Translation errors
Further notes
See also: Rejected content from Resident Evil 5

Jun Takeuchi, the director of Onimusha and producer of Lost Planet: Extreme Condition, will take over producer duties from Hiroyuki Kobayashi. Keiji Inafune, who served as promotional producer for Resident Evil 2 and executive producer for the PlayStation 2 version of Resident Evil 4, is overseeing the project.[1] In February 2007, members of Capcom's Clover Studio were also called upon to help develop the game. However, many developers from the studio moved on to work on the Resident Evil: The Umbrella Chronicles, which debuted for the Wii.[2][3] Several staff members who also worked on the original Resident Evil are involved in development. According to Takeuchi, the game will utilize the same gameplay model introduced in Resident Evil 4, while implementing thematics from the original Resident Evil into the game.[4]

On January 21, D+PAD Magazine reported that Resident Evil 5 will be released with Limited Edition Xbox 360 box art. On January 21, 2009, pictures of the Limited Edition box claimed to allow 2-16 players to play offline via system link. Capcom initially responded stating that their "box art isn't lying", but refused to give any more details. However, soon after, Capcom issued another statement that contradicted their original response stating that the information on the box art was an error and that the correct number of players supported by system link is only two.

There were multiple changes in the original story of Resident Evil 5 some including Jill had originally stabbed Wesker's eye causing him to have a glass eye in his right eye socket this was originally his one true weakness, also it was possible for Jill to die had the player made the wrong choices another change was that the player had to assist uninfected town's people fend off zombies with their partner which at the time was to be either Barry or Jill.[5]

Marketing and updates

Although the game garnered much interest among Resident Evil fans, Capcom did not present any footage or information about Resident Evil 5 at E3 2006.[6] Capcom revealed a brief new trailer for the game at E3 2007.[7][7] The full E3 trailer for the game became available on the Xbox 360 Marketplace and PlayStation Network Store on July 26, 2007.[8][9]

In late March 2008, the April issue of Famitsu Wave was bundled with a DVD containing a preview of the game. On April 10, 2008, a translation of the video was published on Capcom's official blog. Takeuchi gave new information on the game and showed new gameplay footage. A new trailer shown at Captivate '08 debuted on Spike TV's show Gametrailers TV, on May 31, 2008, as well as the website.[10][11]

A playable demo of the game was released in Japan on December 5, 2008 for the Xbox 360. A playable demo was released in North America and Europe as a one-week exclusive for the Xbox 360 on January 26, 2009. On February 2, 2009, the demo was released for the PlayStation 3.[12] Another preview was released for the movie Friday the 13th, finally giving the name of the virus; "Uroboros"

On PlayStation Home, a Resident Evil 5 themed area can be accessed known as the Resident Evil Studio Lot.

Gold Edition

An updated version of the game, Resident Evil 5: Gold Edition, was put on shelves (in the case of the PS3) or offered for download (the Xbox 360) on the first anniversary of the game's release. It featured two new levels intended to better flesh-out the main game's storyline. The pack also came with an alternative Mercenaries mode, "Reunion", which featured S.T.A.R.S. officers Rebecca Chambers and Barry Burton.

It was released in Japan on 17 and 18 February 2010 for the Xbox 360 and PlayStation 3 respectively, and released on March 9 in North America and Europe. It was released as a disc and DLC for the PlayStation 3, and as a downloadable update for the Xbox 360. The Gold Edition would become the base for all later ports of Resident Evil 5.

Gold Edition PC "Steam" Version

In 2015, as Resident Evil 5 moved from GFWL (Games for Windows Live) to SteamWorks servers for online play on Steam (Microsoft Windows), the game was ported over from the Xbox 360 version.[13] Achievements and the additional DLCs which were previously console exclusive were released as paid content for this version as the Untold Stories Bundle. The game is available for purchase separately or as Gold Edition. Additionally, the DLC can be bought separately for those who already owned the game. A GFWL Save transfer feature was added in a following update to allow players of the previous version to restore their save data and progress.

There were several texture, character voice misplacement and gameplay issues on release which were fixed later on, however, a few problems remain (such as losing weapons in versus after dying) and a region lock for online play.

Although as a consequence of the new PC port, the split screen fan-modification no longer works (the code has been removed by the developers). A beta code was been provided which allowed users to download the old original GFWL version.

Nvidia Shield Android TV

The game was re-released on Shield Android TV in May 2016 on the Google Play Store, weighing around 5 GB of download size. The game includes all Gold Edition contents but the multiplayer options are disabled.[14][15][16]

PS4/Xbox One

As part of the 20th Anniversary, Resident Evil 5 was ported to PS4 and Xbox One along with all previously released Gold Edition content, adding the PC Exclusive No Mercy mode, along with a whole new combination of both Mercenaries modes titled The Mercenaries United. The resolution and the frame rate were also improved to match the technical specs of the PlayStation®4 and Xbox One.[17]



The music for the video game was composed by Kota Suzuki. His score was electronic, but includes 15 minutes of orchestral underscore, which was recorded in Los Angeles at the Newman Scoring Stage at 20th Century Fox Studios with a 103-piece ensemble of the Hollywood Studio Symphony. Additional orchestral arrangements were composed by Wataru Hokoyama, who conducted the orchestra.

Capcom recorded in Los Angeles because they wanted a Hollywood-caliber soundtrack that would increase the game's cinematic value and global interest. The game's soundtrack will feature an original theme song as well as live orchestral music compositions. The theme song, entitled "Pray", is composed by Kota Suzuki and sung by Oulimata Niang.[18]


  1., Resident Evil 4 production credits Retrieved on February 19, 2007.
  2. Bramwell, Tom, Clover vets helping on Resi 5 and Inafune Wii title (February 20, 2007),, Retrieved March 15, 2007.
  3. Caron, Frank, Capcom reincorporates ex-Clover developers; victory assured (February 20, 2007), Ars Technica, Retrieved on March 15, 2007.
  4. Iino, Masa, Resident Evil 5 Xbox 360 Preview (July 20, 2005), 1UP, Retrieved on May 13, 2007.
  5. Resident Evil 5 Beta analysis. Retrieved on 2012-02-15.
  6. Thorsen, Tor, E3 06: MIA @ E3 06 (July 15, 2006), MTV Video Games, Retrieved March 31, 2007.
  7. 7.0 7.1 Navarro, Alex, E3 07: Resident Evil 5 Trailer Impressions (July 10, 2007), Gamespot, Retrieved on July 11, 2007.
  8. Cite error: Invalid <ref> tag; no text was provided for refs named interview
  9. Onyett, Charles, E3 2007: Microsoft Conference Live Updates (July 10, 2007), IGN (AU), Retrieved on July 11, 2007.
  10. Kramer, Chris. New Resident Evil 5 trailer to premier on “Gametrailers TV with Geoff Keighley” May 31 @ 1 AM EST/PST (May 15, 2008), Capcom US. Retrieved on May 23, 2008.
  11. Resident Evil 5 "Captivate '08" Trailer
  12. SCEA main site
  13. There was a file included initially in the release that described the progress of the port with time stamps and the whole process, it was explicitly stated that the DLC is a port of the Xbox 360 version, this is due to the nature of both systems being the closest in architecture and system nature.
  17. Resident Evil 5(PS4®・Xbox one) - CAPCOM (May 2016).
  18. Music4Games.Net Interview with Resident Evil 5 Music Team (August 20, 2008), Music4Games.Net, Retrieved on August 25, 2008.