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Resident Evil 6: The Amalgamation


  [uh-mal-guh-meyt] verb,a·mal·ga·mat·ed, a·mal·ga·mat·ing.verb (used with object) mix or merge so as to make a combination; blend; unite; combine:to amalgamate two companies.

Just felt that needed clarification for the people who don't know about amalgamating.

First, a disclaimer. I say "people" here a lot. It's a classification for me, a simply generalization. I don't want anyone here to think I'm specifically targeting them so no need for anyone to take offense. I don't know any of you, so it's not my place to mark you. I'm speaking of my experiences elsewhere and this is a proclamation of my desire to get some things off my chest.

The concept in this case is simple (providing the "promises" that Capcom is bearing are true): Resident Evil 6 seems to be blending the concept of third-person action shooters with what made the classic Resident Evils sell. Well, some of the factors, that is.

I'll start on the defensive. I think people are looking too far into the new gameplay mechanics and control scheme as a move towards action when I see it more as a subject of mobility and functionality. I know people can get hung up on missing the tank controls... after all, nostalgia is one of the strongest feelings and emotions a person can experience. However, I choose to look at it not as "change" but as "evolution."

Action. This word is a bane to many fans I've noticed. But as it was pointed out through various interviews during E3 (which should basically just be called Resident Evil 6 Damage Control Campaign), Capcom confirmed what I've always said - Resident Evil has been chock full of action.

Dogs jumping through windows, being thrown rocket launchers out of helicopters, self-destruct sequences, opening with gas tankers exploding and crawling from flaming wreckage, B.O.W.s shooting down helicopters with rocket launcher, running out of an exploding hospital, running from a helicopter chain gun, charging through a top-secret facility as you - again - outrun a helicopter, running from boulders, explosives, and GIANT METAL STATUES. It is becoming more obvious but I think people need to realize that action has always been deeply rooted in the Resident Evil history.

Now, for the offensive (not that kind of offensive)! I'll try to keep this short and sweet since this is much longer than I anticipated already. Zombies have returned. A little different, but for the better in a way - their increased mobility to match yours. They still swarm and judging from the gameplay demo, there's still a sense of panic. Puzzles return - supposedly more like the Resident Evil 1-3 style. Character selection. In this format, it's something that's been very rare that I still remember vividly from RE1 and 2.

No more purchasing weapons, even though it was done very little. Controlled ammo. It's proclaimed that again, you will have to manage your ammo more and that more enemies will be "bullet-sponges." Unlike other statements which were claims of Capcom, even previewers have stated they ran out of ammo to the point of frustration. All of these along with re-embracing the lettered-virus format, it makes me feel like although Capcom is drawing inspiration from other action-titles, they still remember their roots.

I hate to get my hopes up - when it comes to video games, I've been burned many times. But I guess the optimist in me just wants to hope that these proclamations from Capcom are true. Only time will tell.

TL;DR VERSION: I'm a sucker.

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