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The Meaning of "Darkside"

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The Meaning of "Darkside" was a Capcom staff blog published 24th April 2009. Written by Yasuhiro Seto, the director of Resident Evil: The Darkside Chronicles, it was the first in a series of some twenty-three blogs detailing the development of the game.[1]

Transcript

Hi, I’m Yasuhiro Seto, the director of Resident Evil: The Darkside Chronicles here at Capcom. I’m going to be writing weekly blog entries to bring you an inside look at all the cool things we’re doing with this new entry in the Resident Evil series. I directed the previous game in this series, Resident Evil: Umbrella Chronicles.


The title of the blog is “TALKING EVIL”, and I plan to do just that every week as I go in-depth about all of the cool aspects of the game.

                X           X           X


One question I think a lot of you are asking is “So why the subtitle ‘The Darkside Chronicles’?” For me, this subtitle illustrates the contrast between the story of this game and the story of the Umbrella Chronicles.


Umbrella Chronicles was all about the big events that made up the rise and fall of the Umbrella Corporation, mainly from Wesker’s perspective. If you were to create a chart showing the major episodes in Umbrella’s history, the events in that game would be on it. On the other hand, there are also a lot of darker, more intimate stories that illustrate the Resident Evil universe that wouldn’t necessarily make the list of big events in Umbrella’s history. These stories are the concept upon which The Darkside Chronicles is based.


We use some of the great personal stories from Resident Evil 2 in The Darkside Chronicles. Resident Evil 2 was a darker, more intimate story compared to the chapters that we put into Umbrella Chronicles and I tried to highlight that difference when creating this game. Let me explain a bit further.


When I think back on Resident Evil 2, I see a game that had a lot of remarkable elements. It expanded the scope of the game from the fear found in a haunted house to the terror of being in a city overrun and on the brink of total destruction. The various supporting characters really start to fill out the universe; we meet the sexy and mysterious Ada, the young Sherry, and Brian the twisted police chief. I think Brian’s madness is really the scariest thing in that game! Ada and Leon’s love story is woven into this robust background which makes for a rich game experience with a scale far surpassing the first game.


In that sense Resident Evil 2 made Resident Evil much bigger while at the same time being more intimate. While in most other Resident Evil games the characters must escape from a biohazard and then face down elements of Umbrella, Resident Evil 2 tells the story of individual battles characters go through when they are caught in a desperate and dangerous situation.


These are the stories that would fall through the cracks when the history of the Umbrella Corporation is writ large: The bonds between Leon and Ada, between Claire and Sherry. The story of the collapse of the Birkin Family. These relatively insignificant stories make Resident Evil 2 an unforgettable game.


We focused on these intimate stories of love and family in The Darkside Chronicles. Tragic romance, the destruction of a happy family...


...isn’t that a bit on the Darkside?


■About me
I was born in Kanagawa Prefecture, and I’m around 40 now. At Capcom I directed Resident Evil: Umbrella Chronicles as well as Beatdown, and was involved in a number of other Resident Evil games. I can’t wait to talk more with you about the games I’ve worked on!

Sources

  1. RESIDENT EVIL / The Darkside Chronicles TALING EVIL. Archived from the original on 2009-10-31.

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