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Resident Evil: The Mercenaries 3D, known as Biohazard: Mercenaries 3D (バイオハザード ザ・マーセナリーズ 3D Baiohazādo za Māsenarīzu 3D) in Japan, is a video game announced by Capcom for the Nintendo 3DS at the 2010 Nintendo conference in Japan and was first released on June 2, 2011. The game is essentially a blend of the The Mercenaries mini-games previously featured in Resident Evil 4 and Resident Evil 5, in which players must defeat as many enemies as possible within a set time limit in order to achieve the highest score, while also adding new features.

The game includes a Co-op mode, which can be either played locally or via Wi-Fi.[3]

A demo of Resident Evil Revelations is included within the game. If pre-ordered through Capcom's official site, one was offered a free 3DS case as a pre-order bonus.[2]

Gameplay Details

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Gameplay of Chris Redfield fighting off Majini and the Executioner.

Like Resident Evil 4 and Resident Evil 5, the camera system for Mercenaries 3D is set behind the player and seen through real time, fully 3D environments. While using the same time-limit-score system as its previous incarnations, additional features are present, such as the ability to customize character loadouts beforehand, as opposed to being limited with fixed character weapon selections. Additionally, the game has international drop-in-drop-out co-op, allowing partner cooperation similar to in Resident Evil 5 , albeit on a much larger scale.

Unlike most other games in the series, players have the option of aiming from a first-person viewpoint, although the over-the-shoulder aiming popularized by Resident Evil 4 and Resident Evil 5 is also available. Another non-traditional feature is the ability to move while firing weapons (as well as reloading them), but you are unable to aim unless you bought the circle pad pro along with your Nintendo 3DS. This feature was previously only seen in Resident Evil Outbreak File 2, Resident Evil: Revelations and Resident Evil 6. Gameplay is shown on the 3DS' top screen, while inventory management is handled by the touch screen. An optional setting to modify the aiming speed of any weapon is also available. Another new feature is the ability to customize the playing character's abilities and weapons, and allowing them to gain new abilities over time; the characters also have their own strengths and weaknesses.[4] You can get more skills (more ammo, fast reload, melee moves).

Characters

The game features eight playable characters:

  1. Chris Redfield
  2. Jill Valentine
  3. Rebecca Chambers (Unlocked by completing Mission 2-3 with a "B" rank or higher)
  4. Claire Redfield (Unlocked by completing Mission 1-3 with a "B" rank or higher)
  5. HUNK
  6. Barry Burton (Unlocked by completing Mission 4-5 with a "B" rank or higher)
  7. Jack Krauser (Unlocked by completing Mission 3-5 with a "B" rank or higher)
  8. Albert Wesker (Unlocked by completing Mission 5-5 with a "B" rank or higher)

There is also one alternate costume for each character:

  1. Chris Redfield (Pilot) - Unlocked by getting an "SS" rank in Mission 1-3. Alternately, get 10 medals.
  2. Jill Valentine (Casual) - Unlocked by getting an "S" rank in Mission 3-5.
  3. Rebecca Chambers (Nurse) Unlocked by getting an "S" rank in all missions, except Level Ex.
  4. Claire Redfield (Suit) - Unlocked by getting 25 medals.
  5. Hunk (Mr. Death) - Unlocked by getting an "A" rank in all missions, except Level Ex.
  6. Barry Burton (Patriotic) - Unlocked by getting 20 medals.
  7. Jack Krauser (Exoskeleton) - Unlocked by getting an "S" rank in Mission 5-5.
  8. Albert Wesker (Uroboros) - Unlocked by getting a "B" rank or higher in all missions.

Missions

The game contains 30 missions across 8 stages. The stages are:

  1. Public Assembly  (Resident Evil 5)
  2. Village (Resident Evil 4)
  3. Castle (Resident Evil 4)
  4. The Mines (Resident Evil 5)
  5. Missile Area  (Resident Evil 5)
  6. Ship Deck (Resident Evil 5)
  7. Prison (Resident Evil 5)
  8. Deserted Island (Resident Evil 4)

Mission modes vary from being the standard "kill as many enemies in the time limit" to a wave mode and missions where a boss has to be defeated. Some missions have varying Majini and Cultists, and mini bosses such as the Executioner, Chainsaw Majini, and Garrador etc. Stages can also be set during the day, evening, or night and the time bonuses can be placed in different positions in different missions.

