Players will sometimes earn items upon defeating enemies instead of having to pick up everything. You will only find ammo for the weapon types you currently have equipped i.e. not having a magnum as one of your three weapons means you will not find any magnum ammo.
Most notably, the game can be played cooperatively with one other partner. Your partner's health bar will be displayed above their head.
A set of communication commands are now usable. On the 3DS version, this is done by holding up on the control pad and then pressing one of the face buttons. On the ports, it is done by holding down what would normally be the Genesis button then using the face buttons. Each character has a unique set of voice clips and their own phrasing for each command.
|System||Go||Thank you||Come on||Wait|
|3DS / Wii U|
Stages will be cleared when the player reaches the end and melee attacks the gold BSAA emblem. Using a fully charged melee attack awards the player with a herb. At the end of each round, players will be awarded a rank, bonuses if the player has fulfilled their requirements, BP, EXP, and be shown what items they have picked up. Up to ten of each kind of drop can be found which include weapons, custom parts, and illegal custom parts.
The player's rank, amount of BP and EXP earned is based on their performance. Performance is based on the following areas; and in the 3DS version each category will have a letter grade next to them:
- Enemies (Number killed)
- Damage (How much damage the player received; the lower the number, the better)
- Clear Time
The follow bonuses can also be earned for extra BP or a legendary custom part on abyss stages in the port version.
The updated port will show which bonuses have been earned on each stage. Also in the port version, you will be given the option to sell your spoils for BP if you wish not to keep them.
Earning and getting certain ranks and bonuses and will unlock some content as well a few different Awards.
In addition to awards, getting a Trinity Bonus on Abyss mode will win you "legendary custom parts".
These custom parts cannot be found anywhere else: (Charge shot 1&2 and bottomless pouch 1-4 can be bought in the store later in the game, however these will cost anywhere between 500,000 and 1,200,000 BP)
Stage 1-3: Burst 2 / bottomless pouch 1
Stage 4-6: Charge Shot 1 / Charge shot 2 / bottomless pouch 2
Stage 7-9: Level Canceler / bottomless pouch 3
Stage 10-12: Cornucopia 1 / Cornucopia 2 / bottomless pouch 4
Stage 13-14: Burst 3 / bottomless pouch 5
Stage 15: Grenade Launcher
Stage 16-17: Charge Shot 3 / Charge shot 4 / bottomless pouch 7
Stage 18-19: Cornucopia 3 / Cornucopia 4 / bottomless pouch 8
Stage 20: bottomless pouch 5/ bottomless pouch 6/ bottomless pouch 7 / bottomless pouch 8
Ghost ship: Gluttony 5
There are 20 stages and one bonus level. The regular stages are playable on three different difficulty settings.
The difficulty levels are named:
- Chasm (Easy)
- Trench (Normal)
- Abyss (Hard)
Sets of stages on Chasm are unlocked by completed Missions/Awards associated with progressing through Campaign Mode and all stages in other difficulty levels are unlocked by beating the previous one. In the port version stages 1 – 3 are available from the start.
|Chapter 1||Clear Episodes 1-3||Raid Mode stages 1-7|
|Chapter 2||Clear Episodes 4-6||Raid Mode stages 8-12|
|Chapter 3||Clear Episodes 7-9||Raid Mode stages 13-17|
|Final Chapter||Clear Episodes 10-12||Raid Mode stages 18-20 & the Bonus stage|
|CHASM Cleared||Clear all stages on Chasm difficulty||Raid Mode TRENCH difficulty|
|TRENCH Cleared||Clear all stages on Trench difficulty||Raid Mode ABYSS difficulty|
|Clear Episodes 1 - 3||Raid Mode stages 4–7|
|Clear Episodes 4 - 6||Raid Mode stages 8–12|
|Clear Episodes 7 - 9||Raid Mode stages 13–17|
|Clear Episodes 10-12||Raid Mode stages 18–20 & the Bonus stage|
|Clear all stages on Chasm difficulty||Raid Mode TRENCH difficulty|
|Clear all stages on Trench difficulty||Raid Mode ABYSS difficulty|
When new difficulties are unlocked, only the first stage is given and each following stages is unlocked by completing the newest one.
