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Sourcenext Corporation (ソースネクスト株式会社), is a Japanese based PC Software developer and publisher. In the games business, it is probably most known for a slate of ports of famous games from other game systems.[1][2] Founded and established in August 1996 by Noriyuki Matsuda (SOURCENEXT CEO).[3]

it is the company responsible for developing various PC Ports for early Resident Evil titles, including: The BIOHAZARD 2 SOURCENEXT 2006 Port which includes high quality uncompressed FMVs and better compatiblity support, but is known for lacking custom or higher resolution features while also lacking a settings fronted (which is found in original ports). They have also developed the BIOHAZARD 3 SOURCENEXT version which received the same treatment that includes Windows XP Compatibility Support, uncompressed high quality FMVs again, however similar to previous original releases of Resident Evil 3 on PC, graphical rendering issues on modern hardware still exist which forces the in-game models to display in software "driver" mode giving them a shaky unstable polygonal effect (The same effect can be replicated with RE2 Running on Software Driver rendering mode, PS1 Rendering is also comparable) which is probably due to forced software driver rendering mode on some machines. Despite the obvious porting flaws, those Resident Evil 2/3 Sourcenext ports were the most compatible ports of the original games that worked with less hassle and problems on modern systems.

Sourcenext were also responsible for developing the infamous Resident Evil 4 2007 PC Port and despite popular claims, Ubisoft were only responsible for publishing the game in the west and were not involved in it's original development. Initially when the game was first released on PC; it lacked any lighting at all and a patch was released later on that fixed the issue, bringing lighting back into the game.[4] This version also received a huge backlash due to it being buggy, lacking several effects, using low quality textures and sounds, lacking lighting on release, and being based of the low quality PlayStation 2 Port, which is inferior when compared to the GameCube and even the PS2 Version itself. In response to this port, CAPCOM had QLOC develop the "Ultimate HD" PC port of the game and release it in 2014, almost 6 years later.[5]


  1. SOURCENEXT on IGN. Retrieved on 2015-09-16.
  2. SOURCENEXT (US). Retrieved on 2015-09-16.
  3. SOURCENEXT (US): Meet Nori. Retrieved on 2015-09-16..
  4. Destructoid: Resident Evil 4 PC patch makes game not look like crap (2007-04-18).
  5. Video Gamer: Resident Evil 4 Ultimate HD Edition heading to PC next month (2014-01-21). Retrieved on 2015-09-16. “Capcom promises 60FPS and 'highest visual fidelity ever' for revamped PC port.”

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