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There is something i have been thinking of lately, Jake muller's gameplay style in the upcoming installment of the series. From the information that has been released so far, it is speculated that Jake Muller is a melee/close-quaters-combat based character. But how is capcom going to do the melee combat. In games like RE4, and RE5, the melee combat consisted of the combat knife, and the strange, quicktime even style finisher moves. I personally didn't find it fun, having to shoot an emeny in a specific spot, just to perform a melee move became annoying, considering the knife was very static and weak. And the fact that you also need to be extremley close to the enemy to perform them, and that the button prompt usually lasts for only a 2-4 …Read more >
I would like to talk about something fishy that i noticed about RE6, and more specifically, the large, unidentified tyrant. Who created it? I have a small theory that it might have been Umbrella, even though the company is "dead". My proof that it might be Umbrella, is all in the creature itself. Take a look at the mechanical arm. and you'll notice that it is made entirely of metal, that has been grafted onto the creatures forearm. To do such a thing, (have metal particles and skin cells fuse without infection) you would need to completly re-program the skin cells' ACTG sequence, so that they bond with metal, hence the mechanical arm. But, the process is very complex, and takes a huge amount of funds to support. One of the only companies w…Read more >
I've got an issue to bring up, well, something that i personally think is important, The scare factor of RE6. RE has been considered "horror", but in my opinion, the past few installments just have not been that scary. Take RE4 for example, where, the slow, weak zealots would slowly shuffle towards you while your terribly overpowered guns cut holes right through them before they even come within 7 feet. I really hope that they amp up the scare factor in RE6, wether it be, more disturbing enemy designs, or just Small things, like less ammo, weaker guns, etc... Any ideas or opinions on the horror factor of the series so far? Any ideas as to how they could make RE6 scary? Any tactics they could use to improve the scares? Or.....if it's just m…Read more >