Each mission has its own theme music, each an entirely new piece composed specially for the game. Once completing the main mission mode with any character, a new "EX" mission set is unlocked, which includes remixed versions of previous maps. Each map uses a Mercenaries theme from Resident Evil 4 and 5 (The "Remixed" version of the Village in EX Missions has the Leon´s Mercenaries Theme from Resident Evil 4 and the "Remixed" Public Assembly has the "Assault Fire" OST from Resident Evil 5)

Weapons

Handgun
Weapon Name From Ammo Damage Critical Reload
M92F Chris 20/20 250 20.0%  1.70s
Matilda Claire 15/30 320  5.0% 1.73s
P8 HUNK 14/14 300 12.5% 1.53s
Samurai Edge Barry 9/9 350 12.5% 1.70s
Samurai Edge Wesker 9/9 400 50.0% 1.70s
Red 9 Special 3/9 800 12.5%

2.37s


Shotgun
Weapon Name From Ammo Damage Critical Reload
M37 Chris 7/7 400 x7 25.0% 2.40s
M3 Jill 5/5 500 x7 12.5% 3.00s
Hydra Wesker 3/3 500 x14 12.5% 3.67s

Machine Gun
Weapon Name From Ammo Damage Critical Reload
SG 556 Jill 45/45 180 12.5% 2.55s
MP5 Rebecca 60/60 120 20.0% 2.40s
AK47 HUNK 30/30 240 12.5% 2.83s

Rifle
Weapon Name From Ammo Damage Critical Reload
S75 Chris 8/8 2600 100% 3.67s
PSG 1 Claire 6/6 1400 100% 1.70s
Dragunov Barry 4/4 1700 100% 2.41s

Grenade Launcher
Weapon Name From Ammo Damage Critical Reload
EXP Rebecca 4/4 1500 0.00% 3.33s
ELC Claire 6/6 600-1000 0.00% 3.33s
FLS HUNK 4/4 0-1000 0.00% 3.33s
2-Way Special 4/10 1500 x2 0.00% 3.33s

Magnum
Weapon Name From Ammo Damage Critical Reload
M500 Barry 5/0 3800 12.5% 3.53s
L.Hawk Wesker 6/0 2300 12.5% 1.53s

Others
Weapon Name From Ammo Damage Critical Reload
Knife Jill - 190 12.5% -
Knife Krauser - 300 40.0% -
Bow&Arrow Krasuer - 700 12.5% -
Rocket Launcher Krauser 2/0 30000 00.0% -

Customization

The game allows the player to switch weapon loadouts with other characters once certain requirements are met, these requirements usually being getting a certain rank on a set amount of missions. There are 9 loadouts, with one being a bonus loadout that no character has as her/his default loadout. There is a skill/talent tree in the game, which allows the player to choose skills or perks to enhance the player. There are 30 skills, and each can be upgraded three levels. An example of one of these skills is adding electricity to the character's melee moves. Up to three skills can be used at once. The skills featured in the game are the following:

Medic (Complete Mission 1-3 with a B rank or higher)

  • Easier to regain health
  • Gain a little health with a critical

Toughness (Unlock the "Like a Phoenix" Medal)

  • Reduces damage taken
  • Increases combo time when you defeat an enemy.

Luck (Complete Mission 5-3 with a B rank or higher)

  • More difficult to be one-shot killed.
  • Extends effect to partner.

Handgun Technique (Complete Mission 4-1 with a B rank or higher)

  • Improves the use of Hand-guns.
  • Makes it easier to land a critical hit.

Handgun Custom (Complete Mission EX-1 with a B rank or higher)

  • Increases performance of handguns.
  • Increases power of all weapons.

Shotgun Technique (Complete Mission 5-1 with an S rank or higher)

  • Use of shotguns improves.
  • Reduces damage taken.

Shotgun Custom (Complete Mission EX-5 with a B rank or higher)

  • Increases performance of shotguns.
  • Makes it easier to regain health.

Machine Gun Technique (Complete Mission 4-3 with a B rank or higher)

  • Use of machine guns improves.
  • Strengthens melee.

Machine Gun Custom (Complete Mission EX-2 with a B rank or higher)

  • Increases performance of machine guns.
  • Increases range of explosions.

