Early in development, the game was intended to be titled "BIOHAZARD GUN SURVIVOR: Behind The Mask" as a working title as seen in an early trailer of the game and evident by a leftover texture in the game files, eventually the name was changed to "Biohazard Gun Survivor / Resident Evil Survivor" without the extra subtitle.
The skins for the zombies; zombie dogs and Ivies were copied over from Resident Evil 2 with minimal changes being made from 1998, including the frames of animation. Development of Sheena Island was also performed to a very limited degree; even taking real-time rendering into consideration, the graphical quality was noticeably inferior to Capcom Production Studio 4's 1999 title, Dino Crisis, which also used such a rendering technique. However, the effect of graphic limitations at the time and their effect on first-person perspective games should be taken into account.
While the game was intended to be used with the GunCon light-gun controller, the North American release disallowed this. It was suspected by reviewers to be a Capcom USA, Inc. decision in response to the then-recent Columbine Massacre, which had occurred in April 1999.
BIOHAZARD SURVIVOR appeared at the Autumn 1999 Tokyo Game Show, with limited visible alteration being made beyond that version. The game disk, itself, records changes being made as late as mid-December.