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The GameBoy Advance port of Resident Evil was a tech demo created in 2002 by Raylight Studios, an Italian company to pitch their Blue Roses engine. Capcom had lost interest in the viability of GameBoy ports and rejected this pitch along with the alternate Resident Evil 2 port.

InformationEdit

Unlike the Resident Evil 2 pitch, this game was not intended as a direct copy of its source game and instead sought to adapt the original 1996 game to something more appropriate to the console. Consequently, the dormitory building seen in leaked screenshots looks noticeably different.

Sources Edit


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