There is an auto-save checkpoint after the cutscene. Underneath the stairwell is a box of 9mm Ammo. At the top of the stairwell is a hallway leading to a large lecture hall. The door to the hall can be opened with the Solo Action button. In the hall, the player (as either Leon or Helena) will trigger a scene where they accidentally kick a can down the stairs and alert three zombies at the bottom. There is a Green Herb on the other flight of stairs in the room. The doors at the exit can be opened with the Solo Action button. In the hallway, the exterior of the guest building can be seen by pressing the Solo Action button at the window in the corner. The door to the classroom can be opened with the Solo Action button. A zombie will lunge at the player from the other side of the door. Two other zombies will activate when approached. A box of 9mm Ammo and a Green Herb can be found in the room. The door to the hallway can be opened with the Solo Action button. The body in front of the soda machine will slump over. The doors to the southern stairwell can be opened with the Solo Action button. There are two zombies at the bottom of the stairwell as well as a box of 9mm Ammo and a Green Herb. The door to the hallway can be opened with the Solo Action button. The classroom on the opposite side of the hall has a box of 9mm Ammo and two Incendiary Grenades on the front desk and a Red Herb in the corner near the entrance. Two zombies in the room will activate. In the hallway, four zombies have gathered near the exit. The exit is a Partner Action door.
The door leads outside to the courtyard.
- The directory on campus also refers to this area as the "1-100: Lecture Theater".
- Weekly Famitsu Editorial Department, ed (2012). BIOHAZARD 6 Official Complete Guide. Enterbrain, Capcom Famitsu.