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The Mercenaries Reunion

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The Mercenaries Reunion is an alternate version of the Mercenaries minigame in Resident Evil 5. The initial game and sets of characters can be acquired by purchasing and downloading each of the four segments to the Resident Evil 5: Gold Edition download pack or by buying the Gold Edition disc which has all the downloadable content. [1]

The game mode features a partially new set characters and different costumes. The stages are the same but there are new enemy spawns; the Adjule can be fought in the Mines, the Bui Kichwa has been placed in the Public Assembly as well as the Village level, Duvalia now appear on almost all levels. In addition normal enemies spawn in rapidly.

Rules

Unlike the normal Mercenaries, sub-bosses take 3 to 4 minutes to spawn in, as well as only appearing after 50 kills, whereas previously, bosses took about 45–60 seconds to spawn, and the extra point bonus per second after the 150th kill is only worth 300 points as opposed to the original value in The Mercenaries, which was 1000 points. The new costumes and characters are: 2 Sheva skins (Business and Fairy Tale), 2 Chris skins (Warrior and Heavy Metal), Excella Gionne, Josh Stone, Rebecca Chambers and Barry Burton. All characters have alternate and more powerful moves usable depending on their partner. For example, if Sheva is paired up with Excella or Josh, Impale will be replaced by Double Fang. It should be noted that some melee attacks deal increased damage -- Chris Redfield's Straight and Uppercut, and Sheva's Somersault and Roundhouse now dealing 600 HP damage, compared to their original 350-400 HP damage, for example.

Here is a list of Special Melees available to characters:

Character Partner Required Location Attack Strength
Chris Barry or Rebecca Leg (Front)

Leg (Back)

Rising Upper

Hammer Elbow

Extreme

Extreme

Sheva Josh or Excella Ground Double Fang High
Josh Sheva or Barry Head Maximum Straight Extreme
Excella Sheva or Rebecca Arm (Front) Cross Slap High (High critical damage)
Barry Chris or Josh Arm (Front) Lights Out High
Rebecca Chris or Excella Arm (Front) Double Flame Spray High (High critical damage)

There are characters and costumes exclusive to Mercenaries Reunion.

Melee attacks

Position \ Character Chris Redfield Sheva Alomar Josh Stone Excella Gionne Barry Burton Rebecca Chambers
Head stun

Straight
600 HP

Roundhouse
600 HP

Hammer Blow
600 HP


Maximum Straight
2000 HP

High Heel
400 HP

Headbutt
400 HP

Flame Spray
800 HP

Arm stun; Front

Hook
250 HP

Twist Kick
250 HP

Backhand
450 HP

Slap
100 HP


Cross Slap
Instant Kill

Barry Sandwich
300 HP


Lights out
Instant Kill

Tear Gas
200 HP


Double Flame Spray
600 x2 HP

Arm stun; Back

Kick
250 HP

Knee
250 HP

Iron Tackle
700 HP

Back Hand
100 HP

Knee
250 HP


Lights out
Instant Kill

Rump Shake
200 HP

Leg stun; Front

Uppercut
450 HP


Rising Upper
2000 HP

Somersault
600 HP

Power Kick
450 HP

Humiliate
750 HP

Burton Boot
250 HP

Jump Hit
300 HP

Leg stun; Back

Neckbreaker
Instant kill


Hammer Elbow
1500 HP

Throat Slit
Instant kill

Suplex
Instant kill

First Aid
Instant Kill

Gun Bash
800 HP

Head Cracker
400 HP

Combo Finisher; Front

Haymaker
3000 HP

Skull Crusher
3000 HP

Chokeslam
4000 HP

Disco Spin
4000 HP

Hurricane
1500 x4 HP

Stun Gun
4000 HP

Combo Finisher; Back

Backhand
3000 HP

Spinning Back Kick
3000 HP

Dynamite Kick
4000 HP

Disco Spin
4000 HP

Hurricane
1500 x4 HP

Stun Gun
4000 HP

Grounded

Stomp
600 HP

Impale
800 HP


Double Fang
600 x2 HP

Elbow Drop
1200 HP

Heel Stomp
1200 HP

Miranda Rights
1200 HP

Kick
500 HP

Assist Top-down Punch
500 HP
Pivot Kick
450 HP

Roll Barrel 1500 HP

Kick   350 HP

Kidney Punch 450 HP

Push Back 350 HP

Note: melees under a line divide are partner specific, see table in the Rules section for details.

Load-outs

Chris Redfield

 

