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Resident Evil: Dead Aim

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The Survivor entry, tentatively named Gun Survivor 4 Biohazard (Gan Sabaibā Fō Baiohazādo ガンサバイバー4 バイオハザード?) was announced at Fall TGS 2002 as a PlayStation 2 game expected to be released in Japan some time in 2003. Like Gun Survivor 2, it was not expected to be released into the United States at the time.[1] What was known about the plot at the time was that it involved the new character, "Bruce McGivern", investigating a cruise ship operated on behalf of Umbrella dignitaries.[2]

Capcom's January 15, 2003 press release demonstrated a working build of the game, revealing that, unlike the previous three "Gun Survivor" titles, Gun Survivor 4 (planned to be known as "Resident Evil: Dead Aim" to the now-confirmed US and European market) would interchange between 1st and 3rd person camera angles depending on whether or not the player is aiming a weapon. The GunCon 2 light-gun controller was also confirmed to be compatible with the game. The conference expected a June 2003 release date.[3]

Despite its June release, Dead Aim still made an appearance at E3 2003 just a month prior alongside the Nintendo GameCube release of Resident Evil CODE: Veronica X and Resident Evil Outbreak.[4]


  1. TGS 2002: Capcom announces Resident Evil: Gun Survivor 4. Gamespot. Retrieved on 2012-07-15.
  2. 『ガンサバイバー』の最新作が登場!『ガンサバイバー4 バイオハザード(仮題)』 (Japanese). Famitsu (2002-10-14). Retrieved on 2013-01-12.
  3. First look: Resident Evil: Dead Aim. Gamespot. Retrieved on 2012-07-15.
  4. Capcom's E3 line-up. Gamespot. Retrieved on 2012-07-15.

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