Rifle Technique (Complete Mission 5-1 with a B rank or higher)

  • Use of rifles improves
  • Strengthens melee.

Magnum Technique (Complete Mission 5-2 with an S rank or higher)

  • Use of magnums improves.
  • More difficult to be one-shot killed.

Bomber (Complete Mission 5-2 with a B rank or higher)

  • Use of explosives improves.
  • Reduces damage taken.

Combat (Complete Mission 4-2 with an S rank or higher)

  • Strengthens melee.
  • Faster reloading for all weapons.

Smart Reload (Complete Mission EX-4 with a B rank or higher)

  • Faster reloading for all weapons.
  • Can reload while in other animations.

Technician (Complete Mission 5-3 with an S rank or higher)

  • Use of all weapons improves.
  • Easier to regain health.

Full Burst (Complete Mission EX-6 with a B rank or higher)

  • Strengthens all weapons.
  • Extends effect to partner.

Weapon Master (Complete Mission EX-8 with a B rank or higher)

  • Strengthens all skills that affect weapons, but makes it hard to heal.
  • More difficult to be one-shot killed.

Reversal (Complete Mission 5-4 with an S rank or higher)

  • Can do a strong melee when health is low.
  • Increases ammo capacity for all weapons.

Revenge (Complete Mission 4-2 with a B rank or higher)

  • Increase critical percentage when health is low.
  • Can reload while in other animations.

Giant Killing (Complete Mission 4-5 with an S rank or higher)

  • Increased damage on powerful enemies.
  • Faster reload for all weapons.

Adrenaline (Complete Mission 5-4 with a B rank or higher)

  • When you are taking damage, timer expires slowly.
  • Taunting increases strength for limited time.

Extension (Complete Mission 4-1 with an S rank or higher)

  • Extends the time it takes for the combo to expire when the timer is close to zero.
  • When remaining time is low health auto-regenerates.

Lucky 7 (Complete Mission 5-3 with a B rank or higher)

  • Defeating enemies when a 7 in the timer gives you a time bonus.
  • Faster repeat fire for all weapons.

Close Range (Complete Mission level 4-3 with an S rank or higher)

  • Defeating an enemy in close quarter slows down the combo timer.
  • Increases after taunting.

Old School (Complete Mission EX-3 with a B rank or higher)

  • Invincibility frames when picking up items.
  • Can reload during other animations.

Landing (Complete Mission 4-4 with a B rank or higher)

  • Easier to stomp on enemies when you jump off something.
  • Increased ammo capacity for all weapons.

Maximizer (Complete Mission 4-4 with a B rank or higher)

  • Easier to develop skills.
  • Strengthens skills that affect weapons.

Friendship (Unlock the "Social Butterfly" medal)

  • Health auto-regenerates when partner is close by.
  • Increase power for all weapons.

Thunderbolt (Complete Mission EX-7 with a B rank or higher)

  • Adds lightning property to melee.
  • Effects a wider area.

Infinity 7 (Unlock 30 medals)

  • Use an infinite rocket launcher. Score will be 0.
  • Invulnerability to all damage (does not apply to Instant Kill attacks). This effect is not listed in the skill menu.

Melee Attacks

Each character has their own set of melee attacks. Some of the attacks are recycled from Resident Evil 5. Claire Redfield's somersault break free is similar to Ada's from Resident Evil 4. Krauser has both of his melee moves from Resident Evil 4, while HUNK has neither of them. Rebecca no longer has her Flame Spray attack, and was replaced by her assist partner move the Push Back. Rebecca, HUNK, Krauser and Claire do not have an assist partner melee move.

Chris Redfield
Position Move Damage
Head stun Straight 450
Arm stun (front) Hook 300
Arm stun (back) Kick 300
Leg stun (front) Uppercut 400
Leg stun (back) Neckbreaker Instant Kill
Ground Stomp 650
Death Blow (front) Haymaker 3000
Death Blow (back) Backhand 3000

Jill Valentine
Position Move Damage
Head stun High Kick 350
Arm stun (front) Roundhouse 250
Arm stun (back) Reverse Roundhouse 250
Leg stun (front) Rising Kick 350
Leg stun (back) Head Grab Instant Kill
Ground Double Knee Drop 1200
Death Blow (front) Flip Kick 2000
Death Blow (back) Cartwheel Kick 2000x2

