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Summary
Plot
Gameplay
Development
Marketing
Reception
Credits
Gallery
Translation errors
Further notes

When it came to developing the game, the developers had to decide between the first person view utilized in Resident Evil 7, or the over-the-shoulder view first used in Resident Evil 4. The fixed camera angle approach of earlier games was not chosen as the developers wanted to be able to see the zombies in greater detail than fixed camera angles would allow. Ultimately, the over-the-shoulder camera was chosen, with the intent of conveying a sense of claustrophobia, and not turning the game into a shooter.[1]

Sources

  1. E3 2018: RESIDENT EVIL 2 PRODUCERS ON THE CLASSIC SCENES YOU'LL SEE IN THE REMAKE