The 21st/Bonus level is the Ghost Ship, which tricks the player by displaying the end-of-level medal at several points during the stage. The trick in this level though is to fight your way through the entire ship. Ammo pick-ups rarely occur in this stage. So, it is highly recommended that you are leveled up at the maximum level of 50, and that you should bring Lvl. 47-50 weapons with you.
As with Campaign, there are also Missions for Raid Mode, which give awards such as new costumes for completing specific tasks. This can range from simply reaching Raid Level 10 to collecting all of the Super Rare weapons, or S-ranking all stages on a specific difficulty level. Further missions can be acquired via the StreetPass feature of the 3DS system, and the reward for completing these is usually a large amount of BP.
For a list of missions see here.
You will start Raid Mode at Player level 1 and earn experience and level ups simply by completing stages. The higher your level, the higher your weapon damage and defense will be. Player level will also determine which weapons can be used; in order to equip the desired weapon, your level must be equal to or greater than the weapon level. Meaning you can not use a weapon of a higher level until you reach that level.
Player levels can also be temporarily lowered on the character menu. The lower levels are displayed online when you join or host a game.
Raid Mode features many characters and costumes which are unavailable in the single player portion of Revelations. In the 3DS version, each character has a set of abilities while in the port version, each costume for each character has a different set of abilities. Every character also has their own unique melee attack. Using any character will gradually increase Player Level, however different characters will level at different rates.
Most characters share the same knife slashing attack, however Jill has her own unique quick stabbing attack. Keith also has his own unique two hitting attack with his own weapons. Parker in his Diver costume uses an axe which is stronger and has its own swinging animation. Rachel Ooze uses her arm instead of a knife.
Two DLC costumes are available for the port for Rachel and HUNK called "Rachel Ooze" and "Lady HUNK" respectively. Despite being costumes, they have their own melee attacks and voice clips.
|Character||Costumes||Mission to Unlock||Abilities|
|Jill Valentine||Costume 1 - Diver||"Chapter 1"||Handgun Mastery||Machine Gun Mastery|
|Costume 2 - Beach||"Level 5"|
|Chris Redfield|| Costume 1 - Snowy Mountain|| "Chapter 1"|| Shotgun Mastery|| Rifle Mastery|
|Costume 2 - Diver||"Level 30"|
|Parker Luciani||Costume 1 - Diver||"Chapter 1"||Handgun Mastery||Shotgun Mastery|
|Costume 2 - Beach||"Level 20"|
|Costume 3 - Vintage||"Legendary Weapon"|
|Keith Lumley||Costume 1 - Snowy Mountain||"Chapter 2"||Machine Gun Mastery||CC Mastery|
|Costume 2 - Home Base||"50 Missions"|
|Jessica Sherawat||Costume 1 - Snowy Mountain||"Level 10"||Machine Gun Mastery||Rifle Mastery|
|Costume 2 - Diver||"TRENCH Cleared"|
|Costume 3 - Vintage||"Level 40"|
|Quint Cetcham||Costume 1 - Snowy Mountain||"100 Missions"||Shotgun Mastery||Grenade Mastery|
|Costume 2 - Home Base||"Level 50"|
|Clive R. O'Brian||Costume 1||"ABYSS Cleared"||Handgun Mastery||Grenade Mastery|
|Raymond Vester||Costume 1||"CHASM Cleared"||Handgun Mastery||Magnum Mastery|
|Morgan Lansdale||Costume 1||"Ghost Ship 100 percent Cleared"||Rifle Mastery||Magnum Mastery|
