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Resident Evil 2

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Summary
Plot
Gameplay
Development
Marketing
Reception
Credits
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Translation errors
Further notes

As a survival horror title, Resident Evil 2 features the same basic gameplay mechanics as its predecessor, Resident Evil. The player explores a fictional city while solving puzzles and fighting monsters.[1] The game's two protagonists may be equipped with firearms, but limited ammunition adds a tactical element to weapon use.[1][2] On the status screen, the player can check the condition of the protagonists, use medicine to heal their wounds, and assign weapons.[3][4] The characters' current health can also be determined by their posture and movement speed. For example, a character will hold their stomach in pain if wounded, and will limp slowly if on the verge of death.[1] The protagonists may carry a limited number of items, and must store others in boxes placed throughout the game world, where they may later be retrieved.[1][5] Each protagonist is joined by a support partner during the course of the story. These characters accompany the player in certain scenes, and occasionally become playable.[6][7] Certain rooms contain typewriters that the player may use to save the game. However, each save expends one of a limited number of ink ribbons, which the player must collect in the game world.[8][9] The graphics of Resident Evil 2 are composed of real-time generated – and thus movable –polygonal character and item models, superimposed over pre-rendered backgrounds that are viewed from fixed camera angles.[1][10]

The main addition over the preceding game is the "Zapping System":[11] Resident Evil 2 confronts each of the two playable characters with different puzzles and storylines in their respective scenarios.[1] After finishing the "A" scenario with one protagonist, a "B" scenario, in which the events are depicted from the other character's perspective (meaning while this was going on, this was happening to the other character), is unlocked.[1][12] The player has the option of starting the "A" scenario with either of the two protagonists, resulting in a total of four different scenarios.[13] Actions taken during the first playthrough affect the second. For example, the availability of certain items may be altered.[1] After each game, the player receives a ranking based on the total time taken to complete the scenario, and on the number of saves and special healing items used.[14] Depending on the player's accomplishments, bonus weapons and costumes may be unlocked as a reward.[12] The game contains three stand-alone minigames: "The 4th Survivor", "The Tofu Survivor" and "Extreme Battle".[15] These feature an extended cast of characters, and provide goals such as surviving with no items to pick up.[15][16]

SourcesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Mac Donald, Ryan (January 28, 1998). Resident Evil 2 Review for PlayStation. GameSpot. CBS Interactive Inc. Retrieved on October 31, 2010.
  2. "Can't Survive? Try This". Resident Evil 2 Instruction Manual. Capcom Entertainment, Inc. January 21, 1998. p. 14. 
  3. "Status Screen". Resident Evil 2 Instruction Manual. Capcom Entertainment, Inc. January 21, 1998. p. 9. 
  4. "Condition". Resident Evil 2 Instruction Manual. Capcom Entertainment, Inc. January 21, 1998. p. 11. 
  5. "Item Box". Resident Evil 2 Instruction Manual. Capcom Entertainment, Inc. January 21, 1998. p. 11. 
  6. Weigand, Mike (April 20, 2003). Resident Evil 2 Review (PlayStation). GamePro. GamePro Media, Inc. Retrieved on January 28, 2009.
  7. Pardi, Daniel. Resident Evil 2 Strategy Guide: Character Strategies. IGN. IGN Entertainment, Inc. Retrieved on May 15, 2011.
  8. Ryan, Mike (January 1, 2000). Resident Evil 2 Platinum Review. GamePro. GamePro Media, Inc. Archived from the original on February 3, 2011. Retrieved on October 31, 2010.
  9. "Saving/Loading". Resident Evil 2 Instruction Manual. Capcom Entertainment, Inc. January 21, 1998. p. 7. 
  10. Casamassina, Matt (November 24, 1999). Resident Evil 2 – Nintendo 64 Review. IGN. IGN Entertainment, Inc. Retrieved on January 29, 2009.
  11. ザッピングシステム紹介 (Japanese). Capcom Co., Ltd. Retrieved on November 2, 2010.
  12. 12.0 12.1 Pardi, Daniel. Resident Evil 2 Strategy Guide: Secrets. IGN. IGN Entertainment, Inc. Retrieved on November 6, 2010.
  13. Thompson, Jon. Resident Evil 2 – Review (Dreamcast). Allgame. Rovi Corporation. Archived from the original on February 3, 2011. Retrieved on January 28, 2009.
  14. Pardi, Daniel. Resident Evil 2 Strategy Guide: Ranking System. IGN. IGN Entertainment, Inc. Retrieved on November 6, 2010.
  15. 15.0 15.1 Langan, Matthew (January 13, 2000). Biohazard 2 (Import) – Dreamcast Review. IGN. IGN Entertainment, Inc. Retrieved on January 29, 2009.
  16. Pardi, Daniel. Resident Evil 2 Strategy Guide: Survival Guide. IGN. IGN Entertainment, Inc. Retrieved on May 17, 2011.

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