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Rifle ammunition is used with the long range Rifles. Rifle ammo is slightly scarce and boxes usually contain modest amount of bullets. Ammo vary in calibers, brand names, and power.
Gameplay Specifics[]
The first usable sniper rifle in the Resident Evil series was introduced in Resident Evil CODE:Veronica, however there's no spare ammo available for it, making it useless once all rounds are expended.
The first game to emphasize on rifle ammunition was Resident Evil 4. It also was the first game to bring sniper rifles to prominence.
The Hunting Rifle from Resident Evil Outbreak File #2 is the first rifle in the RE series to feature stopping power equal to Magnums. As a result, its bullets are also as rare as magnum ammo.
Like other types of ammunition in the Outbreak series, Hunting Rifle ammo boxes are composed of individual cartridges, meaning each round has to be loaded manually inside the gun.
Operation Raccoon City uses ammo stash to replenish ammunition.
Resident Evil 6 introduces 2 types of different Rifle ammunition, one which is the powerful 12.7mm Ammo which is exclusive to Piers Nivans.
Resident Evil Revelations limits the amount for carrying Rifle Ammo instead of taking up a space. The player can extend the limit by finding an Ammo Bag specifically for the Rifle Ammo. This also applies in Raid Mode but instead of being scattered around the stage, the Rifle Ammo Bag can only be bought in the store.
Comparison[]
Games with a * besides it states that there are 2 types of Rifle ammunition in the game.
Game | Display name | Examine | Form | Max rounds per space | |
---|---|---|---|---|---|
Resident Evil Outbreak File #2 | Rifle Rounds |
|
Box | ||
Resident Evil 4 | Rifle Ammo |
|
Box | 20 | |
Resident Evil 5 | Rifle ammo |
|
Box | 30 | |
Resident Evil Revelations | Rifle Ammo |
|
Box | 90 (Campaign) 112 (Raid Mode) | |
Resident Evil 6 | 7.62mm NATO Ammo | Box | 60 | ||
Resident Evil 6 | 12.7mm Ammo | Box | 40 |