|Jack Norman||Costume 1||"Legendary Raider"||Machine Gun Mastery||Grenade Mastery|
|Character||Costume||Method of Unlocking||Abilities|
|Jill Valentine||Costume 1 - Diver||Handgun Mastery 3||Machine Gun Mastery 3 |
|Costume 2 - Beach||"Obtain a super rare weapon"||Handgun Mastery 4||Machine Gun Mastery 2 |
|Costume 3 - Pirate||"Clear The Ghost Ship bonus stage"||Handgun Mastery 2||Machine Gun Mastery 2||Shadow Dancer 1|
|Chris Redfield||Costume 1 - Snowy Mountain||Shotgun Mastery 3||Rifle Mastery 1 - |
|Costume 2 - Diver||"Reach player level 30"||Shotgun Mastery 2||Rifle Mastery 3|
|Costume 3 - Sailor||"Inflict 100,000 points of damage to an enemy in one hit"||Shotgun Mastery 2||Rifle Mastery 2||Sailor Man|
|Parker Luciani||Costume 1 - Diver||Shotgun Mastery 2 ||Hard Hitter|
|Costume 2 - Beach||"Earn 10 bonuses"||Handgun Mastery 3 ||Shotgun Mastery 3|
|Costume 3 - Vintage||"Defeat 10,000 enemies"||Handgun Mastery 2||Shotgun Mastery 4|
|Keith Lumley||Costume 1 - Snowy Mountain||"Clear campaign Episodes 4 – 6"||Machine Gun Mastery 2||CC Mastery 2|
|Costume 2 - Home Base||"Clear all stages on Chasm difficulty with an S Rank"||Machine Gun Mastery 1||CC Mastery 3|
|Costume 3 - Ninja||"Reach player level 50"||Machine Gun Mastery 1||Hard Hitter||Shadow Dancer 2 |
|Jessica Sherawat||Costume 1 - Snowy Mountain||"Clear all stages on Chasm difficulty"||Machine Gun Mastery 1||Rifle Mastery 4|
|Costume 2 - Diver||"Clear all stages on Trench difficulty"||Machine Gun Mastery 3||Rifle Mastery 3|
|Costume 3 - Vintage||"Reach player level 40"||Machine Gun Mastery 2||Rifle Mastery 2||Shadow Dancer 1|
|Quint Cetcham||Costume 1 - Snowy Mountain||"Reach player level 5"||Shotgun Mastery 1||Grenade Mastery 2||CC Mastery 1|
|Costume 2 - Home Base||"Obtain all super rare weapons"||Shotgun Mastery 3||Grenade Mastery 1|
|Clive R. O'Brian||Costume 1||"Reach player level 20"||Handgun Mastery 5||Grenade Mastery 1|
|Raymond Vester||Costume 1||"Reach player level 10"||Handgun Mastery 1||Magnum Mastery 3|
|Morgan Lansdale||Costume 1||"Clear all stages on Trench difficulty with an S Rank"||Rifle Mastery 3||Magnum Mastery 2|
|Jack Norman||Costume 1||"Clear all stages on Abyss difficulty"||Rifle Mastery 2||Grenade Mastery 1||CC Mastery 1|
|Rachel Foley||Costume 1 - Diver||"First Time Trinity Bonus"||Shotgun Mastery 1||Magnum Mastery 2||Regeneration 1|
|Costume 2 - Ooze Rachel||DLC||CC Mastery 4||Regeneration 2|
|HUNK||Costume 1 - Default||"Clear all stages on Abyss difficulty with an S Rank"||Machine Gun Mastery 4||Magnum Mastery 1||Shadow Dancer 2|
|Costume 2 - Lady HUNK||DLC||Magnum Mastery 4|| |
Enemies in terms of type are identical to those found in the Campaign, so foes such as Ooze, Hunter, their Farfarello variants and Fenrir will be commonplace. Campaign Boss enemies, such as Rachel and Jack Norman, are also present in Raid Mode. Unique to Raid Mode however, are buffed enemies, who have specific abilities boosted higher than normal in order to provide the player with more challenge. These are identifiable by specific icons next to the enemy HP bar and changes to their model, and are as follows:
Raid Mode also features a unique enemy called the Aculeozzo. Only one appears in stages its present in and has very low health but incredibly high defense. Killing these will usually award the player with a weapon case. Some stages will also feature "Baby Draghignazzo" which are identical to regular ones but much smaller.