Handgun ammo icon RE5

x30

RE5PSG1

x15

Shotgun Ammo icon

x15

RE5P8

x25


RE5Hydra

x10

MeleeVest
Hand Grenade RE5 and 6

x3

BulletproofVest
Gatling Gun

x∞


Stun rod

Proximity Bomb Icon

x3


Sheva Alomar

Machinegun ammo icon

x100

RE5SW500

x6

Resident evil 5 magnum bullets

x6

RE5556

x80

Shotgun Ammo icon

x10

RE5Ithaca

x25


GoldchickeneggRE5

x5


Handgun ammo icon RE5

x50

Proximity Bomb Icon

x5

Resident evil 5 magnum bullets

x12

RE5SIG

x16


RE5DEAGLEBRANDDEAGLE

x8


First aid spray icon

x1


Josh Stone

Handgun ammo icon RE5

x10

Hand Grenade RE5 and 6

x3

Shotgun Ammo icon

x10

RE5Beretta

x100


RE5Benelli

x10


RE5RPG7

Excella Gionne

Handgun ammo icon RE5

x50

RE5M32

x12 Flash

Machinegun ammo icon

x150

RE5M93R

x30


RE5AK74

x50


First aid spray icon

x1


Barry Burton

Handgun ammo icon RE5

x50

RE5SVD

x18

Resident evil 5 magnum bullets

x6

Samurai Edge

x30


S&W M29 RE5

x12




Rebecca Chambers

Machinegun ammo icon

x150

First aid spray icon

x1

Shotgun Ammo icon

x30

RE5MP5

x120


RE5Striker

x10

Machinegun ammo icon

x150

First aid spray icon

x1

Shotgun Ammo icon

x30

Stages

Each stage has the same enemies that are seen in the main game, except for the Red Executioner in the Prison. Achieving a B grade or higher on any level except Prison will unlock the next map.

Public Assembly

Enemies:
Town Majini
Instigator Majini
Big Man Majini
Bui Kichwa
Cephalo
Duvalia
Allyson
Executioner Majini

The same area from the main game where Chris and Sheva witnessed the death of the Butcher and fought the Instigator Majini. A certain amount of time after the round begins, the Executioner will arrive in the area. If he is killed, more Executioners will eventually spawn in. Only one Executioner appears at time.

The Mines

Enemies:
Town Majini
Adjule
Big Man Majini
Cephalo
Reaper

The underground mines where Chris and Sheva needed the portable spotlight in order to see, although now the tunnels are well-lit and the GPS Map is available. Although they were not encountered at this stage in the main game, Reapers show up every now and then after a certain amount of time. Only one Reaper appears at time.

Village

Enemies:
Ndipaya
Bui Kichwa
Cephalo
Kipepeo
Giant Majini
Duvalia

One of the Sodibaya villages Chris and Sheva fought through in the marshlands. Just as in the main game, Giant Majini lead the Sodibayan Majini into battle. A pair of spike traps can be activated with a good swift kick to their trigger buttons, killing any Majini standing on top of them. The time bonuses remain at the same location as in The Mercenenaries.

Ancient Ruins

Enemies:
Ndipaya
Cephalo
Duvalia
Giant Majini
Kipepeo

One section of the ancient Ndipaya city the BSAA agents found themselves inside while hunting Wesker and Excella, at the same time searching for answers about Jill's whereabouts. While the solar lasers are deactivated, they have to deal with both Giant Majini and fire-breathing Majini. More than one Giant Majini may appear at time.

Experimental Facility

Enemies:
Base Majini
Cephalo
Duvalia
Licker Beta

One of only two areas not directly taken from the main game, this map is based on the abandoned TriCell facility hidden beneath the Ndipaya Ruins. The battle here is difficult, as the Majini tend to wear bulletproof armour, and their electric batons cause major damage. Making matters worse, in two player mode, the players start on different levels, requiring an elevator trip to meet up. Every once in a while, Majini with a Rocket Launcher will show up, also Majini with AK-74. Unlike The Mercenaries, Lickers will spawn alongside the Base Majini rather than in a large swarm. A large room in the facility contains a spike trap similar to those in the Village level.

Missile Area

Enemies:
Town Majini
Cephalo
Gatling Gun Majini

The factory area within the Tricell facility, where the missiles that contained the Uroboros virus are kept. The player is able to access some locations of the map that are inaccessible in the campaign. In the main game, some of these specific locations can only be viewed from on top of the platforms. Both variations of the Gatling Gun Majini appear, but only one at time.

Ship Deck

Enemies:
Town Majini
Cephalo
Duvalia
Chainsaw Majini (Red and Blue)
Gatling Gun Majini

The cargo deck of Wesker's TriCell tanker. The Adjule may be gone, but in their place are a steady stream of Chainsaw Majini, sometimes appearing more than one at a time (after killing the initial one), with a distressing tendency to get back up after they are "killed". There is a secret Grenade Launcher with explosive rounds hidden near the zipline, you will also find flash rounds next to it, there are also nitrogen rounds at the top north tower, and at the top of the crane control tower you will find a Rocket Launcher. The Chainsaw Majini appear in waves and the next wave will arrive after the previous has been killed; Red and Blue Chainsaw Majini never show up together. Gatling Gun Majini may appear alongside the two Blue Chainsaw Majini. The time bonuses remain at the same location as in The Mercenenaries.

Pattern
  • Red Chainsaw Majini
  • Red Chainsaw Majini
  • 2 Red Chainsaw Majini
  • 2 Blue Chainsaw Majini + Gatling Gun Majini


After the final wave, the Chainsaw Majini stops spawning in.

Prison

Enemies:
Town Majini
Big Man Majini
Cephalo
Executioner Majini
Red Executioner
Duvalia

The second Mercenaries level that is not directly lifted from the campaign mode, and the only map that isn't based on a campaign level, the action takes place, as the name suggests, in a large prison, surrounded by volcanoes. Narrow hallways abound, making grenades, land mines, and shotguns very useful. With this unique level comes a unique enemy not seen in the campaign: a red and much tougher version of the Executioner, with a flaming axe. However, a Plaga parasite sticks out of his back, and inflicting any damage on it is usually enough to stagger the Executioner. After he is killed, ordinary Executioners and Red Executioners will spawn in. It should be noted that in here the regular Executioner has more health than the Executioner from the Public Assembly, although only one Executioner appears at the same time, being it either regular or Red.

Sources

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