Resident Evil Wiki
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Resident Evil Wiki
Summary
Plot
Gameplay
Development
Marketing
Reception
Credits
Gallery
Translation errors
Further notes
  • Resident Evil 5 was developed with two core concepts: the "horror of light and darkness" and the "bond" between Chris Redfield and Sheva Alomar, with development built based on enemies being able to hide in the shower and the maps designed around the AI partner.[1]
  • Autodesk products were heavily used for games development.[1]
  • The director and lead art designer went to Kenya on a research expedition. This were said to be stressful, as the team had to be vaccinated for their trip and assigned a bodyguard to protect them during their tour. Some interviews were conducted, and photographs taken for texture sampling.[2]
  • Due to Capcom's new connections with Hollywood, 70% of CG production for cutscenes and 95% of motion capture were done overseas.[2]

Sources[]

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