Named enemies can also be encountered in the 3DS version through a Streetpass mission called 'WANTED: user Lv. XX' which can be accessed in the Raid Mode section of the Mission menu. The mission's description tells the player a dying message along with the stage where he/she is located in along with a reward upon completing it. The mission has the player choosing the stage where the 'turned' player is and kill them. They can be distinguished by the names above their health bars. Also, when choosing a stage a crown can be seen besides it, indicating a named enemy will be present. Named enemies are also encountered in the HD Port and happens randomly. They will usually drop Weapon Case or Custom parts upon defeat. When selecting a stage with named enemies, it will be accompanied by an exclamation mark.
Raid Mode features its own weapon system. During stages, you can find Weapon Cases which awards players with a random weapon at the end of the stage. Weapons can be bought in the store menu. In the ported version, players can obtains weapons via the Present Codes or spending RE points on Resident Evil.net.
The stats of weapons now depend on the weapon level. Weapons are found at levels close to the difficulty of the stage played and can be bought close to your Player Level. The higher the weapon level, the better its stats are. You can own multiples of the same weapon, but their stats might differ.
For example, in an early stage you may find a Level 4 Muramasa:
- Firepower: 2755
- Auto Fire: 0.75
- Capacity: 4
- Upgrade Slots: 5
And later, you may find the same gun at Level 13:
- Firepower: 6660
- Auto Fire: 0.97
- Capacity: 7
- Upgrade Slots: 6
It should be noted that you can not level up weapons along with your character; you can only find higher level weapons by going to higher level stages, or by purchasing them.
You will start Raid Mode with only a Level 1 M92F Handgun.
Raid Mode adds new weapons not available anywhere in Campaign mode. They are called "Legendary Weapons" in the 3DS but are called "Super Rare Weapons" in the Port versions. The new weapons are:
- Muramasa - A large rifle covered entirely in a black and gold decoration.
- Pale Rider- A Python magnum with an impossibly long barrel.
- High-Roller - A golden A.K. 74.
- Drake - A double-barrel shotgun which is covered in scales.
In the 3DS version, there are two Missions associated with obtaining the Legendary Weapons, "Legendary Weapon" and "Legendary Raider" which is done by simply obtaining one of and then all of the weapons respectively. Both Missions unlock new Raid Mode characters. In the port, the two Awards are called "Legendary Find" and "Legends Are Made, Not Born" and are unlocked the same way but unlock different costumes than the 3DS version.
In the port versions, weapons can be found with special properties which indicates particular state changes for that weapon.
|Name||Description||Stat changes||Actual changing|
|Short Range||Has advanced short-range power and daze effects.||Firepower in close range combat is increased along with daze power.||+14% Short-Range Attack Power, +40% Daze, -14% Ranged Attack Power.|
|Long Range||Provides scope assisted firing and has advanced long-range power.||Weapons will enter scope mode when aiming and increases firepower in long range combat.||+16% Ranged Attack Power, +10% Movement Speed, -10% Short-Ranged Attack Power.|
|Speed Shot||Advanced rapid-fire and capacity.||Increased firing rate along with capacity.||+15% Capacity, +35% Rate of Fire, -20% Reload Speed.|
|Speed Load||Advanced reload speed and capacity.||Increased reload speed along with capacity.||+35% Reload Speed, +30% Capacity, -10% Rate of Fire.|
|Easy Grip||Physical and knife attacks are enhanced, as well as defense.||Knife and physical attacks become powerful along with increased defense but weapons will have lower capacity than usual.||+20% Health, +30% Knife Damage, +9% Defense, -15% Rate of Fire.|
|Sonic Assist||Hit-zone is wide. Daze and stopping power is strengthened.||Easy to hit enemies. Daze and stopping power becomes powerful than usual.||+150% Attack Range, +80% Daze, +100% Stopping power.|
|Steady Hand||Ups critical hit and lowers recoil.||Critical hit is increased while recoil is significantly lowered.||-60% Recoil, +60% Critical Hit, +15% Rate of Fire.|
|Light Weight||Its light weight makes it easier for the user to move, but it packs an equally light punch.||The player moves at an increased speed, but the weapon's firepower is lower than usual.||+25% Movement Speed, +150% Dodge, -16% Attack Power.|
|Sonic Assist+||Hit-zone is wide, and piercing power is strengthened, but one custom parts slot is taken away.||The equipped weapon can easily hit enemies and can pierce through more enemies but one custom part is taken away.||+200% Attack Range, +10% Rate of Fire, +15% Reload Speed.|
|Short Range+||Has strengthened short-range power and rapid fire.||Firepower in close combat is increased along with firing rate.||+22% Short-Ranged Attack Power, +20% Rate of Fire, -18% Ranged Attack Power, -25% Ammo Capacity, -25% Critical Hit.|
|Long Range+||Has strengthened long-range power and ups critical hit.||Firepower in long range combat is increased along with critical hit.||+26% Long-Range Attack Power, +35% Critical Hit, -15% Short-Range Attack Power, +25% Recoil, -10% Rate of Fire.|
|Rare*||The modifications are powerful, but movement becomes limited and recoil is increased.||Weapon stats are increased, but player moves slowly along with increased recoil.|
In the port version, it is also possible to find Rare variants of each weapon. Rare weapons will have a different name and much better stats than its common same level counterparts. Rare weapons do not appear in the store and can not be found with tags.
