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The entrance hall is a room in the Spencer Mansion.[1]

Description

The room is large in size and contains many different types of architecture and grand artwork, including paintings, vases, and candles lining the walls. There is also a large red carpet that covers the main entrance to the hall, as well as the stairs leading to the upper level. In the remake version of the game, a few additional rooms have been added to the entrance hall, including a door leading to the cemetery behind the hall and a passage to the altar that is hidden underneath the staircase. There are also large candelabras on each side of the staircase.

Guide

In the opening cutscene, depending on who the player is playing as, either Barry Burton or Chris Redfield ends up disappearing before the survivors enter the room (with Wesker implying that they may have been killed). A gunshot is heard from an adjoining room, which the main character is forced to investigate, either voluntarily or via orders from Wesker. If playing as Jill, Barry Burton will accompany her to investigate the situation, under the assumption that it may be Chris (whom Barry describes as a close friend).

After discovering Kenneth J. Sullivan's corpse (along with his murderer) and returning to the entrance hall, the player is treated to a cutscene where the player discovers that Wesker (and, if the player is playing as Chris, Jill) has mysteriously disappeared. In Chris's scenario, he simply discovers a discarded handgun. In Jill's scenario, Jill and Barry split up to search the area for Wesker, only to find no sign of him; Barry then supplys Jill with a lockpick due to his certainty that she can make the best use of it.

If the player chooses to examine the front door, a first-person cutscene will play where the Cerberus will attempt to attack the main character, only for the latter to narrowly close the door before it can get in.

Only one door in the entrance hall is locked, specifically the Large Art Room, which requires the Armor Key to unlock it.

There are some distinct differences between the entrance halls in the original and remake versions of the game. In the original Resident Evil, Chris or Jill can find a typewriter laying next to the stairs with an Ink Ribbon; these have been moved to the dining hall in the remake. Additionally, several new doors were added to the entrance hall in the remake, some of which are locked, whereas doors which were accessible in the original now require a key.

There is also a slight modification to the consequences of opening the front door in the remake. If the player chooses to do so now, a single cerberus will actually leap through the door and end up inside the hall, where it will have to be dealt with by the player.

Map


Examines

Resident Evil
Location Localization Original Script
Checking the main door (After the cutscene of a Cerberus about to attack) It's too dangerous to go outside.
Checking Jill's gun It's Jill's gun...!
Typewriter (Without an ink ribbon) It's an old typewriter. If I had any INK RIBBON, I could save my progress. 
The door to the Large Art Room (Without the key) It's locked. A carving of an armor.
The door to the Large Art Room (With the key) You have used the ARMOR KEY.
Resident Evil
Checking the main door (After the Cerberus jumps into the hall) It's too dangerous to open this door...
All the doors and stairs (Searching for Wesker) Better finish searching the hall first...
The Urn near the main door A Chinese-style urn.
Pitcher A heavy-looking pitcher.
The doors underneath the staircase Wonder what's on the other side of this door...
The large window (2F) You can't make anything out through the darkness and fog.
Oil Painting on the right (2F) An oil painting in a large frame. It's been well-preserved, and the people in it are still vividly depicted.
Oil Painting on the left (2F) An oil painting in a large frame. The paint is dried and cracked.
Door to the Large Art Room (Without the key) It's locked. An emblem of a helmet is carved into the lock.
Door to the Large Art Room (With the key) You used the Helmet Key.
The door to the U-shaped corridor (Without the key) It's locked. An emblem of a Sword is carved into the lock.
The door to the U-shaped corridor (With the key) You used the Sword Key.

Gallery

Gameplay

Backgrounds

Sources

References
  1. biohazard KAITAISHINSHO Wii EDITION, p.106
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