"Launches fire-and-forget rockets continuously. Extremely destructive."
The Rocket Launcher is an unlockable weapon in the 2002 remake of Resident Evil. It is unlocked after completing the game in less than three hours on Normal difficulty or higher. The weapon does not resemble the Rocket Launcher Brad Vickers throws to the player during the final battle with T-002; it is a portable model which does not need to be supported on the shoulder when aiming. This model can be aimed freely in any direction (even up and down) and possesses a much faster rate of fire, though the player will take a step back every time it fires.
The player cannot not take any damage from the Rocket Launcher. The weapon has infinite ammunition and will kill any enemy with one shot, except from Lisa Trevor, who cannot be killed and will instead be knocked down for a few moments. The weapon cannot decapitate, dismember, or burn zombies, so the player will still need to burn the corpses if they wish to avoid dealing with Crimson Heads outside of the two mandatory encounters with them (the Crimson Head in the mirror corridor and the Crimson Head Prototype 1). The weapon can, however, dismember Cerberus, but it does not serve any purpose.
- Although it cannot kill Lisa Trevor, during the final battle with her it is possible to use it to push her back and potentially knock her off the side, resulting in her death. In this case, the cutscene for Lisa jumping off herself will not play.
- Like the infinite ammunition Samurai Edge, this weapon will not appear in the Real Survival or "Invisible Enemy" modes even once unlocked.