|Weapon||Rare name||Type||Shop rarity|
|P-90||Lead Storm||Machine Gun||Uncommon|
|High Roller||High Roller II||Machine Gun||Rare|
|L. Hawk||Thunder Raptor||Magnum||Uncommon|
|Pale Rider||Grim Reaper||Magnum||Rare|
|Rocket Launcher||Rocket Launcher||Always at shop|
Raid Mode features its own shop menu where the player spends their BP or 3DS play coins. The cost of weapons depends on their level and the level of the weapons appear within a range close to your player level.
In the 3DS version, the shop will always feature 2 random weapons, one purchasable with BP and the other for 10 play coins, a rocket launcher for 20,000 BP, 3 random custom parts, two of which being purchasable with BP and the other for play coins, ammo, grenade, then herb replenishes, and then upgrades. Exiting and entering the shop will re-randomize the selection. Some items are more rare than others.
In the port version, as your level increases, the number of weapons in store also increases. Furthermore, the Rocket Launcher is also expensive compared to the 3DS.
Battle Points (BP)
Battle Points or BP are currency used to buy weapons, replenishes, consumables and such in the store. Battle Points can be acquired by completing each episodes in Campaign. It can also be acquired in Raid Mode and varies in value depending on how the player performs in-game. In the HD port, Battle Points has an appearance in a form of an emblem resembling that of Lost in Nightmares in Resident Evil 5. It is found hidden throughout each stage and can be collected or destroyed and varies within size along with the value.
Item replenishes will fully fill your item capacity for that item, (you do not have the option to buy a certain amount). The amount and type of item you are buying will cause the price to vary. i.e. if your capacity allows you to carry 20 more shotgun ammo, you can only have the option to pay the price of 20 ammo.
|Type||Description||Price per unit|
|Fully charged handgun||Fully replenishes Handgun Ammo|
|Fully charged shotgun||Fully replenishes Shotgun Ammo|
|Fully charged machine gun||Fully replenishes Machine Gun Ammo|
|Fully charged rifle||Fully replenishes Rifle Ammo|
|Fully charged magnum||Fully replenishes Magnum Ammo|
|Fully charged grenade||Fully replenishes Grenades|
|Fully charged Decoy||Fully replenishes B.O.W. Decoy|
|Fully charged S grenade||Fully replenishes Shock Grenade|
|Fully charged P grenade||Fully replenishes Pulse Grenades|
|Fully charged herb||Fully replenishes Green Herbs|
In Raid Mode, you initially start the mode being able to carry 4 of each grenade type and herbs, 80 Handgun Ammo, 40 Shotgun Shells, 32 Rifle Ammo, 200 Machine Gun Ammo, and 24 Magnum Ammo, and store up to 12 weapons plus keep 3 in your load out. Weapons can be discarded to make room for other ones.
