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Tea room

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The Tea Room (ティールーム Tī rūmu?)[1] is an area of the Spencer Mansion, located on the first floor of the west wing. In Inside of BIO-HAZARD, the room is otherwise known as the "Corridor with a rest stop" (休憩所のある廊下 Kyūkeisho no aru rōka?).[2]

DescriptionEdit

The tea room is a corridor, with a small square section for drinking beverages. In both the original Resident Evil and the GameCube Remake, it is the area where you first encounter a zombie devouring your comrade Kenneth. After visiting the Guardhouse, the room is inhabited by two Hunters, or Web Spinner if playing the Director's Cut. You can also find two magazines of ammo for your Beretta pistol on Kenneth's corpse.

In the Remake, the tea room now connects to a number of other rooms, including the Kitchen and the west wing stairway. Also, instead of finding ammo on Kenneth's corpse, you can collect the film from his camera.

GuideEdit

1996Edit

Head over to the small lounge-like area where the player will encounter a Zombie feeding on the mutilated corpse of S.T.A.R.S. Bravo Team member Kenneth J. Sullivan. In Chris's scenario, player can find two handgun clips from Kenneth corpse.

One Hunter α will be face later, upon returning to the Mansion from the Dormitory.

2002Edit

The west side of the room now leads to the brand-new Birdcage corridor. The 1F Elevator Room has been merged with the corridor, meaning the room connects directly with the Kitchen. A film can be retrieved from Kenneth's body and later played using the A/V equipment in the Laboratory.

MapEdit

Tea room (1996)

Tea room (1996)

Created by Danskyl7Created by Danskyl7
View
Tea room (Remake)

Tea room (Remake)

Created by Danskyl7Created by Danskyl7
View

ExaminesEdit

Resident Evil
Location Localization Original script
Checking Kenneth body He's Kenneth from the S.T.A.R.S. Bravo team...! Now he's become a mere shadow of his former self.
Picture at the centre It looks like a picture of this mansion.
Checking the window It's ominously quite outside.
Picture on the right wall Nothing unusual.
Door to the Bar (Chris) It's locked. A carving of a sword.
Door to the Bar (Jill) It's locked. Use the lockpick to open the door.
Door to the Bar (Jill, with the lockpick) You have used the LOCKPICK.
Door toward the F-shaped corridor It's locked from inside.
Door toward the 1F Elevator Room It's locked from inside.
Resident Evil (2002)
Location Localization Original script
The door to the F-shaped corridor It's locked from the other side.
Against the elevator shaft There's an elevator here. It doesn't look like you an access it from this floor.
Kenneth's body (before Kenneth's Film is obtained) The corpse of your comrade, Kenneth. It looks like he's holding something.
Kenneth's body The corpse of your comrade, Kenneth. It looks like his throat's been torn out.
The portrait near Kenneth's body An eerie picture of the mansion decorate the wall.

Unexpected EncountersEdit

The Tea Room has a few unexpected enemy encounters. These will trigger after the player has met certain requirements.

Zombie EncounterEdit

After the zombies bust through the window in the F-shaped corridor and letting one or more survive, wait inside the Tea room near the door to the F-shaped corridor. One of the zombies should burst through the door

Hunter EncounterEdit

After exploring Trevor's tomb go to the door to the F-shaped corridor from either the Kitchen or bar. A Hunter will bust through the door leading to the F-shaped corridor, knocking the door off of its hinges. Interestingly, the F-shaped Corridor can now be accessed without having to wait through the door opening cinematic, since there's no longer a door.

For more info on the locations described above, as well as a map, see:

GalleryEdit

1996Edit

2002Edit

BackgroundsEdit

1996Edit

2002Edit

BibliographyEdit

SourcesEdit

  1. Hamamura (ed.), Kaitai Shinsho, p.358
  2. Takeo (ed.), Kaitai Shinsho, p.62.

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