Translation errors
Further notes

Resident Evil CODE:Veronica was in development from 1998 to 2000, with work continuing on for another year to release a 'Complete' version.

Early development and AnnouncementEdit

During early development in 1998, Jill Valentine was considered for the lead protagonist role with a concept drawn for her (Chris's Diary in Resident Evil 2 explicitly stated that Jill, Barry and Chris himself went to Europe to investigate Umbrella), but Jill was later rejected in favor of Claire Redfield; She would later become the protagonist in Last Escape instead of a random generic survivor.

Hideki Kamiya claims that this was due to him changing the ending to Resident Evil 2 to include Leon mentioning that it's up to them to take down Umbrella, to which Noboru Sugimura told him that it forced him to replace Jill with Claire in CODE: Veronica as a result.

CODE:Veronica was part of a list of 76 new Dreamcast titles compiled by IGN in August 1998.[1] The game itself was officially announced by Yoshiki Okamoto at the New Challenge Conference in October that year, along with a Nintendo 64 port of Resident Evil 2 and another PlayStation title.[2] The announcement teaser demonstrated the new camera system and 3D environments; the plot element confirmed was that Claire Redfield was searching for her brother, Chris in Europe.[3] Sega Saturn Magazine released screenshots of the teaser shortly afterwards.[4]

A playable demo was featured in Fall 1999's TGS.[5] The game was released in early 2000 as an apparent Dreamcast exclusive, though Mikami would later express his confusion as to Capcom's decision, as he was not informed of their intent.

CODE:Veronica XEdit

In November 2000, Capcom confirmed their intent to port CODE:Veronica to the PlayStation 2 console as BIOHAZARD CODE:Veronica Complete, launching the official webpage the same day. The game's producer, Shinji Mikami, commented that Complete would include content that failed to be completed in time to make it into the original game.[6] In February 2001, Capcom announced that a playable demo of their upcoming Devil May Cry game (which originated as one of the attempts at Resident Evil 4) would come bundled with CODE: Veronica X.[7]

The additional content comprised of improved graphics along with an extra nine minutes of cutscenes sequences. An example of some of the new cutscenes included the scene where Claire encountered Wesker just outside the manor. Wesker's lines in the cutscene where he discovers Chris' presence on the island were altered slightly though the stage-actions remain the same.

Steve's hairstyle was altered to have a noticeable fringe, and no longer proudly shows his forehead. This change was made to all cutscenes that feature him, as well as to the family photograph he carries with him.

The introduction to Alexia's first battle was also changed considerably; whereas Wesker uses his superhuman abilities in an attempt to halt Alexia's advance in the X-version, in the original version, he is entirely powerless to stop her and does not use any of his powers. Further, he only notices Chris in the X-version; in the original, he simply runs out of the door.

The ending was also considerably changed. During and right after the Alexia fight, the presence of an elevator overlooking the battle area was cut out to allow room for the famous Wesker fight scene. This extended scene also introduced events such as Wesker taking Claire hostage and the fact that his men had captured Steve's body and were planning to experiment on it. The credits background and music was also remodelled.

Later re-releasesEdit

The CODE:Veronica X version ported over to the GameCube had several differences from the PlayStation 2 release. The Gamecube port maintained the same pre-game teaser sequence as the Japanese-only Dreamcast version, while the title call was replaced with the then-current narrator Ward Sexton (as had been done with the Gamecube ports of 2 and 3). This also applied to other ports to the system such as the second and third title which were also ported to the system with a new title call voice-over.

Capcom released a remastered high-definition version of CODE:Veronica X along with Resident Evil 4 for PlayStation 3 and Xbox 360. A disc version was released only in Japan on September 8, 2011, called Biohazard Revival Selection. In Europe and North America, the game was released on PlayStation Network and Xbox Live on September 27, 2011.


  1. Confirmed Dreamcast Software. IGN (August 18, 1998). Retrieved on 2013-07-02.
  2. Evil is Good for Dreamcast. IGN (September 18, 1998). Retrieved on 2013-07-02.
  3. Three words: Resident Evil -- Official. IGN (October 6, 1998). Retrieved on 2013-07-02.
  4. Dreamcast Resident Evil - First Screens. IGN (October 15, 1998). Retrieved on 2013-07-02.
  5. Kennedy, Sam (December 21, 1999). Biohazard Code: Veronica arrives. Gamespot.
  6. "Code Veronica Confirmed for PS2!", IGN, 16 November 2000. Retrieved on 2012-07-17. 
  7. "Devil May Cry and Resident Evil CV: X Official in US", IGN, 27 February 2001. Retrieved on 2012-07-17.