You are able to buy capacity upgrades from the shop after reaching a certain Player Level and buying the upgrades of the type that come before it.
|Item Name||Description||Price||Available by Player Level|
|Grenade Holder 1||Ups hand grenade capacity by 50%||5000 BP|
|Grenade Holder 2||Ups hand grenade capacity by 50%||10000 BP|
|Grenade Holder 3||Ups hand grenade capacity by 50%||20000 BP|
|Decoy Holder 1||Ups B.O.W. Decoy capacity by 50%||6000 BP|
|Decoy Holder 2||Ups B.O.W. Decoy capacity by |
|Decoy Holder 3||Ups B.O.W. Decoy capacity by|
|Shock Grenade Holder 1||Ups Shock Grenade capacity by 50%||6000 BP|
|Shock Grenade Holder 2||Ups Shock Grenade capacity by|
|Shock Grenade Holder 3||Ups Shock Grenade capacity by|
|Pulse Grenade Holder 1||Ups Pulse Grenade capacity by 50%||6500 BP|
|Pulse Grenade Holder 2||Ups Pulse Grenade capacity by|
|Pulse Grenade Holder 3||Ups Pulse Grenade capacity by|
|Herb Case 1||Ups Green Herb capacity by 50%||6000 BP||Default|
|Herb Case 2||Ups Green Herb capacity by|
|Herb Case 3||Ups Green Herb capacity by|
|Additional Storage 1||Default|
|Additional Storage 2|
|Additional Stage 3|
|Item Name||Description||Price||Available by Player Level|
|Body Armor 1||Reduce damage by 3%||7|
|Body Armor 2||Reduce damage by 6%||16000BP||17|
|Body Armor 2-A||Reduce damage by 9%||20000BP||Buy Body Armor 2|
|Body Armor 3||Reduce damage by 12%||32000BP||27|
|Body Armor 3-A||Reduce damage by 15%||40000BP||Buy Body Armor 3|
|Body Armor 4||Reduce damage by 18%||64000BP||37|
|Body Armor 4-A||Reduce damage by 21%||80000BP||Buy Body Armor 4|
|Grenade Holder 1||Ups hand grenade capacity by 50%||5000 BP|
|Grenade Holder 2||Ups hand grenade capacity by 50%||14000 BP||13|
|Grenade Holder 3||Ups hand grenade capacity by 50%|
|Decoy Holder 1||Ups B.O.W. Decoy capacity by 50%||8000 BP|
|Decoy Holder 2||Ups B.O.W. Decoy capacity by 50%||14000||13|
|Decoy Holder 3||Ups B.O.W. Decoy capacity by 50%|
|Shock Grenade Holder 1||Ups Shock Grenade capacity by 50%||9000 BP|
|Shock Grenade Holder 2||Ups Shock Grenade capacity by 50%||13|
|Shock Grenade Holder 3||Ups Shock Grenade capacity by 50%|
|Pulse Grenade Holder 1||Ups Pulse Grenade capacity by 50%||10000 BP|
|Pulse Grenade Holder 2||Ups Pulse Grenade capacity by||13|
|Pulse Grenade Holder 3||Ups Pulse Grenade capacity by|
|Herb Case 1||Ups Green Herb capacity by 50%||6000 BP||Default|
|Herb Case 2||Ups Green Herb capacity by 50%||20000BP||11|
|Herb Case 3||Ups Green Herb capacity by 50%||40000BP||21|
|Herb Case 4||Ups Green Herb capacity by 50%||80000BP||31|
|Additional Storage 1||Sets weapon storage grid to 12x3 (Default 12x2)||Default|
|Additional Storage 2||Sets weapon storage grid to 12x4 (48)||40000BP||Buy Additional Storage 1|
|Additional Storage 3||Sets weapon storage grid to 12x5 (60)||40000BP||Buy Additional Storage 2|
|Additional Storage 4||Sets weapon storage grid to 12x6 (72)||80000BP||Buy Additional Storage 3|
"Boost items have been added to the store. They are very expensive, so start saving up your BP!"
