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Resident Evil 7: Biohazard

< Resident Evil 7: Biohazard

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Summary
Plot
Gameplay
Development
Marketing
Reception
Credits
Gallery
Translation errors
Further notes

Unlike most - but not all - Resident Evil titles, Resident Evil 7: Biohazard strictly follows a first-person perspective. The game will make use of Sony's new PSVR Headset as well as other VR Headsets such as the HTC Vive and Oculus Rift. Capcom has stated that non-VR players won't have an experience any different from those who play with VR capabilities enabled.

Combat

In a reversal of previous games such as Resident Evil 5 and Resident Evil 6, Capcom decided to limit the use of firearms in the game.[1] The game's producer stated that the gunplay will be similar to the older titles with ammunition and other resources being scarce. It was also confirmed that classic Resident Evil staples will remain, such as Green, Red and Blue Herbs as the player's source of healing items.

Keeping with what is expected with weapons for the franchise, Resident Evil 7 offers at least two models of handgun as well as a shotgun. A leaked ESRB evaluation of the game also confirmed the use of flamethrowers, chainsaws and an unspecified explosive weapon; such weapons have been featured before in past games but are rarely used by the player.

Features

Other popular elements in the Resident Evil series such as puzzle solving have also been confirmed to feature in the game. Quick time events, introduced in Resident Evil 3: Nemesis and featured heavily in more recent titles, are absent altogether.[2]

In addition to the search and collection of files and documents, an alternative is presented in the form of VHS tapes. Like the files, these can be optional, but are recommended for a greater understanding of the story. However, unlike simple files, VHS tapes allow the player control of the character recording the film, as first shown in the Beginning Hour teaser.[3] With this control, the player can minorly alter the events recorded in the tapes in order to change things in the present, similar in concept to the "Zapping System" originally featured in Resident Evil 2 and iterated in other games of the series.

The game introduces chem fluids, which can be combined with various items for various results. Paired with gunpowder, they'll create ammunition. Paired with green herbs, they'll create first-aid fluid.[4]

Sources

  1. http://www.eurogamer.net/articles/2016-06-15-if-you-like-lots-of-guns-in-resident-evil-7-isnt-for-you
  2. http://www.polygon.com/2016/6/24/12027358/resident-evil-7-quick-time-events-nope
  3. GameSpot
  4. http://www.gamespot.com/articles/resident-evil-7-hands-on-with-four-hours-of-horror/1100-6445818/

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