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Tyrant (T-002 Model)

< Tyrant (T-002 Model)

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History
Biology
Gameplay
Appearances
Gallery
Further notes

In the original game, the Tyrant in its normal form has a hitpoint value of 220; its most powerful attack being the "Three-stage attack", dealing 34 damage. In its Super Tyrant form, it has a value of 600, with the same attack being its most powerful. Reducing the Super Tyrant's hitpoint value to 400 will unlock the Rocket Launcher for use.

In the remake, the Tyrant instead has a hitpoint value of 800 in its normal form in comparison to Chris and Jill's 1400 and 960, respectively. In its Super Tyrant form, its value is increased to 6000. The Rocket Launcher will be dropped when it has taken around 2400 points in damage.

Moveset

1996 original

The Tyrant is capable of six unique combat moves in Resident Evil, with the first form only using three.

Note: All names are provided by the Inside of BIO-HAZARD guide.[1]

Move Normal damage Super Tyrant damage Description
Claw attack (爪攻撃 Tsume kōgeki?) 12 12
Impale (突き刺す Tsukisasu?) 10 10
Three-stage attack (3段攻撃 3-Dan kōgeki?) 12+12+10 12+12+10
Turn attack (振り向き攻撃 Furimuki kōgeki?) N/A 16
Dash attack (ダッシュ攻撃 Dasshu kōgeki?) N/A 20
Dash/Claw attack (ダッシュ爪攻撃 Dasshu tsume kōgeki?) N/A 20

2002 remake

The Tyrant is capable of five unique combat moves in Resident Evil, with some unique to either form.

Note: All names are provided by the biohazard Kaitai Shinsho guide.[2]

Move Normal damage Super Tyrant damage Description
Shake-off (振り払い Furiharai?) 300 400
Continuous claw attack (ツメ連続攻撃 Tsume renzoku?) 200+200 (+ Instant Death) 300+300 (+ Instant Death)
Thrust (突き Kōgeki?) 300 N/A
Dash attack (ダッシュ攻撃 Dasshu kōgeki?) N/A 500(+100)
Grab (つかみ Tsukami?) N/A Instant death

Weapon guides

1996 original

Note: All stats are provided by the Inside of BIO-HAZARD guide.[3]

Weapon Damage Number of uses (Normal) Number of uses (S. Tyrant)
Combat Knife 10 22 20
Beretta 20 11 10
Shotgun 30 8 7
Colt Python 50 5 4
Bazooka (Grenade) 100 3 2
Bazooka (Napalm) 100 3 2
Bazooka (Acid) 100 3 2
Rocket Launcher 900 1 1
Flamethrower NA NA NA

2002 remake

Note: All stats are provided by the biohazard Kaitai Shinsho guide.[4]

Weapon Damage Number of uses (Normal) Number of uses (S. Tyrant)
Survival Knife (Chris's) 50 16 48
Survival Knife (Jill's) 31 26 78
Handgun 40 (Critical Shot: 160) 14-20 48-57
Samurai Edge 30 (Critical Shot: 160) 18-27 63-72
Shotgun Close-mid range: 100
Long-range: 50
8 24
Assault Shotgun 120 7 20
Grenade Launcher (Grenade) 140 6 18
Grenade Launcher (Acid) Direct hit:200
Blast: 140
4-6 12-18
Grenade Launcher (Napalm) 140 6 18
Magnum Revolver 160 5 15
Self Defense Gun 300 2 8
Barry's 44 Magnum 9999 1 1
Flamethrower NA NA NA
Infinite Rocket Launcher
Dagger 0 0 0
Flash Grenade 0 0 0
Stun Gun 0 0 0

Bibliography

Sources

  1. Takeo (ed.), Inside of BIO-HAZARD, p.138.
  2. Hamamura (ed.), Kaitai Shinsho, pp.091-093.
  3. Takeo (ed.), Inside of BIO-HAZARD, p.139.
  4. Hamamura (ed.), Kaitai Shinsho, p.099.

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