In the port version, after clearing Trench difficulty Boost items become available in the store. These items permanently increase the stats of weapons and will add a plus sign and the number of upgrades it has to its name. i.e. a Government with two boost upgrades will be displayed as "Government +2". Boost items will stay in the store and be bought up to 30 times per weapon.
|Firepower Boost A||Fire for handgun is permanently increased.||150000BP|
|Firepower Boost B||Fire for magnum is permanently increased.||270000BP|
|Firepower Boost C||Fire for machine gun is permanently increased.||200000BP|
|Firepower Boost D||Fire for shotgun is permanently increased.||200000BP|
|Firepower Boost E||Fire for rifle is permanently increased.||200000BP|
|Fire Rate Boost A||Firing rate for handgun is permanently increased.||300000BP|
|Fire Rate Boost B||Firing rate for magnum is permanently increased.||600000BP|
|Fire Rate Boost C||Firing rate for machine gun is permanently increased.||450000BP|
|Fire Rate Boost D||Firing rate for shotgun is permanently increased.||450000BP|
|Fire Rate Boost E||Firing rate for rifle is permanently increased.||450000BP|
|Capacity Boost A||Capacity for handgun is permanently increased.||100000BP|
|Capacity Boost B||Capacity for magnum is permanently increased.||250000BP|
|Capacity Boost C||Capacity for machine gun is permanently increased.||100000BP|
|Capacity Boost D||Capacity for shotgun is permanently increased.||150000BP|
|Capacity Boost E||Capacity for rifle is permanently increased.||150000BP|
While playing in Co-op, the other player's name and health bar will be displayed above them. Normally a player name will be in white letters however, completing certain Missions/Awards will give the player the honor of having their name displayed in a different color.
|CHASM: All Cleared, S Rank||Honor - Color 1||Green|
|TRENCH: All Cleared, S Rank||Honor - Color 2||Blue|
|ABYSS: All Cleared, S Rank||Honor - Color 3||Pink|
|Get 50 bonuses.||Honor - Color 1||Yellow|
|Get 100 bonuses.||Honor - Color 2||Green|
|Get 150 bonuses.||Honor - Color 3||Blue|
|Get 200 bonuses.||Honor - Color 4||Red|
|Get 244 bonuses.||Honor - Color 5||Purple|
A feature on Resident Evil.net called Present Codes awards players with extra weapons for Raid Mode in the ported versions by inputting a password revealed through various different sources by Capcom.
There is also a diorama figure of the Golden emblem which specifically comes from Raid Mode.
Resident evil.net can be linked to your console, and through the website a lot of extra features are available; Online events, weapon and character stats, game items shop, RE.points and much more <p class="MsoNormal" style="margin: 0cm 0cm 10pt;"> Online events; these events are broken down into different categories:
- <p class="MsoNormal" style="margin: 0cm 0cm 10pt;">XP events: certain criteria will allow players to gain more experience points i.e. Globster weekend would double the XP gained when killing Globsters
- <p class="MsoNormal" style="margin: 0cm 0cm 10pt;">Shop events: During this timeframe the shop will have a discount for all the items that are bought. (25% off all weapons bought.
- <p class="MsoNormal" style="margin: 0cm 0cm 10pt;">Temple of Doom events: During this event players will have 2 weeks to do a certain amount of damage. All the players that pass a certain Damage-point threshold, will receive special weapons in addition to all the above-mentioned.
- <p class="MsoNormal" style="margin: 0cm 0cm 10pt;">SSS: 3,000,000,000 and over: Revelator (Lv50, 5 slots)
- <p class="MsoNormal" style="margin: 0cm 0cm 10pt;">S: 2,000,000,000 and over: Thunder Raptor (Lv48, 4 slots)
- <p class="MsoNormal" style="margin: 0cm 0cm 10pt;">A: 1,000,000,000 and over: M40A1 (Lv50, 5 slots)
- <p class="MsoNormal" style="margin: 0cm 0cm 10pt;">Logging in gives 500 points (cumulative points are won if a player logs in every single day)
- <p class="MsoNormal" style="margin: 0cm 0cm 10pt;">Participating in online events
- <p class="MsoNormal" style="margin: 0cm 0cm 10pt;">Winning badges. (badges are similar to achievements, and they also gain you points)
- ↑ BradyGames Official Strategy Guide, p. 144