Rebecca Chambers
Position Move Damage
Head stun Push Back 400
Arm stun (front) Tear Gas 200
Arm stun (back) Rump Shake 200
Leg stun (front) Jump Punch 350
Leg stun (back) Head Cracker 450
Ground Kick 500
Death Blow Stun Gun 8000

Claire Redfield
Position Move Damage
Head stun One Two High 1st Hit 100

2nd Hit 250

3rd Kick 250

Arm stun (front) Fall High 250
Arm stun (back) Back Hook Kick 400
Leg stun (front) Upper Combination 250x2
Leg stun (back) Neck Kick 800
Ground Stomp 600
Death Blow Double Shoot 1st Kick 500

2nd Kick 5500


HUNK
Position Move Damage
Head stun Elbow Strike 350
Arm stun (front) Riot Kick 300
Arm stun (back) Neckslicer 400
Leg stun (front) The End Instant Kill
Leg stun (back) Executioner Instant Kill
Ground Triple Tap 250x3
Death Blow Side Kick 3000

Barry Burton
Position Move Damage
Head stun Headbutt 400
Arm stun (front) Barry Sandwich 300
Arm stun (back) Knee 250
Leg stun (front) Burton Boot 400
Leg stun (back) Gun Bash 650
Ground Miranda Rights 1500
Death Blow Hurricane 2000x4

Jack Krauser
Position Move Damage
Head stun Roundhouse 1st Kick 200

2nd kick 300

Arm stun (front) Up-Slice 350
Arm stun (back) Tackle 800
Leg stun (front) Stinger Instant Kill
Leg stun (back) Throat Slit Instant Kill
Ground Knife Stab 800
Death Blow Dropkick 4000

Albert Wesker
Position Move Damage
Head stun Cobra Strike 1200
Arm stun (front) Panther Fang 300
Arm stun (back) Jaguar Kick 300
Leg stun (front) Tiger Uppercut 400
Leg stun (back) Mustang Kick 600
Ground Windfall 650
Death Blow (front) Ghost Butterfly 4000
Death Blow (back) Rhino Charge 4000
Press Right on the D-pad Dash 200
Press "Y" while dashing Knee Cannon 1000

Reception

Resident Evil: The Mercenaries 3D received mixed reviews from critics. IGN said the game seriously lacked content, while Game Informer praised the game for its graphics. Capcom said the game sold around the amount of units it was projected to sell.

Review Scores
IGN 6.5/10
Game Informer 8.0/10
JoyStiq 2.5/5
GameSpot 6.5/10
Newbreview 4/5

Further Notes

  • Chris, Jill, Rebecca and Barry all return from the Mercenaries of the fifth game. Krauser and Hunk also return from the fourth game, while Wesker was featured in "The Mercenaries" of both Resident Evil 4 and Resident Evil 5, though is taken from Resident Evil 5 in terms of his play style. Claire is the only character to have never appeared in either of the previous Mercenaries mini-games.
  • Claire's alternate outfit, suit, is the same alternate outfit Sheva can wear in Resident Evil 5 (albeit Claire's features pants, whereas Sheva's has a skirt.) and looks similar to Ingrid Hannigan's appearance.
    • Also, Krauser's Exoskeleton and Barry's patriotic suits are recolored versions of Chris's heavy metal and warrior costumes while Rebecca's nurse outfit is a heavily altered version of Sheva's Fairy Tale costume.
  • In the character trailer for the game it shows characters in parts of maps that are not accessible in the final product. (For example, Claire does her neck kick move on a Cultist in a part of the castle map that the player can't access.
  • While Resident Evil: Revelations was ported to other platforms and consoles, this game remained exclusive and was not ported.
  • CAPCOM revealed that before Revelations and Mercenaries 3D development on 3DS started, they were working on a 3DS Tech Demo of Resident Evil 5, which became Mercenaries 3D.

Gallery

Cover images and posters

Character artwork

Gameplay images

Videos

Sources

  1. Cite error: Invalid <ref> tag; no text was provided for refs named 1upfamitsu
  2. Resident Evil Revelations Promises True Survival Horror. andriasang.com. Retrieved on February 7, 2011.
  3. GamePro.com
  4. [1]

See also

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